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Wendy Skill Tree Poll


Wendy Tree Poll  

194 members have voted

  1. 1. Are you presently satisfied with the state of Wendy's skull tree?

    • Yes
      56
    • No
      138
  2. 2. How much work is needed to be happy with Wendys skill tree?

    • None, voted yes
      25
    • Purely Balance changes
      34
    • 1-3 individual skills need large reworks
      22
    • A few skill lines need reworks
      37
    • The tree needs to be rebuilt from the ground up
      76
  3. 3. What skill lines need changes

    • Shadow
      103
    • Lunar
      134
    • Grave
      82
    • Sisturn
      104
    • Pipspook
      61
    • Team Spirit
      84
    • Potions
      89
    • Mourning Glory
      75
    • None
      26


Recommended Posts

16 minutes ago, WenericMember said:

Whats annoying is team spirit 1 is pretty much supposed to make Abigail able to kote like a player, but its just not viable in its current state. Its the answer to the bulk problem, but its just being ignored.

The few times I've tried to use it, I couldn't tell if Abby even managed to dodge incoming damage. The animation is pretty difficult to notice in the middle of combat, since she just kinda leans to the side -- I'd like if she did a very quick variation of the unsummon/haunt animation so she isn't visible while she's immune to damage. And then maybe she appears and immediately does an attack?

Its too much to ask of the player to try to get Abby to dodge/kite through interacting with the flower, picking the popup, and doing an animation while the player also tries to kite and deal damage on top of positioning Abby to not take damage. It was useful when relying solely on gestalt Abby to solo but that wasn't healthy. The initial iteration of it has been baked into low HP% gestalt Abby, so I don't know what to make of it now.

1 minute ago, Ridepod said:

The few times I've tried to use it, I couldn't tell if Abby even managed to dodge incoming damage. The animation is pretty difficult to notice in the middle of combat, since she just kinda leans to the side -- I'd like if she did a very quick variation of the unsummon/haunt animation so she isn't visible while she's immune to damage. But that won't fix all its problems

Its too much to ask of the player to try to get Abby to dodge/kite through interacting with the flower, picking the popup, and doing an animation while the player also tries to kite and deal damage on top of positioning Abby to not take damage. It was useful when relying solely on gestalt Abby to solo but that wasn't healthy. The initial iteration of it has been baked into low HP% gestalt Abby, so I don't know what to make of it now.

Fully agree. Your change to the animation would be a great improvement, and it needs to be a hotley and not affect wendys ability to kite.

13 hours ago, JoeW said:

Most of the of the participants in this poll are not posting about it. Only a small part of the responders are brand new, and even then we have a lot of brand new accounts joining to give feedback.  

I don't see anything to suggest something weird going on. 

Most Chinese players use a Chinese forum instead of this official forum.

They create a new account to vote just because they felt upset about the skill tree,including me.

The tree needs to be rebuilt from the ground up,I hope it can focus more on Abigail, for example by giving her a new behavior pattern that allows her to closely follow Wendy's movements and attacks, and dodge boss attacks alongside her. It would be great if Abigail could gain damage reduction, or if Wendy could take damage on Abigail's behalf to protect her. I'd also like Abigail to be able to use multiple potions at once. The way Abigail switches between her Moonling form and her normal form should be changed. I'd like her Moonling form's attacks to revert to being invincible. The tombstone resurrection has no advantage over the meat effigy. Potions have little use for players and must occupy the head slot; healing potions are less effective than Sweetener, night vision is weaker than the Molehat, and speed boosts don’t allow her to exceed normal movement speed—this makes them too weak. I hope every character can move their tombstone. It would also be nice if the Sister's Ashes could be combined with other beneficial items, or if the flowers wouldn’t rot.  I’d like changes to how Abigail’s false health works when she’s AFK by the Sister's Ashes. Perhaps you could refer to Wendy's skill tree in the Steam Workshop.

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