Gold_ Posted December 7, 2024 Share Posted December 7, 2024 As a Wendy Main, I wanted to leave my opinion on the record here. First, Wendy is the only character I play in DST that makes me want to keep playing the game. I have 1000 hours of gameplay, and this is just my opinion. I will be focusing more on DST's combat because, at least for me, that is what makes the game fun and has kept me playing for several hours. Wendy's strength has always been using Ornery Befalo + Abigail, in fact, Befalo has always been the best armor and weapon in DST. What makes Befalo incredibly strong on Wendy is precisely that it combines with Abigail's area damage and vex ability. Klei can't nerf Befalo because doing so would mean nerfing 90% of the characters in the game who depend on it to maintain a good combat when their character wasn't made for it, like Wormwood for example, and if we add the bug of hitting fast on Befalo, it makes it even stronger, increasing its attack speed. I followed the first update of this beta since the release of the new Dark Petals 2 armor and I noticed that the developers invested time and work to create a design and implement it in the game with a unique ability to transfer Wendy's damage and healing to Abigail and then just gave up on the idea and removed it later. That said, I see that they are lost in what to do in the skill tree. The Gravestone skill is really bad, creating or relocating graves has no use unless it's for a pig skin farm, or farming mourning glory near the base, but with the skill to get more mourning glory, I see no reason to waste points on this skill. There's also an addendum about this skill, it allows you to spawn a ghost that doesn't attack the player, but attacks monsters with irrelevant damage, which makes the skill more useless than it already is. And about pigskin farming, there are several methods on the internet using fire, for example, that are more efficient and don't depend on a full moon. Mourning Glory 1 skill: bad skill, wasting 4 mourning glory and a butterfly wing to craft 1 living butterfly, whereas with that, for example, you could craft 1 Spectral Cure-All and 1 Revenant Restorative for Abigail, keeping her alive in combat for longer, which is especially good for beginner players. Mourning Glory 2 skill: wasting 6 mourning glory to craft a helmet that uses Abigail's elixirs on the player with other effects is a good idea, but the effects are extremely bad, since with 6 mourning glory it is possible to craft 1 Spectral Cure-All and a Nightshade elixir which is the minimum to face a Bee quen, for example. The point I want to make is that you will be burning mourning glory for nothing, being able to keep Abigail alive longer during the fights with elixirs for her, instead of consuming yourself. Another point is that I see that the developers were afraid to add armor instead of the helmet because dark petals 2 is extremely strong. Mourning Glory 3 skill: horrible, losing 40 life to build a structure that revives the player, even though there is already one for that purpose in the game, like Meat Effigy, and other means of reviving like life amulet or telltale heart, is a skill that serves to throw your points away. The Blessed Sisturn skills I IV: are a very good idea, but poorly executed, it takes a long time for Abigail to reach 1200 HP of the shield and let's be honest here, every good Wendy player knows that during fights like Fuelweaver, Crab King etc. Raid bosses in general, you will use elixirs to buff Abigail in damage, health recovery and speed, so I don't see any use since we can only recover her health with spectral cure-all during battles. Blessed Sisturn II: It's a good skill idea, reducing the player and team's sanity degeneration aura, and really good in fights like Fuelweaver that drains a lot of sanity. In the case of coop, if you're playing in duo and your duo is a Wolfgang, for example, since he loses a lot of sanity, this skill might be interesting, since the strongest duo with Wendy is precisely Wolfgang. But I only find this skill useful because most of the skills in Wendy's tree are horrible. Picnic Casket: Allows Wendy to create a bag to carry elixirs is a good idea, but in reality, we only chose this skill tree for the last skill (Extra Yield), which allows Wendy with RNG involved to create 2-3 bonus elixirs, great for creating elixirs with pure horror, pure brilliance and spectral cure-all, that is, we only chose this part of the tree because of this specific skill because the rest is just something disposable and will hardly be useful in real gameplay. Ghastly Experience: A good Wendy player knows how to keep Abigail alive during the fight and knows that he can't let her die because she is the source of his DPS, that is, for good players it is a useless skill because they will hardly let Abigail die during the fights, but I also see it as a good skill for beginners since they constantly let Abigail die, in general I believe that it would be a better skill if it were easier to build the elixir since its function would be precisely to facilitate the experience of the beginner player, and Forget-Me-Lots is an item that involves planting etc., even if it is easy to acquire. You have to think that beginner players will not go straight into plantations but rather try to survive the basic DST seasons and as they gain more experience in the game, the less they will let Abigail die and the more useless this elixir will become. Strong Brew: The only elixirs that work well are nightshade and revenant restorative, however nightshade only works on the surface and most players will only use it in boss fights and playing as Wendy it is unlikely that a fight will last more than 1 day without you needing to recover Abigail's health, because if that happens you will probably need to replace it with a healing elixir on Abigail, so a skill to only use 1 elixir which would be revenant restorative I don't see as a good choice, in other words, another useless skill. Team Spirit I, IV skills: They are horrible, just a waste of points. In reality, we only chose the first one because of 1 skill present in that part of the tree which would be Team Spirit II. Team Spirit III: Allows Abigail to cause a "scare" debuff on monsters, as if they were on fire, for example. The only use of this skill is on Bishops in the ruins, otherwise there is nothing to say, it will be another useless skill with only 1 specific use: to use on Bishop, nothing more. Team Spirit II: This skill is among the best in Wendy's tree, because it allows the player to reposition Abigail as they wish to avoid area attacks from monsters. In reality, this is what Klei should have done a long time ago with Wendy, allowing the player to control Abigail's AI and avoid some area attacks from some monsters, which makes the gameplay more fun and much more dependent on micro game, that is, involving the player's own ability to keep Abigail alive during fights. I believe that the initial purpose of this skill was never repositioning, but for that it works very well. Pipsook Quest I, II, III: This skill needs no comment, because it's what I expected to have at least in the skill tree, allowing the player to get more mourning glory to make more elixirs for Abigail. Anyone who plays Wendy knows how annoying it is to try to find Pipspook and complete the quests to make the elixirs, especially in fights where you rely heavily on elixirs like fuelweaver. Although farming is part of the game's progression, try having to repeat this quest several times to be able to make your elixirs. It becomes repetitive and boring, but with this skill everything changes, it's definitely one of the best skills in Wendy's skill tree. Gestalt and Shadow Abigail: Lunar Sisterhood or Shadow Sisterhood? My opinion is clearer than sunlight, the shadow part is infinitely better than Gestalt Abigail and, even before the nerf of the Gestalt form, it doesn't change the fact that the shadow form was still superior before the nerf. What the nerf did was just make every Wendy player in no way choose the Gestalt Abigail to play with, since the shadow Abigail has more damage, deals area damage and increases vex damage, making the shadow part infinitely better than the lunar part. You can imagine that catching bees or butterflies can be annoying to use the effect of the new cursed elixir on Shadow Abigail, but you have to think that the game is not only focused on rush and, if a player wants to prepare on the boss to get more damage, it will require more time, but even with little preparation, Shadow Abigail can still be better because the damage disparity with only 2 murder animations is very large and the player will probably only use her on raid bosses. Furthermore, even if the player does not use the murder animation to buff Abigail, her increase in vex damage continues during the effect of the elixir. What makes Abigail Shadow much better is that she doesn't lose the area damage and deals much more damage, in addition to the potion increasing Abigail's vex damage bonus, that is, if Wendy was already causing a lot of damage riding on Befalo, she will deal even more. That's why the Shadow form is much better for DPS. There are bosses that the gestalt form before the nerf would be better, like celestial champion, but now after the nerfs of the gestalt form it has become so bad that it makes no sense for you not to always want to choose the Shadow Abigail form which, in addition to causing more damage than the gestalt form, with great preparation it becomes infinitely better because you can just keep abigail under the effect of spectral cure-all. In my opinion, nerfs in a pve game are extremely wrong, because there is nothing competitive involving rank etc., unless that is the intention of the developers to try to create a competition about which character is the best and in reality, i believe that this is not their intention at all, because that was never the purpose of DST. Even because there are much worse things in the game, like the bug that allows the player to hit faster by equipping and unequipping armor, for example, and the developers don't have the courage to fix it because the community would cry a lot, and there's no point in making the excuse that this isn't a bug, because the developers never thought during the development of the game to create a mechanic that, by equipping and unequipping an item, the player can hit faster, it doesn't matter if it involves skill or not, the purpose of using a bug is always to give the player an advantage, and it's not because I know how to do this bug extremely consistently that I'm going to defend it, that's why I'm against the nerf in the gestalt abigail, although for me it doesn't make a difference, the fact is that the nerf only serves to harm casual and beginner players, since the good player will always be able to get around it and maintain good gameplay through skill and knowledge. I see that they are still lost on what to do with Wendy's skill tree, they changed some skills and nerfed others. Wendy is a very strong character at her maximum potential in the hands of the player who knows how to play the game, but for that, the player needs to know how to tame a befalo, use Abigail to her maximum potential and learn the game's combat. Therefore, casual players who have just started the game are unfortunately far from this because there are other points in the learning pillar, such as knowing how to deal with the seasons, hound attacks, setting up the base, etc. Wendy becomes a character as good as Wolfgang, Wigfried and Wanda for combat only in the hands of players who know the game well. That's why I believe they are lost on what to do with Wendy's skills, because, on the one hand, she is extremely strong in the hands of those who know how to play and, in the hands of those who don't know how to play and don't have much knowledge of DST, the skills in the tree are useless and don't help the casual and beginner player, much less the good players who will just ignore 70% of the skill tree. Well, this is my opinion in a very superficial way, I made this post in a hurry just to give my opinion and I believe there is much more that I wanted to add, however, as I don't have much time, I just commented what I think. In the end, we will still choose Ornery Befalo + Abigail + Fast-hitting Bug which will always be stronger than any skill that Klei adds to Wendy's skill tree, and even if it is the worst skill tree in the game, I will still continue playing with Wendy because she is the best character and the most fun. That is the reality. my steam :https://steamcommunity.com/profiles/76561198119758816/ Link to comment https://forums.kleientertainment.com/forums/topic/162037-wendy-skill-tree-is-garbage-my-opinion/ Share on other sites More sharing options...
1007954611 Posted December 8, 2024 Share Posted December 8, 2024 Agree Link to comment https://forums.kleientertainment.com/forums/topic/162037-wendy-skill-tree-is-garbage-my-opinion/#findComment-1771141 Share on other sites More sharing options...
zzzzzzzzzzz Posted December 8, 2024 Share Posted December 8, 2024 up Link to comment https://forums.kleientertainment.com/forums/topic/162037-wendy-skill-tree-is-garbage-my-opinion/#findComment-1771172 Share on other sites More sharing options...
RiceMilk Posted December 8, 2024 Share Posted December 8, 2024 Although I agree with some of your viewpoints, I think her skill tree is just a bit boring and not that bad. I think creating or relocating graves is still somewhat useful, and it would be even better if some tombstone functions were added. Resurrection butterflies currently seem to be worthless. The helmet is a bit useful, but I would prefer it to have a special effect on cows when using the potion. The new resurrection item is really useless. I also don't like the Ghastly Experience. I am slightly disappointed with Shadow Abigail, killing small animals is too troublesome. And Shadow Abigail has all the drawbacks of its original form. Link to comment https://forums.kleientertainment.com/forums/topic/162037-wendy-skill-tree-is-garbage-my-opinion/#findComment-1771291 Share on other sites More sharing options...
Soul7k Posted December 8, 2024 Share Posted December 8, 2024 23 minutes ago, RiceMilk said: Resurrection butterflies currently seem to be worthless. The helmet is a bit useful, but I would prefer it to have a special effect on cows when using the potion. I am slightly disappointed with Shadow Abigail, killing small animals is too troublesome. And Shadow Abigail has all the drawbacks of its original form. oddly enough these 2 points feed into each other. I'm not saying the ratio is great right now, but the feedback loop is to catch a few butterflies and use excess mourning glory to recycle them for the buff. It has some synergy with the pipspook line Link to comment https://forums.kleientertainment.com/forums/topic/162037-wendy-skill-tree-is-garbage-my-opinion/#findComment-1771306 Share on other sites More sharing options...
RiceMilk Posted December 8, 2024 Share Posted December 8, 2024 4 hours ago, Soul7k said: oddly enough these 2 points feed into each other. I'm not saying the ratio is great right now, but the feedback loop is to catch a few butterflies and use excess mourning glory to recycle them for the buff. It has some synergy with the pipspook line They do have a linkage, but obtaining butterfly wings is not much easier than obtaining butterflies, so it is still very troublesome. And killing the butterfly requires Wendy to perform an action. Link to comment https://forums.kleientertainment.com/forums/topic/162037-wendy-skill-tree-is-garbage-my-opinion/#findComment-1771482 Share on other sites More sharing options...
Gold_ Posted December 8, 2024 Author Share Posted December 8, 2024 11 hours ago, RiceMilk said: Embora eu concorde com alguns dos seus pontos de vista, acho que a árvore de habilidades dela é um pouco chata e não tão ruim. Acredito que criar ou realocar sepulturas ainda seja útil, e seria ainda melhor se algumas funções de lápide fossem adicionadas. As borboletas da ressurreição parecem não ter valor algum no momento. O capacete é um pouco útil, mas eu preferiria que ele tivesse um efeito especial em vacas ao usar a poção. O novo item de ressurreição é realmente inútil. Eu também não gosto da Ghastly Experience. Estou um pouco decepcionado com Shadow Abigail, matar animais pequenos é muito problemático. E Shadow Abigail tem todas as desvantagens de sua forma original. Yes, Shadow Abigail is just a version of the normal Abigail with more damage, without new mechanics like the gestalt form and its activation is very bad. About the murder animation, I think it's extremely bad, because stopping in the middle of combat to perform this animation and maintain the shadow form is far from something that casual or beginner players would do, as they will be worried about staying alive during the battle. It could be more intuitive to maintain your shadow form, because you will only be able to activate it with the elixir that can only be acquired in two ways: by killing Nightmare Werepig or after Fuelweaver, so it is far from being acquired at the beginning of the game and it is very bureaucratic to maintain Abigail in this form, since it is necessary to kill bosses that require some game requirements to be able to defeat them. I will not consider a rush to acquire the elixir quickly in Nightmare Werepig through the ruins, because I do not think that is the right way to say that the elixir is easy to acquire. Woodie gained 2 new forms: Weremoose and Weregoose, which he didn't have before, with very different mechanics. Shadow Abigail just changed her skin and gained more damage. I believe the developers lacked a bit of creativity in adding some mechanics to Shadow Abigail. In my opinion, I don't see a problem with it being difficult to acquire the elixir for Shadow Abigail, but keeping her in shape has to be more intuitive for the player, as the elixir is expensive and we will only use it in some situations, such as difficult bosses. Regarding the tombstones, I believe that more mechanics need to be involved so that it becomes an option for the player to choose in the skill tree. Honestly, I don't even know what could be improved, but, for example, I think it makes more sense to have the ability to create a structure to revive the player in the tombstones section than something separate, and even then it wouldn't be enough of a reason to choose this skill. About the helmet, when it is removed, you lose the effects of the elixir and this is a problem because most of the armor we use involves head gear. Unless you are riding in a Befalo you don't need to worry about this, it still has to be greatly improved for it to make any sense to use because the effects of the elixirs are weak or meaningless. As for the butterflies, I believe they want to add a way to revive them to activate Shadow Abigail in her form, but this doesn't solve the main problem of keeping her form activated. I think it's kind of ridiculous to have to stop in the middle of combat to do a murder animation and keep her form active. There could, for example, be a mechanic that, while Shadow Abigail is hitting a monster, her form would remain active, forcing the player to stay in combat. Link to comment https://forums.kleientertainment.com/forums/topic/162037-wendy-skill-tree-is-garbage-my-opinion/#findComment-1771666 Share on other sites More sharing options...
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