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Anything from the dlcs you'd like to see being added into dst?


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On 12/7/2024 at 4:30 AM, asdsaax said:

Sprinkler_Build.webp.bd6ab4d6c02fb8aa231bad6152fa070e.webp
This one would make me so happy
sometimes I just like to chill with my crops

My Comment is a bit out of place , but I wouldn't mind having this feature in the game if water ponds eventually ran out of water from players extracting it, making water a valuable resource for generating farm food (and indirectly affecting pond fishing).

The ponds could then automatically refill during rains and gradually over time.
They could also dry up during summer.

Overall, I would like the idea of more weather interactions with the in game environment and creatures, encouraging exploration for alternative methods of gathering food and other resources.

On 12/6/2024 at 2:13 AM, Anis5240 said:

SW boats, that's it. imagine needing 2 sails to go fast

the entire point, the entire system, the entire ocean is designed around the idea that you're going slow or very moderate pace dude. it feels bad and you feel like you need sw boats because you are actively rejecting the design at all moments that you speed through the ocean and give it absolutely no time to spawn things around you

16 minutes ago, Primalflower said:

the entire point, the entire system, the entire ocean is designed around the idea that you're going slow or very moderate pace dude. it feels bad and you feel like you need sw boats because you are actively rejecting the design at all moments that you speed through the ocean and give it absolutely no time to spawn things around you

It's too slow and unrewarding. Turns out people don't like the design.

The boats are clearly meant to be controlled by multiple players (steering, anchor, masts), but that obviously makes for a really poor experience solo. Oars exist, but you have to click for every single row.

16 minutes ago, Primalflower said:

you're going slow or very moderate pace dude.

So you should go slow too when seeing monkey pirates up on your behind getting to ramp into your boat?????? Is that what you're saying?????

51 minutes ago, Bumber64 said:

It's too slow and unrewarding. Turns out people don't like the design.

Lots of things in the world feel slow and unrewarding when you interface with them in an unfavorable way. If you close your eyes and plug your nose and try to bite into spaghetti while thinking it's waffles, you're going to naturally have an adverse reaction, even if you genuinely do enjoy spaghetti, because you weren't geared towards it. OF course some people just aren't going to enjoy it, but I think there is genuinely a large problem with the ocean where people are interacting with it in such a way that emphasizes its worst qualities, and as someone who deeply enjoys it, this saddens me.

It drives me crazy with the shipwrecked boat suggestion in particular because the suggestion betrays so many aspects of the ocean and what makes it unique and what players like me enjoy about it. Most every single living thing on the ocean you encounter interacts with the platform boat in a way that is unique to how combat works on land. You add the ability to basically just walk on the water instead, and now suddenly, the cookie cutters just attack you. the rockjaw, just attacks you. the monkey raids (which, may I say, have evolved far past their initial rendition and are quite fun now) just attack you. all of these mobs which have unique ways of fighting them and thinking about them and dealing with them precisely, now become more land kiting challenges. I think it stems from a very sad perspective of just seeing the ocean as a transitional period between islands of land content, which, while this is partially true, is sad.

46 minutes ago, Anis5240 said:

So you should go slow too when seeing monkey pirates up on your behind getting to ramp into your boat?????? Is that what you're saying?????

When I see pirate monkeys in the early game, I just give them a few twigs and grass and let them be on their way thanks to yours truly throwing a fit until they were tuned down from their insane first renditions. (sorry guys... lol) Later on in the game, I have fairly satisfying pirate battles with them, either using well timed cannon shots to take them down quickly, or using various character specific methods to take them down manually. They're cool and yes going slow is just fine with them.

I should note, the wood oar and the driftwood oar are incredibly different eschelons of speed and acceleration. Wooden oar practically does not exist and driftwood oar is far better speed than you would expect

1 minute ago, Primalflower said:

betrays so many aspects of the ocean

Let's see what DST ocean has so much in favor of SW ocean:

*Barren areas - You can go sail for ages and still see nothing actually interesting. Sea stacks that barely do anything except being part of obstacles.

In SW even if you go into the deep waters there's still waves that you can use to help you go faster, at the cost of you getting wet and some of the boat's durability? That's fair enough, right?

5 minutes ago, Primalflower said:

They're cool and yes going slow is just fine with them.

And not everyone is willing to deal with monkeys right up front. You should know that not everyone has the pleasant experience with them. Shame on you.

And yet the current boats are too cumbersome to control, such that it makes one not want to interact with cookie cutters, etc., to begin with.

Just grab the salt and go, placing down a new raft if yours is about to sink because you just know something would end up blocking your boat patch anyway.

Just now, Anis5240 said:

Let's see what DST ocean has so much in favor of SW ocean:

*Barren areas - You can go sail for ages and still see nothing actually interesting. Sea stacks that barely do anything except being part of obstacles.

In SW even if you go into the deep waters there's still waves that you can use to help you go faster, at the cost of you getting wet and some of the boat's durability? That's fair enough, right?

You posting this response gives me the impression that you're just flatout not reading me or not taking me seriously, because I feel like you couldn't repeat the same argument ("DST ocean too slow, not populated enough") with absolutely no addition  in the face of me directly stating that you're supposed to go slow/moderate pace in order to allow the game to spawn things around you.

DST's ocean, partially alike with SW ocean, works on spawning things around you. If you go fishing for a little while, or alternatively, row/sail around to search for treasures in a chain, the ocean will very quickly become populated and you will come across all myriad of the content it has to offer, especially since in recent times they have strongly enhanced the number of natural spawns. It is an extremely common gameplay loop of mine to shove off very early in the game and survive for as long as I can on the ocean once I get a treasure spot on the map, since it is extremely likely that during the time it takes to get to that spot, i will have gotten enough bottles to get yet another treasure spot, and so the cycle continues while I meet all sorts of things on the way there.

the f'd up thing about the reputation that DST's ocean has gotten is that it's the exact same reputation that SW ocean used to have. People used to complain about the SW ocean being incredibly empty all the t ime, because it kind of is, especially later on when many of the nautrally spawning entities have been cleared out, aside from the randomly spawning whale tracks around you. This is part of why it is frustrating to see people call for SW boats and the like to return in DST, because literally the SW ocean used to be one of the biggest things you would complain about in the DS franchise as a whole.

I wouldn't mind whales returning though.. that'd be fun

8 minutes ago, Anis5240 said:

Shame on you.

every time someone makes a comment like this it just makes the person who made the comment look bad

1 minute ago, Primalflower said:

in order to allow the game to spawn things around you.

and what if I don't want to deal with those things, hmm??? What if I just wanna go around the world having fun mapping the area??? Is that wrong to do too?????

And again, I don't ask much; I certainly don't ask for ALL SW boats to make a return. Even just the simple log boat and palm leaf sail is more than enough for me. Again, giving players more freedom on how to sail certainly would benefit the game for players to actually explore the world, don't you think?

5 minutes ago, Anis5240 said:

and what if I don't want to deal with those things, hmm??? What if I just wanna go around the world having fun mapping the area???

This is an entirely different argument to make, this is pivoting from "DST ocean is too empty, and too slow" to "DST ocean bugs me too much, I just want to be left alone on the ocean". I don't understand dude I think you might have to recognize some bias towards this piece of the game if you make such conflicting claims one after the other

5 minutes ago, Anis5240 said:

And again, I don't ask much; I certainly don't ask for ALL SW boats to make a return. Even just the simple log boat and palm leaf sail is more than enough for me. Again, giving players more freedom on how to sail certainly would benefit the game for players to actually explore the world, don't you think?

If you're asking for an early game option, the grass raft and marotter boat honestly flow really well in my experience and they give players (especially wurt!!! though i dont play her too much) a lot of leeway in how fast or loose they want to get on the water.

If you are asking for a later game option, then I don't think just putting a raft and a sail in would cut the cheese even a little bit. If your interest is just mapping out the entire ocean, then genuinely, I recommend just using the goose transformation on woodie to map out the area instead of ever having to interact with any of the ocean at all

Just now, Primalflower said:

recommend just using the goose transformation on woodie to map

Oh wow, how fun it was to use another character!!!! That's your main problem; "just use this character to do the job".

21 minutes ago, Primalflower said:

what players like me enjoy

Just because you and others 'enjoy' it doesn't make the problem got anywhere hidden. It's there and you know it.

3 minutes ago, Primalflower said:

marotter boat

damn thing still break if you go in deep waters

Another issue is that the ocean tends to be just a donut around the main land. There's no way through the center, so you end up riding a beefalo across land and then placing down a fresh boat once you reach the nearest coast to where you want to go (usually just a nearby island). Circumnavigating is very slow and boring, disrupted by lots of rocks to crash into. Need a world gen that actually benefits from boats as a shortcut.

Just now, Anis5240 said:

Oh wow, how fun it was to use another character!!!! That's your main problem; "just use this character to do the job".

You must understand, you are requesting the ability to ignore all of the ocean's content for the sake of mapping. this is not a very usual request, rather, it is very specialized. For a specialized request there is a specialized tool to use. You seem to be asking for a tool to ignore all content on the ocean in order to just explore the map in the form of shipwrecked raft, I am saying that there is a tool for this very specific action in the game already, in the form of woodie

furthermore, you do not seem to acknowledge the whiplash between initially saying that the ocean is too barren and now saying that you want to ignore all of it

Just now, Bumber64 said:

Another issue is that the ocean tends to be just a donut around the main land. There's no way through the center, so you end up riding a beefalo across land and then placing down a fresh boat once you reach the nearest coast to where you want to go (usually just a nearby island). Circumnavigating is very slow and boring, disrupted by lots of rocks to crash into. Need a world gen that actually benefits from boats as a shortcut.

I honestly mostly agree with this, I think it's way too incentivized to just leave your old boat behind entirely and make a new one down in order not to sail so much. That's one thing I wish could be in DST from the dlcs, to circle back to the original topic. I think the game could seriously benefit from a mechanic similar to the fog in shipwrecked.

1 minute ago, Primalflower said:

tool to ignore all content on the ocean in order to just explore the map in the form of shipwrecked raft

Yes, I find that way really fun and actually allow me to just go by whichever way I want. With goose you have to control your wereform to make sure it's tip-tip, etc etc.

 

2 minutes ago, Primalflower said:

initially saying that the ocean is too barren and now saying that you want to ignore all of it

And yes DST ocean still suffer from such barrenness. There's a difference of "oh man, how booooooring it was to see sea stacks for the umpteenth time!!!!!" and "hmmm I wonder what happens if I go into that fog/triangle portal; sure it's a bit far from usual but couldn't hurt to see"

2 minutes ago, Anis5240 said:

 

I'm sorry friend but i don't know how to add anything more productive to this conversation if you are not only going to mock me every message but not actually put any genuine argument forward aside from just liking this other thing more arbitrarily

2 minutes ago, Primalflower said:

liking this other thing more arbitrarily

Why else do you think people like SW so much that there's even a DST mod based on the dlc??? Because SW was genuinely good. A sailing mechanic that actually worths your time instead of pressing right-click 24/7.

36 minutes ago, Primalflower said:

It drives me crazy with the shipwrecked boat suggestion in particular because the suggestion betrays so many aspects of the ocean and what makes it unique and what players like me enjoy about it. Most every single living thing on the ocean you encounter interacts with the platform boat in a way that is unique to how combat works on land. You add the ability to basically just walk on the water instead, and now suddenly, the cookie cutters just attack you. the rockjaw, just attacks you. the monkey raids (which, may I say, have evolved far past their initial rendition and are quite fun now) just attack you. all of these mobs which have unique ways of fighting them and thinking about them and dealing with them precisely, now become more land kiting challenges. I think it stems from a very sad perspective of just seeing the ocean as a transitional period between islands of land content, which, while this is partially true, is sad.

Thank you for sharing your vision of the ocean. I don't enjoy sailing in DST but now I understand the philosophy behind such a design.

1 hour ago, Edible Coal said:

i guess this mean you shouldnt make a boat base without checking this first


if they add the sw boats, then they would probably gotta get nerf a lot, like lose durability over time, have slippery physics 

Why's that? The SW boats aren't broken in any way. Normal boat would still have its perks, like bringing your base with you everywhere. If anything, the boats are already nerfed by the fact you die if they sink and there are no waves to give you a speed boost.

8 minutes ago, Just Ragnar said:

The SW boats aren't broken in any way. Normal boat would still have its perks, like bringing your base with you everywhere. If anything, the boats are already nerfed by the fact you die if they sink and there are no waves to give you a speed boost.

They really can't seem to comprehend that some people just wanna go sailing without such a big slog from DST boats.

6 minutes ago, Anis5240 said:

They really can't seem to comprehend that some people just wanna go sailing without such a big slog from DST boats.

Just asking though, is the issue only the controls and the size of the boat then?

Would hypothetically having auto-oar controls (which would trigger as long as you walk against the boat) work out for you?

12 minutes ago, Maxposting said:

having auto-oar

SW already has this thing. You don't even need to make an oar, it exists along with the character as they row (with no sail). The different sails helps along to make your boat move faster with a decent progression (from a regular sail to snakeskin to whatever it was at the highest). In DST? Just two sails, and even one of them needed feathers from such an elusive mob people don't even wanna bother with it.

(and I for one, loves the character having whatever item they holds in hand while the boat moves along your controls. Was that so silly to see? Yes, but that makes it all more charming too.)

2 minutes ago, Anis5240 said:

SW already has this thing.

Would this work out for you if it were implemented to DST?

That was my question. I played SW. Primalflower played it. A lot of people here have, even Mike has. (dw mike ily you're cool)

9 minutes ago, Maxposting said:

Just asking though, is the issue only the controls and the size of the boat then?

Would hypothetically having auto-oar controls (which would trigger as long as you walk against the boat) work out for you?

Not sure about other platforms but for Xbox DST boating experience…

the entire experience the rowing, patching up holes, interacting with structures of the boat, interacting with content of the ocean, all of it. Translates poorly to Xbox controllers, and some cases like dragging wood into the water to distract a huge swarm of cookie cutters or dragging meat onto Gnarwail to get it to swim around spearing useful stuff up onto the deck of your boat- some of that isn’t even doable at all..

I can’t speak for everyone, but SW and Hamlet boats felt like content designed with a console controller in mind..

Im not even talking about the “water shoes” part,

To repair the boat you simply walk over to it with whatever repair item you had on hand and you tap “repair” all boat interactions was a simple D-pad press away..

Sure DSTs boats require way more player interaction, but If it’s just not fun… simplicity is better?

That said: Before we EVER ask for SW/Ham style simple boats, we actually need a non-boring ocean to explore first…

So yeah, the games got a long way to go.

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