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Ideas and suggestions for Wendy’s skill tree, which should be slightly weaker


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A total of ten skill points (three small solitudes, three graves, four potions) designed around Mourning Glory can be washed away directly after being used once. There is no interesting design like Bernie's final skill, Burning Bernie, there should be a final skill added for the potion branch,For example, Wendy can also use potions

The 600 shield of the urn requires waiting for 10 minutes and spending four skill points, which will make him unattractive. should be optimized

The triggering methods of Moon Abby's transformation form and Shadow Abby should be optimized, as each one takes too long to prepare.

Moon Abby and Shadow Abby are too strong.The damage in the early stage should be reduced and the damage in the later stage should be increased.. Wendy is not a potato man

 

6 minutes ago, cyjs said:

Wendy is not a potato man

I agree that It shouldn't simply increase attack power like Wolfgang, but Wendy's main class is Fighter, and subclasses are Sweeper and Debuffer, so there's a reason she's combat-specialized.

Ironically, the original Wendy seems to be more of an attacker than Wolfgang, who has Instawork and the ability to carry heavy objects

I agree.

And I hope there is some interesting mechanism. Many people in the forum have proposed that other things can be put in the urn to get the effect of not being used. I think it is much better than 600 shields.

The probability of abi haunting can be increased (in fact, I hope that abi's haunting can be two-way. Flowers have many shapes, and I hope abi can turn them into many appearances. In this way, I have a rose garden~)

5 hours ago, SilverSpoon said:

I agree that It shouldn't simply increase attack power like Wolfgang, but Wendy's main class is Fighter, and subclasses are Sweeper and Debuffer, so there's a reason she's combat-specialized.

Ironically, the original Wendy seems to be more of an attacker than Wolfgang, who has Instawork and the ability to carry heavy objects

I hope to have practical and creative skill trees. Everyone in the forum also emphasizes creativity, but I don’t understand why the producers keep adding numbers. This will indeed cover up the lack of design, but I can’t feel the love.It's full of emptiness and lack, I don't understand

17 hours ago, cyjs said:

I hope to have practical and creative skill trees. Everyone in the forum also emphasizes creativity, but I don’t understand why the producers keep adding numbers. This will indeed cover up the lack of design, but I can’t feel the love.It's full of emptiness and lack, I don't understand

As who with experience in game development, I know that adding something creative is tens or hundreds of times more effort to implement and creates bugs than just adding numbers. Not doing so may be seen as "sloth", but I don't know if everyone would be happy the official update didn't come until the new year.

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