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just a small thing for wortox and then i think its perfect


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wortox skill tree is...mostly fine, some filler skills....but its mostly fine i would say, only 2 things that i wish could be made better, yes, its the knapsack, if not full on medium sized creatures like baby beefalos and pigs then only the allready known stuff of butterflys, spiders, and such, i dont care if its mostly a weapon, if it has at least this small nice little VERY FITTING thing i would be happy enought, fitting in thats way more krampus vibe then it just being a weapon, of course it has to have its own inventory slot, maybe even only 1 slot only if it has to but PLEASE make it able to capture those small things

the other part are those locks, there plenty out there that came to the conclusion that the locks are a bit too much, needing 5 points on one side to be able to unlock the rest (and the stuff below it) is just way too much to be able to realy try makin an interesting build with it, so there 3 suggestions to make it better
the locks only need 3 skills from a side for the locks on that side to be removed
neutral skills work for both sides to unlock the locks, so for example 3 neutral + 2 nice/naughty to be able to unlock the locks
or lastly combining both, 3 skills for locks and neutral workin for it aswell
like again, you just dont get to be a creative build with these expensive locks, with some more freedom it would be alot more creative

Even just buttierflies. I'm pretty close to the point where I'm not going to use it as a weapon, but have to spend a point to get the soul jar. I also don't see myself using the multi grab that much, unless I get the reaper for lawnmowing I guess? My game playing group usually favors brightshade gear.

So it would be nice if it had some utility I'd actually use sometimes.

32 minutes ago, Dingle said:

I'm pretty close to the point where I'm not going to use it as a weapon

just like me, even when i spawn into a new world i just dont see myself using it, a spear is easy to make and is good enought for the every day random fights you may do, and for bosse you goin to get better weapons anyways

1 minute ago, gaymime said:

yeah, the knapsack is the only thing i would ask as well. i really do ache for that juicy lore-related content~

the fact it was in the STORAGE SOLUTION filtter before sould tell you that it was goin to be something like that....like it was RIGHT THERE, i dont understand why not do it?

14 hours ago, Echsrick said:

creatures like baby beefalos and pigs

I find that very weird and not sure how that expands on Wortox and how it serves Him when we have ways to relocate those but!
 

14 hours ago, Echsrick said:

butterflys, spiders, and such

I'm not against that one and it actually could serve for purposes of soul pierce
+ could make sense thematically, since one could imagine Wortox catching butterflies for soul snack

3 minutes ago, asdsaax said:

I find that very weird and not sure how that expands on Wortox and how it serves Him when we have ways to relocate those but!
 

I'm not against that one and it actually could serve for purposes of soul pierce
+ could make sense thematically, since one could imagine Wortox catching butterflies for soul snack

the pigs was just original idea of mine but i will go lower if it means the knapsack is changed for the better

actualy thinkin about it, the nice/naughty side may need some better things, because as it stands healing less and no sanity gain from droped souls is kind of a bigger deal then what ever negative thing nice gets compared to the upsides

naughty gets more hunger and no sanity loss if eating souls wich i think is the worst thing you can do with souls

while nice gets to not get randomly annoyed by pigs, and i guess more heal and sanity on drop, i dont know but its not very balanced

maybe giving naughty side stronger soul damage and knapsack improvemends, like maybe only naughty wortox can actualy capture creatures with the knapsack, because as it stands naughty inclination is not realy that good compared to nice inclination

18 hours ago, Echsrick said:

the other part are those locks, there plenty out there that came to the conclusion that the locks are a bit too much, needing 5 points on one side to be able to unlock the rest (and the stuff below it) is just way too much to be able to realy try makin an interesting build with it, so there 3 suggestions to make it better
the locks only need 3 skills from a side for the locks on that side to be removed
neutral skills work for both sides to unlock the locks, so for example 3 neutral + 2 nice/naughty to be able to unlock the locks
or lastly combining both, 3 skills for locks and neutral workin for it aswell
like again, you just dont get to be a creative build with these expensive locks, with some more freedom it would be alot more creative

the locks are good imo. makes you actually have to think and choose what you want, cuz really thats what a good skill tree does. it makes you want to consider choices

21 minutes ago, IAmAFurrz said:

the locks are good imo. makes you actually have to think and choose what you want, cuz really thats what a good skill tree does. it makes you want to consider choices

i mean sure, but dont you not have more choices when you can actualy choose something? otherwise you choose something from the very start instead of thinkin to try mix some things up, for example, you have 15 points total, 1 allready probably goin into the shadow or moon side, meaning only 14 left, to remove the locks you not only need the first 2 skills below a lock but alsol 5 points total on either left or right, meaning to even get to anywhere you get to use 5 points, makin you only have 8 points left, if you try to get some from the other side above the locks you HAVE to take the things below locks, and not to forget if you dont care about a skill you have to take it anyway just to be able to remove a lock, wich is the reason none realy bothers with the neutral skills, because they dont do anything for the locks with the limited points you allready have

12 minutes ago, arubaro said:

The locks are very limiting in a tree that already has few configurations

thats why i wish for the locks to be changed like how i suggested, to allow for more freedom in building it

Did they ever add anything for staying completely neutral? like if you balance the trees perfectly do you get a cool reward or do you get nothing?
(also do you get minor perks for being stage 1-2 naughty/nice?)
If not, I think that would be cool too

2 minutes ago, Radicaljoe said:

Did they ever add anything for staying completely neutral? like if you balance the trees perfectly do you get a cool reward or do you get nothing?
(also do you get minor perks for being stage 1-2 naughty/nice?)
If not, I think that would be cool too

as far as i know nothing of that sort, actualy i think it would be interesting if there like some smaller things on 1 and 2 stages of nice/naughty, but true neutral you get nothing special

12 minutes ago, Radicaljoe said:

Did they ever add anything for staying completely neutral? like if you balance the trees perfectly do you get a cool reward or do you get nothing?
(also do you get minor perks for being stage 1-2 naughty/nice?)
If not, I think that would be cool too

There's nothing for Neutral. You're just pre beta Wortox at that point. Eating a soul takes 5 sanity, dropping one gives 2.5, no bonus at all.

2 hours ago, Echsrick said:

thats why i wish for the locks to be changed like how i suggested, to allow for more freedom in building it

if you are allowed the locked abilities for cheaper, then theres no choosing. if you just give yourself all the points for all skills then thats not a tree, it will become just rework 2. you can choose and mix between 2 sides already, and it intends for you to do that by the points required to pick certain skills. it really is not a flaw, i see it as one of the best ACTUAL skill trees that you have to make decisions to choose good skills for, not just a rework 2 like most characters

34 minutes ago, IAmAFurrz said:

if you are allowed the locked abilities for cheaper, then theres no choosing. if you just give yourself all the points for all skills then thats not a tree, it will become just rework 2. you can choose and mix between 2 sides already, and it intends for you to do that by the points required to pick certain skills. it really is not a flaw, i see it as one of the best ACTUAL skill trees that you have to make decisions to choose good skills for, not just a rework 2 like most characters

i dont give myself all the points, still only have 15 points to use, makin the locks less restricting makes you be able to have more freedom in what skills to pick, it alsol helps if you want to stay as neutral as possible by being able to have more choice in what you want to take on the skill tree instead only being able to choose from a small list, half his skill tree is locked behind very demanding locks of 5 points, for a player wanting to stay neutral you realy have no choice what to take because half of it is locked away from you

oh i remembered something cool, about new idle animation depending wich side you pick

if you are nice wortox he would summon like a soul butterfly he holds on his finger tip wich soon vanishes

if you are naughty wortox then he looks at a small soul and grinning "evilish" and laughts at it before it vanishes

and neutral gets the idle animation we have allready

i think that is something i think would be interesting

remembered another thing from someone else, its about the shadow reaper weapon, the thing is, if you are shadow alligned the reaper talks to your character, the weapon calls you "mortal" even to wortox wich you know...not makin alot of sense, now heres what i think would be better, because wortox spesific specializes into the reaper the reaper sould say unique things to wortox, first of all no mentions of him being called a mortal, here some examples i came up with

"yessss, you desssier soulsssss....you grave them...."

"reaping soulssssss is fun for you? i can only admit itssssss fun to me too!"

"sssssshall we farm fresssssh, ripend soulsssssss?"

"oh.....you ssssseem like you could take onto any mortal with easssse....."

like i think it would be fitting

On 12/7/2024 at 5:15 PM, Echsrick said:

actualy thinkin about it, the nice/naughty side may need some better things, because as it stands healing less and no sanity gain from droped souls is kind of a bigger deal then what ever negative thing nice gets compared to the upsides

naughty gets more hunger and no sanity loss if eating souls wich i think is the worst thing you can do with souls

while nice gets to not get randomly annoyed by pigs, and i guess more heal and sanity on drop, i dont know but its not very balanced

maybe giving naughty side stronger soul damage and knapsack improvemends, like maybe only naughty wortox can actualy capture creatures with the knapsack, because as it stands naughty inclination is not realy that good compared to nice inclination

At the very least give us back the heal amount instead of the 15hp for the naughty side.

new nice/naughty inclinations bonuse ideas that i belive would make sense

nice: wortox will be able to see other players health, and ONLY player health, and he is able to heal any followers be it pigs, bunnys, merms, if its him or another players follower,  why? because it fits with the whole healing and supporting part of what nice is goin for and follower healing even be it from another player can bring in a niche


naughty: every time wortox gains a soul there is a slight chance a second soul is generated next to him wich then starts to follow wortox  just like a normal soul would, why? because naughty gets the thing were he gets a timer if he overloads on souls before the overload actualy happens so there will be no problems for wortox to generate too many souls and unexpectenly overloads, generated next to him to suppor soul pierce

On 12/7/2024 at 5:24 AM, Dingle said:

Even just buttierflies

It could work like Bug Net, but I feel like it would reduce the usefulness of Soul Pierce. Also with personal Bug Net, Wortox would be able to capture Butterflies to plant them for Sanity bonus which diminishes the effects of his Inclinations.

On 12/7/2024 at 11:15 PM, Echsrick said:

naughty gets more hunger and no sanity loss if eating souls wich i think is the worst thing you can do with souls

I don't want it to change. When playing Wortox I like to eat my Souls. ]:->
I'm very happy with Naughty Inclination, especially with increased Soul storage. Living only of Souls is something I always dreamt for Wortox.

Also the whole Inclination thing just kind of makes you think about what you want to go with. They have some good advantages as well as drawbacks.

On 12/9/2024 at 1:16 AM, Echsrick said:

oh i remembered something cool, about new idle animation depending wich side you pick

if you are nice wortox he would summon like a soul butterfly he holds on his finger tip wich soon vanishes

if you are naughty wortox then he looks at a small soul and grinning "evilish" and laughts at it before it vanishes

and neutral gets the idle animation we have allready

i think that is something i think would be interesting

made now an art as best as i could to like how i described it how it could look like, i still think would be interesting to have this actualy in game


wortoxnewidleideas.png.0418524ba86dd23728b81de280ddec1a.png

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