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[Suggestion] Add job hats to Bionic dupes


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16 hours ago, LoerisOtter said:

Bionic dupes are hard to differentiate between, considering that they have only 6 appearances. It would be nice to let them have hats, corresponding to the boosters they have, so you could easily see what job they have(just like with normal dupes)

I would imagine that is just PH art right now. 

1 minute ago, Lillegre said:

I would imagine that is just PH art right now. 

Bionic dupes don't have skill tree connected with their job, so "usual functionality" of assigning hats depending on learnt skills won't work. They need to get hats depending on added boosters

16 hours ago, LoerisOtter said:

Bionic dupes don't have skill tree connected with their job, so "usual functionality" of assigning hats depending on learnt skills won't work. They need to get hats depending on added boosters

Yes, but as long as the 8 skill hats get updated to look "unique", that is gonna be good enough.  As they are completely customizable (except from the initial negative trait), I group them by skin.  All my Steela's are + (double) digging + construction + str / tidy.  Gizmo is elec. engineer, mecha. engineer, + construction / str.  Sonyar is ranch / farm.  Ulti is research, etc.

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