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With the recent Wendy skill tree update, I would like to share my views


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I am a seasoned player of Don't Starve Together with over 3,400 hours of gameplay. I enjoy both speedruns and long-term building, and I love inviting new friends to join me. Over time, I've invited more than a dozen new players, and 90% of them choose Wendy as their first character due to her simplicity and survivability. For me, Wendy accounts for almost 50% of my playtime. With the recent skill tree update, I would like to discuss a few points:

  1. I strongly believe that Wendy is a powerful character. In the early game, she can automate and efficiently handle most combat situations at the lowest cost. Many new players manage to survive their first year thanks to Wendy, so the adjustments I propose for her are aimed at new players.

  2. While Wendy is relatively weak in boss fights, she excels in everyday combat and against groups of smaller enemies. This creates a stark contrast, and I don't think there's a need to adjust Wendy's combat characteristics.

  3. I believe we should focus on improving Wendy's quality of life. The current skill tree related to tombstones are reasonable, but they are not comprehensive enough. I suggest adding more qol updates related to tombstones, such as restoring sanity or generating flowers that interact with the sisturn.

  4. Since Wendy currently lacks life-related skill, similar to Wigfrid’s taming of beefalo, we could give her skills like planting flowers to decorate her home and increase sanity or keep warm/cold. Additionally, skills for Abigail to farm and take care of plants, provide shade from rain, illuminate the area , pevent kamps otters monkeys from stealing things, and damage transfer skills (unfortunately this has been removed) could be beneficial. Overall, I hope to see more skills focused on daily life rather than just modifying Wendy's combat abilities.

This game is not just about combat; it’s also about long-term survival. For many new players, Wendy is their first choice, and a high quality of life is what attracts them. I hope the developers will consider this.

1 hour ago, dstplayer said:

I am a seasoned player of Don't Starve Together with over 3,400 hours of gameplay. I enjoy both speedruns and long-term building, and I love inviting new friends to join me. Over time, I've invited more than a dozen new players, and 90% of them choose Wendy as their first character due to her simplicity and survivability. For me, Wendy accounts for almost 50% of my playtime. With the recent skill tree update, I would like to discuss a few points:

  1. I strongly believe that Wendy is a powerful character. In the early game, she can automate and efficiently handle most combat situations at the lowest cost. Many new players manage to survive their first year thanks to Wendy, so the adjustments I propose for her are aimed at new players.

  2. While Wendy is relatively weak in boss fights, she excels in everyday combat and against groups of smaller enemies. This creates a stark contrast, and I don't think there's a need to adjust Wendy's combat characteristics.

  3. I believe we should focus on improving Wendy's quality of life. The current skill tree related to tombstones are reasonable, but they are not comprehensive enough. I suggest adding more qol updates related to tombstones, such as restoring sanity or generating flowers that interact with the sisturn.

  4. Since Wendy currently lacks life-related skill, similar to Wigfrid’s taming of beefalo, we could give her skills like planting flowers to decorate her home and increase sanity or keep warm/cold. Additionally, skills for Abigail to farm and take care of plants, provide shade from rain, illuminate the area , pevent kamps otters monkeys from stealing things, and damage transfer skills (unfortunately this has been removed) could be beneficial. Overall, I hope to see more skills focused on daily life rather than just modifying Wendy's combat abilities.

This game is not just about combat; it’s also about long-term survival. For many new players, Wendy is their first choice, and a high quality of life is what attracts them. I hope the developers will consider this.

Yeah I kinda want less combat foucsed things, like new biomes and creatures.  

 Two ideas for wurt were mermchants and farmerms no idea what the latter would do but it sounds cool

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