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Non-fire rate slingshot grips need to be really good


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3 hours ago, aidankocherhans said:

The fire rate grips for the slingshot will be the default best option unless the alternatives are really good. Something like the non slip handle is never going to be desirable when faster fire rate is available

Going by the patch notes it seems like it should be fine though I haven't had a chance to test it in game I assume it's base speed is probably a halfway point meaning it's better suited to players who aren't able to master the ramping effect.

4 hours ago, Mysterious box said:

Going by the patch notes it seems like it should be fine though I haven't had a chance to test it in game I assume it's base speed is probably a halfway point meaning it's better suited to players who aren't able to master the ramping effect.

The two kinds of grip (sticky & normal) both have different purposes now. Sticky gives a flat attack speed boost, meaning the effect is instant. Normal gives a ramping boost, meaning you have to stand still and shoot 4 shots before having the full effect. From my testing, the boosts are as follows: Void grip > Jelly sticky > Normal grip > Glommer sticky. But if you are fighting fast-moving enemies, or have little damage window, Sticky is the better grip. If you're fitting a fatty, like Toad, Normal is better. I actually love this ingenious approach.

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