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The nice side has a problem with overhealing i think and doesn't feel good


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Most of the time when you go nice side you want this perks, which the majority of them has something to do with healing, which im not against, but it has a problem.imagen.png.ccf83b58e8dc0b588a6d1225b4e45dc8.png

This is too much healing, and i feel like it's weird that doesn't have anything to counter that or to make overhealing feel good. Twintailed Heart is nuts as a healing tool and i think that Soul Bastion II takes away the use for Twintailed Heart unless you have a lot of people with a lot of health, because like most characters in don't starve together doesn't have that many health. For example if you go for the least health like there are so many people that every soul of wortox is healing 5, Twintailed Heart heals by 50 which is a good amount, but with Soul Bastion I you heal for 150 health, it's a lot of health, enough to heal from 0 to full many characters in the game and with Soul Bastion II the effectiveness of this is better. I think Nice side needs a perk to address this and make overhealing feel good, like if you or any teamates is full health and you heal them with soul they gain more sanity or idk, a shield or idk whatever, but just to make it like feel good.

EDIT: i haven't be able to test Soul Bastion II so that's why i don't pull numbers for that perk, so if you have tested it, tell me how it feels in multiplayer.

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