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I tried to perfectly balance the skill tree to satisfy both novice and skilled players. Here's my answer (Wendy's Skill Tree)


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With this change, it's pretty obvious that the producers saw that the producers saw Wendy's weakness in dealing with the boss, and I'm glad they're working on it.


The next is my opinion, Wendy still has a disadvantage, it is difficult to drop the sanity value and can control the rise and fall of the sanity at will is a completely different level, and she still does not have a good ability to deal with shadow monsters.

And now, there's a lot of stacking of numbers, which I don't think is interesting, and for the remaining 2-3 weeks, the producer should continue to think about, in the case of clear shortcomings, agreed shortcomings, Wendy's skill tree to compensate for its own problems.


I'll be looking forward to the next updates, hopefully adding new Use the mechanisms you have, and use actions to get rewards and interesting functional skills

This time, the skill tree did not grasp the center of gravity and mechanically strengthened the value, but because Wendy's base is weak, now if the skill tree is directly online, Wendy will become a deformed character, which is strange in all aspects.

I went out to play two days ago, so I didn't pay attention to the new changes immediately.

Tomorrow, I will analyze and explain the contradictions in the current skill tree and think about solutions if the production team gives up major changes and turns to the direction of sewing.

In fact, the tombstones and potions now don't even feel as big a boost to Wendy as asking Abby to sprint.

(Even including reduced sanity to reduce speed, post-death carnival, and various skills, don't know what to say, hope this is just because there is not enough time after feedback, so use the old skill tree added values, the current skill tree, if you want to think well, will definitely become a female potato, please shift the focus)

I think that in order to enhance Wendy at the moment, these enhancements are confused, and they continue to increase the cost of use and the cost of use to achieve the cost of use, as if Wendy is more restrictive than Wanda, Maxwell, and Hercules put together.

Here's my suggestion for today: Add a special command that will allow Abigail to explore the map in one direction and then provide Wendy with a view when she flies back.

Similar to multiplayer mod vision sharing, can let Wendy players single experience the happiness of multiple people

With the current skill tree and the combination of Wendy's play point of view, Wendy now feels that a lot of terrain to find, if not to give Wendy a stronger vision of exploration, her early, skilled players play will become more demanding, greater requirements for luck.

Wendy used to be the character who had to find the most terrain, because she had to find cattle, she also had to find pig skins, live wood, collect butterflies, make Glossamer Saddle, a whole bunch of things to do, but now it's more, she has to collect the mine ice from the last few days, and she has to explore the terrain ahead of time for things that need to be arranged immediately when she comes up

Paradoxically, I don't understand that there are several skill points.

Generally speaking, the setting of skill points in my eyes, are the first few are related, but the effect is very poor skill points, and then the total cost of several, you can get strong ability (refer to Willow).

In my opinion, many of the skills that are useless now, if assigned to other character design, the skills of 3-4 skill points will be directly condensed to 1-2 skills.

Is it precious for Abigail to get 600 shields?

These are the only potions. More Mourning Glory is precious?

Can it make multiple people lose their wits slower against bosses?

Haha, I see silence, if there are enough people, a lot of people hurt early enough, will not finish so slow.

It is better to change to fewer people, reduce the less reason, because the number of people to complete slowly, reduce the aura of reason is terrible.

I really don't understand, Wendy Skill Tree.

What the hell is this?:wilson_cry::wilson_cry:

I hope that after waiting for 2-3 weeks, everything can usher in a bright future:wilson_bearded:

From the player's suggestion, I found out that Wendy might be able to make her own weapon, and the damage of this weapon will be related to her sanity, and I don't know exactly what is related to it, but we can set the building material Dreadstone, which may solve Wendy's problem of not being able to effectively use Dreadstone:wilson_bearded:

I believe there is a way to change the overall experience at Wendy's with the simplest code possible, and it's not going to be a crude addition of numbers:wilson_incredulous:

In fact, in the posts where I really make my point, there are very few who object to Wendy getting better people to do good questioning, because some people are like terrorists, they just destroy the weak and unprotected things to show their strength, and they just hide from the powerful existence and pretend to be crazy to resist in order to avoid the questioning that is coming

With only 100 (maybe) damage per collision, I think this is a good solution to Wendy's difficulty with Shadow monsters, and allows her to fit some Shadow equipment, even if it requires her to stay in battle mode frequently.

And this can make the player's operation difficulty from the three-body problem to a sun, the main operation of a unit, which can make the stability increase, even if the operation is still cumbersome, need a lot of instructions, but can make the instability decrease.

And she still has plenty of places to fill with interesting ideas.:wilson_tranquil:

2 hours ago, zzzzzzzzzzz said:

说白了就是语言的问题,大家没办法表达的特别清楚。但凡能好好对接下这边,我们都不至于这样

The high probability is exactly what you said it was

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