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I got a different error on this update. See the quote. On Steam there are also ppl experiencing this after the bugfix. 

Installing the previous update 626616 (using the Beta option in Steam) makes it able to start ONI again. (But not play your old save)

Quote

  [DebugConnsole][1]: Patching JobManager.WorkerThread.Run
  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

  [Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

[07:42:50.994] [8] [INFO] World settings reload complete!

 

Edited by Broekzak
38 minutes ago, Broekzak said:

I got a different error on this update.

uninstall "debug connsole", it crashes (and is generally useless)

the more fun part of this update is that now the live branch uses a higher version than the beta branch, which breaks all mods that had put out updates w. archived versions for the beta branch and will do so again once the beta branch updates

  • Like 2
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12 hours ago, SGT_Imalas said:

uninstall "debug connsole", it crashes (and is generally useless)

the more fun part of this update is that now the live branch uses a higher version than the beta branch, which breaks all mods that had put out updates w. archived versions for the beta branch and will do so again once the beta branch updates

Yeah, that's a killer. My game's basically dead until Klei updates the beta and the version mismatch goes away.

 

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