Brotid01 Posted December 5, 2024 Share Posted December 5, 2024 My first impressions with Wortox’s Skill Tree are positive, it is super fun to play and after playing the beta a few weeks by now I think I’m ready to share my feedback before the beta ends. I played Wortox in 2 different worlds. The first starting from cero, no rush, no exploits, no unintended advantages, unlocking his Insight points in the intended way just to test the daily performance of his perks in actual gameplay until reaching the Post Rift content (Lunar Rift) + few content in the caves. The Second world as usual on creative mode (Console Commands enable) testing each individual perk in more controlled scenarios. Let's talk about the "Nice" Branch: Even if doesn't feel too focused on combat still gives you a lot to play on combat increasing every healing and the amount of teleports, making all fights easier plus the mobility. I end up loving the 3 teleportations and of course the healing does not to mention the speed buff from Soul Echo. [Maybe changes are needed] Lifebringer I - With 10 Souls you can craft a Twintailed Heart [rot in 40 mins.] which allows you to revive another player [Equivalent of Telltale Heart]. I don’t fully understand why I should use this item over the Telltale Heart since this Twintailed Heart is way more expensive using the equivalent of potential 200 Hp over the 40 hp and nop I don’t consider the grass and glands as expensive or hard to obtain/amass, I guess it can be used as an emergency revival but definitely not my favorite perk from the bunch. [Suggestions]. {Add effect} Nearby players can haunt a Twintailed Heart to revive themselves. [May changes are needed] Lifebringer II - Players no longer take penalties from Twintailed Hearts. [Suggestions]. {Add effect} Using Twintailed Hearts to revive they comeback with twice Hp (100 Hp instead of 50) (this effect is not gonna work if they revive themselves by haunting). [No changes needed] Lifebringer III - Allows you to free the contained souls from Twintailed Hearts to instantly heal a big amount of Hp and (I do believe) allows other players to teleport to you. This perk can stack with Soul Bastion making it the best healing from Wortox, but I think we need to buff the other 2 perks to make this pack more appealing. [No changes needed] Reaching Souls I - Increase the range of the healing from 2 Tiles Radius-> 2.5 Tiles Radius. [No changes needed] Reaching Souls II - Increase even more the range of healing from 2.5 tiles -> 3 Tiles and increase the speed of souls while traveling to you. [No changes needed] Soul Bastion I - After 3 Aprox. secs.a dropped soul heals you a second time by 5 Hp. [No changes needed] Soul Bastion II - Reduce the time from 3 to 2 seconds and increase the healing from 5 to 10 Hp. [No changes needed] Lifted Spirits I - During Soul Echo increase the movement speed by +30% aprox. [No changes needed] Lifted Spirits II - The Duration of Soul Echo is increase from 5 Seconds to 7.5 Seconds Aprox. [No changes needed] Reverberation - Probably my favorite from the nice side, Soul Echo activates twice allows you to teleport up to 3 times before consuming the soul. [No changes needed] Capricious Movement - This perk is very straight forward the more you explore the cheaper become to teleport using the map. Let's Talk about the "Naughty" Branch: [Minor Changes] Knabsacker - this weapon allows you to pick up various items at once in 1 swing also the more you’re carry the more damage you deal. As an Early/Mid Weapon I don’t see any trouble, but the issue is how slow you pick up items, of course with the Shadow reaper speed up many tasks such picking up grass, twigs even gardening but I wish the animation was a little quicker so I can use it in early/mid game without feeling so clumsy. [Suggestions]. {Change} Make the pick-up animation faster. {Optional} I would love to control where I can swing (Only for pick up items), I don’t know how to describe it but something similar as Wigfrid Shield by pressing “Right Click” the game show an area of effect so I can accommodate for pick up the biggest amount of items with "Left Click". Spoiler [Maybe Changes needed] Soul Jar - Allows you to craft Soul Jars and store Souls for later if the Soul Jar are drop on the ground your souls are wave goodbye and poof away (You may cry in the process). [Suggestion]. {Add} if a Jar is not fully yet and you're about to overload, the excess of souls are stored instead of making you loss your souls. [No changes needed] Overflowing Greed - Holding Soul jars increase the maximum amount of souls you can carry before overloading by +5 with no apparently limit outside of the inventory of course. [Minor changes may needed] Covetous Collector - Increase the damage of the Knacksack and the souls up to 100 souls collected. [Suggestion]. {Add} Also increases a little the range of the explosion created by decoys (Maybe +0.5 tile at maximum). [No feelings] Soul Thief I - The souls are attracted to you from further away. [No feelings] Soul Thief II - The souls last longer while being attracted to you. [No Feelings] Soul Piercing I - Souls attracted to you will damage only if the souls touch the creature. [No Feelings] Soul Piercing II - Souls attracted to you will repel momentary before chasing you again. Quite unique perks for sure for unorthodox opportunities on combat, I just wish the souls were a little slower but it's not a suggestion only a though. [Minor Change needed] Soul Decoy I - If you're chased by a creature the next time you Soul Hop, you leave behind a decoy who distracts nearby creatures for 3 seconds or until it is taking damage. [Suggestion]. {Change} no matter if you’re being chased, always drop a decoy who attracts nearby aggressive creatures. [No changes needed] Soul Decoy II - Yours decoys stay longer around 6 seconds. [No changes needed] Soul Decoy III - Your decoys explode after expiring, dealing damage in a tiny area. Finally, the “Neutral” Branch: [Buff/Rework if possible] Impromptu Flautist - You feel the… you get a free use of the flute but its random, sorry now is more likely to happen. I'm running out of ideas so let's keep this simple shall we? Keep the random chance but make the range twice as longer (Indeoendant of the random chance). [Suggestion]. {Add} While Wortox is playing the sweet melody reaches twice as long the range. [Buff/Rework if possible] Cloudy Carmen - Creatures after waking up are no longer able to become hostile towards you for a brief period of time. [Suggestion]. {Add} When you’re feeling the need to play your flute, the next time Wortox uses the Flute all creatures in range will fall to sleep, even damaging the creatures they're no longer able to wake up for the rest of the duration and after waking up they can’t become hostile towards you (only you) for a brief period of time. [No feelings] Pleasant Pastorale - After playing the flute a bunch of souls spawn join you in your crusade of world domination. Even when I spend 2 points here I don't think I ever use the Flute more than usual, outside of DF, Crab King or Beequeen these branch doesn't really incentive me to use more the flute since the smaller creatures are too weak to waste durability plus the prop chance are not that common to use it and the rest of the bosses are not worth it or straight immune to sleeping. The free use only helps me with Crab King leaving my flute just with enough durability to recycle it later. If you want an easier way to improve the perks by simply buffing any of the next aspects: The Range, Animation Speed, Duration, Durability (Not free uses i mean durability). Affinities: I don't have strong feelings, The Lunar Swindler sure feels weaker yeah sure is like a Bone Armor but since you're Wortox y'know... you can simply teleport to avoid damage in the first place, on top on the already effects having certain inclination also unlocks new abilities: {Add}Nice Inclination + any Affinity + Wield Lunar/Shadow Planar Equipment (Depends of your Affinity): All your allies affected by a healing from your souls have +"5" Planar defense for "5" seconds. {Add}Naughty Inclination + any affinity + Wield Lunar/Shadow Planar Equipment (Depends of your Affinity): Every Soul and Decoy deals +"1" Planar Damage for each "20" (<- Even more) souls in your inventory up to 100 souls stored. Just an example not necessary need to be this numbers but the idea es kinda that. Nice and Naughty Inclination Gameplay. They have no impact in my gameplay, the sanity loss from the Nice side it could help with lunacy but it no represent a big problem, the non-penalties from eating souls with the Naughty side it could help to not starve if you’re really that bad at getting food, being neutral o pigs are not really that impactful since the pigs are not a threat and there’s better ways to gather wood ah yeah and the ability to resist an overload for a brief moment, right now staying neutral is probably the best way to play as Wortox for me. Final thoughts. I think the Skill Tree is great and needs little to nothing to change, is fun, creative, allows you to move faster around the map, the Knabsack I see ways to help at base as well in combat, the soul jar really improves Wortox, my suggestions are more QoL over an mandatory improvement, again i never read any other feedback (I don't want to spoil myself and discover everything i can by my own) and this are my personal toughs. Link to comment https://forums.kleientertainment.com/forums/topic/161876-wortoxs-skill-tree-feedback/ Share on other sites More sharing options...
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