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Issues with special skills on weapons.


xJulek

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So overall I feel like special skills on weapons (those you perform by clicking Shift), are insanely underwhelming. Amount of things that happen on frenzy levels of runs are quite intensive which makes it very hard to make use of any of those special skills. You need to be constantly moving just to not take milion damage from enemies launching at you so there's no room to cast special skill with animation or special movement that takes few seconds.

I feel like it should be more like a passive rather than special skill that needs to be casted. For example after 10 successful hits on same enemy, you deal additional 200 damage from weapon's passive etc.

My whole point is just the runs are too intensive to be able to make use of any of those special skills efficiently, without taking milion damage while casting it.

I totally agree, currently these weapon skills are totally useless the cooldowns of these skills are too long and they hit much less than my weapon at that time, and do not support the feeling of the weapon you are using, they should be more adapted to the combo of the weapon you use, e.g. if you play with a bow, every 20 uninterrupted attacks should give you a shield, or some kind of dash back that deals damage, or the spearman should be able to throw a spear

A possible solution would be to rework these abilities into passive effects, such as adding extra damage after hitting an enemy a certain number of times, as you suggested. This would allow players to focus on the action without needing to stop and cast an ability during chaotic moments. This way, special skills can still contribute significantly without disrupting the flow of the game.

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