purelove Posted November 27, 2024 Share Posted November 27, 2024 Wendy misses Abigail (Wendy's new ability from learning about Maxwell and the librarian) : Dodge: It will temporarily dissipate to avoid the attack of the monster, and gather at a slightly further distance, if Abigail is in a non-attack state, use the command to approach Wendy. Impact: Command Abigail to strike immediately, dealing 2.5 times current damage (37.5 in the morning and 100 at night, maintaining 100 damage for a long time when using Nightshade Nostrum, and increasing impact speed with Vigor Mortis), single attack, The Shadow Monster can also be attacked, the Shadow monster cannot lock on Abigail, the Shadow Monster's death is believed to be defeated by Wendy, and there will be no hatred during the collision. Stronger pharmacology: Wendy's learning of Shadow has enabled her to gain a more refined knowledge of dispensing medicine, and Abigail can now work with both types of casts. The other three skill points are related to collecting mourning glory. When all Wendy's Help Abigail skill points are lit, they can be unlocked: Rational Armor: Wendy's sanity is inversely proportional to Abigail's armor defense, giving Abigail an equal ratio of armor. When Wendy's sanity is 0, Abigail gains 60% damage reduction (the exact value needs to be tested). Abigail makes Wendy happy (because Abigail worries about her sister, and in order to make her happy, she inadvertently draws power from the moon). Illuminating Wendy: Abigail's lighting range is expanded. Abigail tries to warm Wendy up: Abigail's lights get brighter, and Wendy is always illuminated when not in attack mode. The other three skill points associated with Abigail Wendy can increase Wendy's resistance to fear (or other effects). Unlock all Abigail Help Wendy skill points when they are lit: It's like going back to the time before Abigail died, giving a higher return to sanity in a non-combat situation Wendy's perception of death (this is the preposition of the ability to incarnate the moon Abigail and draw the Shadow Wendy's skill line, which can only be unlocked by completing certain tasks of the skill line). Wendy explores death: Wendy can make her own tombstone from which, after death, she can be resurrected (similar to Florid Postern). Wendy presents flowers to tombstones: Wendy can make flowers to decorate tombstones, and when used on the ghost's tombstone, it will make the ghost player-friendly, while when Wendy decorated her tombstone once and resurrected from there, she will unlock the moonline and Shadowline. Carnival of Death: All dead players around Wendy will temporarily be able to deal damage and increase movement speed, including Wendy. Special mechanics (Choice between Moon and Shadow) : Abigail and Wendy connect, and as Wendy's mastery of Shadow power deepens (lighting up all of <Wendy Misses Abigail>), she has the knowledge to help Abigail gain the powerful Moon power that will truly allow Abigail to withstand the power of the Moon and unlock the Abigail Moon Line. When Abigail unwittingly draws on the power of the moon and comforts Wendy (lighting up all <Abigail makes Wendy happy>), Wendy's heart grows stronger and Wendy will be able to withstand some of the Shadow's power and unlock the Wendy Shadow Line. Abigail defends Wendy (Abigail Moon Line) : Abigail maintains her lunar form (Ice Cream Moon Abigail) behind Wendy, does not see herself as a unit but floats behind Wendy, does not take damage, and does not actively attack any monsters. When Wendy attacks the monster, she launches a co-attack (similar to the effect of the Enlightened Crown attack), and after this attack, the next co-attack needs to wait for Abigail to fly back behind Wendy, i.e. single damage. In addition, it can take damage on Wendy's behalf when it is not attacked (this damage is taken by Abigail's own health, enjoying the <Rational Armor> effect, low sanity and high armor), and use the impact command and return command to immediately make Abigail impact again or quickly return to Wendy's behind. This skill is divided into two skill points that need to be lit. (This skill tree has high damage and enough damage to take, but requires frequent operations to maintain low sanity mode) Wendy uses Shadow's power to protect and enhance Abigail (Wendy's Shadow Line) :Wendy will be able to use a force similar to Bone Armor to protect Abigail and herself (both effects are calculated separately), and his cooldown will be greater than Bone Armor's, consuming Mourning Glory's fuel (Set Bone Armor, consumes a lot of skill points because Wendy needs to fulfill her own special quest,Arriving and resurrecting from one's own grave and death, this line is called understanding death, and the damage is not high, so it is not more powerful than expected) One final skill point: This is the end point where both Shadow and Moon will finally connect, with the effect of increasing Abigail's Planar Damage and Planar defense. PS:This is a remake Wendy's tomb will no longer be transformed into something simple to make, but will probably be made using magic science at the first level. He will become a creature similar to the Gate of Birthplace, which can be placed near Wendy players' homes. He also needs a second level decorative tombstone to decorate his own tombstone in order to be resurrected. When decorating the ghost, it will turn into a friendly creature for players. Only when Wendy resurrects from her own tombstone can she point out the super skills for the upcoming Moon Abigail and Shadow Wendy lines. I think I handled these two divergence points, as well as the prerequisites, quite well, When the news of the skill tree first appeared, I was fantasizing that one day Wendy could learn some of the shadow abilities of his relative Maxwell! And why does the existence of the sister resemble the moon's family? I have been fantasizing whether when Wendy's skill line officially appears, it will explain why Abigail has become a ghost follower. I have been looking forward to Wendy's skill tree appearing, and the story of Wendy and Abigail will be elevated. From then on, in the game, it will not be Wendy and his affiliates, but Wendy and Abigail supporting the adventure together. I've been looking forward to Wendy growing up, from that sad little girl to being strong, and my skill tree is actually a metaphor for my own vision for how the story would go. I hope Wendy, after failing to find a way to bring Abigail back to life completely (Maxwell and the other knowledgeable characters say there is no way), is heartbroken and tries to kill herself, but when Abigail realizes Wendy is dying, she inadvertently unleashing the power of the moon to make Abigail the way she once was (in part), which gives Wendy renewed hope, And continue to learn some of their knowledge from knowledgeable characters. The Command Skill tree is learned from Maxwell's ability to command her own minions, and finding more Mourning Glory is a method that other adventurers have given her to find. The Abigail line is mostly Abigail since the last time she drew the power of the moon, always able to unintentionally leverage this power, making it seem to revive, of course, the mood is becoming more vivid Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/ Share on other sites More sharing options...
cyjs Posted November 27, 2024 Share Posted November 27, 2024 You are a genius, believe me Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763077 Share on other sites More sharing options...
purelove Posted November 27, 2024 Author Share Posted November 27, 2024 17 minutes ago, cyjs said: You are a genius, believe me I was never a genius, I was just like every other Wendy player trying to get her a better future. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763087 Share on other sites More sharing options...
Lee Sy Posted November 27, 2024 Share Posted November 27, 2024 让-我-们-说-中-文- Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763095 Share on other sites More sharing options...
purelove Posted November 27, 2024 Author Share Posted November 27, 2024 His shadow line and moon line require a full 3 locks! 1: To achieve victory over the Celestial Champion or Ancient Fuelweaver. 2: Realize the resurrection from death and comprehend death. 3: Achieving one sisters's full skill points on one side can support the other to gain powerful power (that is, if Wendy wants to master the power of shadow, Abigail requires all Abigail's warm Wendy skill points) Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763099 Share on other sites More sharing options...
cyjs Posted November 27, 2024 Share Posted November 27, 2024 4 minutes ago, Lee Sy said: 让-我-们-说-中-文- 哈哈哈,烧味尊重一下这里的规矩,Respect the rules here Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763100 Share on other sites More sharing options...
purelove Posted November 27, 2024 Author Share Posted November 27, 2024 I designed Abigail for the skill tree to protect Wendy's body and coordinate the impact. Collision is set to automatically search for enemy units closest to Wendy, approximately 2.5 times Abigail's normal damage, which is 100 damage at night. (She will be able to cooperate to attack Shadow Monsters. Although Abigail cannot see the Shadow Monster, Wendy can tell Abigail where there is a shadow monster that scares her, and Abigail will attack it.) At this point, Vigor Mortis and Nightshade Nostrum and Distilled Vengeance, among others, can finally change the potion from a contradictory effect to one that helps Abigail attack and resist damage, and then get behind Wendy faster to launch the next attack. I believe that my design can make a slightly confusing potion setting instantly useful. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763104 Share on other sites More sharing options...
Lee Sy Posted November 27, 2024 Share Posted November 27, 2024 5分钟前,cyjs说: 哈哈哈,烧味尊重一下这里的规矩,尊重这里的规则 说中文咋了嘛,你好我好大家好 What's the problem with attaching Chinese at the end Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763107 Share on other sites More sharing options...
purelove Posted November 27, 2024 Author Share Posted November 27, 2024 6 minutes ago, Lee Sy said: 说中文咋了嘛,你好我好大家好 What's the problem with attaching Chinese at the end 我不附加中文的原因是,这是我仿佛使用翻译软件翻译了很多遍的内容,基本上准确率已经很高了,用自带的翻译,意思都可以达到 The reason why I do not add Chinese is that this is the content that I have translated many times using translation software, and basically the accuracy is already very high, and the meaning can be achieved with the own translation Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763110 Share on other sites More sharing options...
purelove Posted November 27, 2024 Author Share Posted November 27, 2024 Moon Form Abigail: In a coordinated attack, she will follow Wendy as a test suit (it looks like painted ice cream, cute) and when Wendy attacks, she will use the command impinging similar to the test suit, impinging causes damage to monsters, Abigail will move away from Wendy, and Abigail will change into a form that can't attack or take damage. It will then float back behind Wendy, allowing Wendy to proceed with the next coordinated attack. Wendy can take the initiative to approach Abigail so that Abigail can come back behind her faster. The two commands I set respectively make Abigail behind Wendy take the initiative to remotely inging when Wendy is not attacking, or directly inging monsters when she is not flying behind Wendy. This technique allows Abigail to use the impinging command to reverse the impinging when she has gone too far, so that Abigail gets back behind Wendy faster. The return command will cause Abigail in the distance to dissipate and immediately return to Wendy. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763132 Share on other sites More sharing options...
MarcoReverie Posted November 27, 2024 Share Posted November 27, 2024 I’d love to share this with you. Maybe you like some points. I like the idea of a flower shape to the skill tree. I made an old version based on that. I hope some of theses ideas reach to klei developers. Thanks to @RussoDaFederal because I take some ideas from their post. Note: I distinguish between potions and elixirs, where potions are for survivors and elixirs for ghosts. Discarded skills: Strong Brew I, Strong Brew II. GRAVES 1. (KEEP) Grave Beautification 2. (KEEP/REWORK?) Gravestones By Wendy / Final Resting Place? Whatever of this two are ok, but I feel the last one is not according with Wendy’s personality. I preffer the first one and I’d change the name to Posthumous burial, crafting a headstone in whatever place (not attached to a skeleton). This skill is linkage to the next one. • Materials: Cut Stone x2, Mourning Glory x3, Shovel x1. 3. (ADD) Grave keeper. Make graves renewable. Wendy can bury Bone Shards in open or new graves on new moon to make them renewable on the next new moon or after this. The renewable resources will have the already setting chance and randomness for graves. 4. (ADD) Green burial. Craft a green grave site able for resurrection to any character. Requires a telltale heart bury inside by one player. Resurrection is activating by haunting the green grave. Only for one use. These graves will spawn a randomized number of Evil Flowers growing near them. *An animation of the characters bursting out of the grave like a horror film will be cool. • Materials: Living Logs x4, Mourning Glory x4, Shovel x1. • Resources after use. Log x1, Nightmare fuel x1. DARK PETALS 5. (REWORK) Dark Petals I: Evil flowers hold no fear for Wendy. She can turn regular Petals into Dark Petals. 6. (ADD) Magic herbology. Unlock known tier 1 magic recipes related with plants, such nightmare fuel from dark petals and the shadow manipulator. 7. (ADD) Ectoherbology lab. Unlock new potions (for Wendy and other player’s use) created from DST plants based on Wendy examining. Some suggestions: I. Joy potion. • Materials: Petals x2, Nightmare fuel x1, Rocks x1 = +15 Sanity II. Artic potion. • Materials: Foliage x2, Nightmare fuel x1, Rocks x1 = Temporarily reduce overheating. III. Safety potion. • Materials: Succulent x1, Nightmare fuel x2, Rocks x1 = +30 Health, +15. Sanity IV. Burning potion. • Materials: Light Bulb x2, Nightmare fuel x1, Rocks x1 = Temporarily reduce frezzing. V. Fleeting potion. • Materials: Lichen x1, Nightmare fuel x2, Rocks x1 = Temporarily increase speed +1.2/4 min (not accumulative). VI. Knives potion. • Materials: CactusFlower x1, Nightmare fuel x2, Rocks x1 = Temporarily increase damage 10%. VII. Impermanent potion. • Materials: Lune tree blossom x2, Nightmare fuel x1, Rocks x1 = Reduce enlightened. VIII. Prickly potion. • Use 2x Nightmare fuel over a Rose to create a potion for temporary shield. VENGEFUL GHOST 8. (KEEP) Vengeful Ghost. 9. (ADD) Combat ghost. Craft an Elixir to convert a Ghost character into a combat Ghost (same combat stats of a ghost MOB) controlled by the player for 2 min. The effect lasts for one day and just for one use per dead. • Materials: Nightmare fuel x2, Cactus Flesh x2, Mourning Glory x2. 10. (ADD) Army ghost. Enhance the Combat ghost elixir with doubles of the combat stats of a ghost MOB. The effect lasts for 4 min and just for one use per dead. • Materials: Nightmare fuel x3, Cactus Flesh x3, Mourning Glory x3. STRONG BREW 11. (KEEP) Strong Brew III. 12. (ADD) Twinxirs. Abigail can use 2 elixirs. 13. (ADD) Elemental elixirs. Unlock new elixirs for Abigail with temporary elemental efects. Their effects are activated in the foes by attacking Abigail. Some suggestions: I. Incinerate corpse. Burn the foes. • Materials: Mourning Glory x3, Red Gem x1. II. Fear Freezing. Freez the foes. • Materials: Mourning Glory x3, Blue Gem x1. III. Spectral scintillation. Electrocute the foes (by lightning strikes). • Materials: Mourning Glory x3, Volt Goat Horn x1. IV. Shadow Hunter. Abigail can fight against shadows temporary. • Materials: Mourning Glory x3, Hound’s tooth x1. V. Bright Guardian. Abigail can fight against Gestalts temporary. • Materials: Mourning Glory x3, Glow Berry x1. PIPSPOOK QUEST 14. (REWORK) Pipspook Quest I + II: Merge this two into a Ghost Wishper skill. 15. (KEEP) Pipspook Quest III. 16. (ADD) Pipspook calling. Craft a flower to summon (cost of 15 sanity) a pipspook. Requires to be near a Headstone. • Materials: Nightmare fuel x2, Mourning Glory x2, Butterfly x1. TEAM SPIRIT 17. (KEEP) Dark Petals II. I think this skill fits better here. 18. (KEEP) Team Spirit I 19. (KEEP) Team Spirit II 20. (REWORK) Team Spirit III. Haunting. Abigail can haunt objets / MOBS. 21. (ADD) Medium sister. An astral projection from Wendy to Abigail. Abigail can be controlled in vanishing mode just to fly around while Wendy stays immobilized. The link will break if Wendy is attacked and Abigail will return to her flower. BLESSED SISTURN 22. (KEEP) Blessed Sisturn I 23. (REWORK) Blessed Sisturn II. Sisturn emits light when is full and improves Abigail light radius. This light buff loses when flowers spoil or sisturn is empty. + Wendy’s resistance to scary things is increased, and she grants some of that confidence to others nearby. 24. (REWORK) Blessed Sisturn III: Sisturn has a healing AOE (+4?/min) for survivors when full. + Abigail can be sent to rest at her urn, letting her health rise above normal levels. SHADOW ALIGNED 25. (REWORK) Shadow Allegiance I. Abigail can fight against Gestalts. Abigail attunes with the shadows and earns +15 Planar Defense. 26. (REWORK) Shadow Allegiance II. Wendy can craft an elixir infused with shadow magic that increases Abigail’s Planar Damage. In addition, Wendy can craft a new ectoherbology potion (Night terror potion) that will give its user (Wendy or another character) a temporary 30% extra planar damage. • Materials. Pure terror x1, Dark petals x4, Empty bottle x1. 27. (REWORK) Shadow Allegiance III. Dark Magic is released whenever Wendy get damage that creates a burst of Planar Damage when it hits Abigail and gives a Terror aura that produce panic/paralysis on foes when attacking. LUNAR ALIGNED 28. (REWORK) Lunar Allegiance I: Abigail can fight against Shadows. Abigail attunes with lunar energies and earns +15 Planar Defense. 29. (REWORK) Lunar Allegiance II. In addition to the ghostly elixir, Wendy can craft a new ectoherbology potion (Bright cold potion) that will give its user (Wendy or another character) a temporary 30% extra planar defense. • Materials. Pure Brilliance x1, Lune Tree Blossom x2, Empty bottle x1. 30. (REWORK) Lunar Allegiance III: Wendy can use the Moon Dial during a full moon to fill Abigail with lunar energy, turning her into a Gestalt. The Moon Dial can restore her ghost status at anytime. Abigail has a Freezing aura that slowing/paralysis foes when attacking. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763209 Share on other sites More sharing options...
RussoDaFederal Posted November 27, 2024 Share Posted November 27, 2024 39 minutes ago, MarcoReverie said: I’d love to share this with you. Maybe you like some points. I like the idea of a flower shape to the skill tree. I made an old version based on that. I hope some of theses ideas reach to klei developers. Thanks to @RussoDaFederal because I take some ideas from their post. Note: I distinguish between potions and elixirs, where potions are for survivors and elixirs for ghosts. Discarded skills: Strong Brew I, Strong Brew II. GRAVES 1. (KEEP) Grave Beautification 2. (KEEP/REWORK?) Gravestones By Wendy / Final Resting Place? Whatever of this two are ok, but I feel the last one is not according with Wendy’s personality. I preffer the first one and I’d change the name to Posthumous burial, crafting a headstone in whatever place (not attached to a skeleton). This skill is linkage to the next one. • Materials: Cut Stone x2, Mourning Glory x3, Shovel x1. 3. (ADD) Grave keeper. Make graves renewable. Wendy can bury Bone Shards in open or new graves on new moon to make them renewable on the next new moon or after this. The renewable resources will have the already setting chance and randomness for graves. 4. (ADD) Green burial. Craft a green grave site able for resurrection to any character. Requires a telltale heart bury inside by one player. Resurrection is activating by haunting the green grave. Only for one use. These graves will spawn a randomized number of Evil Flowers growing near them. *An animation of the characters bursting out of the grave like a horror film will be cool. • Materials: Living Logs x4, Mourning Glory x4, Shovel x1. • Resources after use. Log x1, Nightmare fuel x1. DARK PETALS 5. (REWORK) Dark Petals I: Evil flowers hold no fear for Wendy. She can turn regular Petals into Dark Petals. 6. (ADD) Magic herbology. Unlock known tier 1 magic recipes related with plants, such nightmare fuel from dark petals and the shadow manipulator. 7. (ADD) Ectoherbology lab. Unlock new potions (for Wendy and other player’s use) created from DST plants based on Wendy examining. Some suggestions: I. Joy potion. • Materials: Petals x2, Nightmare fuel x1, Rocks x1 = +15 Sanity II. Artic potion. • Materials: Foliage x2, Nightmare fuel x1, Rocks x1 = Temporarily reduce overheating. III. Safety potion. • Materials: Succulent x1, Nightmare fuel x2, Rocks x1 = +30 Health, +15. Sanity IV. Burning potion. • Materials: Light Bulb x2, Nightmare fuel x1, Rocks x1 = Temporarily reduce frezzing. V. Fleeting potion. • Materials: Lichen x1, Nightmare fuel x2, Rocks x1 = Temporarily increase speed +1.2/4 min (not accumulative). VI. Knives potion. • Materials: CactusFlower x1, Nightmare fuel x2, Rocks x1 = Temporarily increase damage 10%. VII. Impermanent potion. • Materials: Lune tree blossom x2, Nightmare fuel x1, Rocks x1 = Reduce enlightened. VIII. Prickly potion. • Use 2x Nightmare fuel over a Rose to create a potion for temporary shield. VENGEFUL GHOST 8. (KEEP) Vengeful Ghost. 9. (ADD) Combat ghost. Craft an Elixir to convert a Ghost character into a combat Ghost (same combat stats of a ghost MOB) controlled by the player for 2 min. The effect lasts for one day and just for one use per dead. • Materials: Nightmare fuel x2, Cactus Flesh x2, Mourning Glory x2. 10. (ADD) Army ghost. Enhance the Combat ghost elixir with doubles of the combat stats of a ghost MOB. The effect lasts for 4 min and just for one use per dead. • Materials: Nightmare fuel x3, Cactus Flesh x3, Mourning Glory x3. STRONG BREW 11. (KEEP) Strong Brew III. 12. (ADD) Twinxirs. Abigail can use 2 elixirs. 13. (ADD) Elemental elixirs. Unlock new elixirs for Abigail with temporary elemental efects. Their effects are activated in the foes by attacking Abigail. Some suggestions: I. Incinerate corpse. Burn the foes. • Materials: Mourning Glory x3, Red Gem x1. II. Fear Freezing. Freez the foes. • Materials: Mourning Glory x3, Blue Gem x1. III. Spectral scintillation. Electrocute the foes (by lightning strikes). • Materials: Mourning Glory x3, Volt Goat Horn x1. IV. Shadow Hunter. Abigail can fight against shadows temporary. • Materials: Mourning Glory x3, Hound’s tooth x1. V. Bright Guardian. Abigail can fight against Gestalts temporary. • Materials: Mourning Glory x3, Glow Berry x1. PIPSPOOK QUEST 14. (REWORK) Pipspook Quest I + II: Merge this two into a Ghost Wishper skill. 15. (KEEP) Pipspook Quest III. 16. (ADD) Pipspook calling. Craft a flower to summon (cost of 15 sanity) a pipspook. Requires to be near a Headstone. • Materials: Nightmare fuel x2, Mourning Glory x2, Butterfly x1. TEAM SPIRIT 17. (KEEP) Dark Petals II. I think this skill fits better here. 18. (KEEP) Team Spirit I 19. (KEEP) Team Spirit II 20. (REWORK) Team Spirit III. Haunting. Abigail can haunt objets / MOBS. 21. (ADD) Medium sister. An astral projection from Wendy to Abigail. Abigail can be controlled in vanishing mode just to fly around while Wendy stays immobilized. The link will break if Wendy is attacked and Abigail will return to her flower. BLESSED SISTURN 22. (KEEP) Blessed Sisturn I 23. (REWORK) Blessed Sisturn II. Sisturn emits light when is full and improves Abigail light radius. This light buff loses when flowers spoil or sisturn is empty. + Wendy’s resistance to scary things is increased, and she grants some of that confidence to others nearby. 24. (REWORK) Blessed Sisturn III: Sisturn has a healing AOE (+4?/min) for survivors when full. + Abigail can be sent to rest at her urn, letting her health rise above normal levels. SHADOW ALIGNED 25. (REWORK) Shadow Allegiance I. Abigail can fight against Gestalts. Abigail attunes with the shadows and earns +15 Planar Defense. 26. (REWORK) Shadow Allegiance II. Wendy can craft an elixir infused with shadow magic that increases Abigail’s Planar Damage. In addition, Wendy can craft a new ectoherbology potion (Night terror potion) that will give its user (Wendy or another character) a temporary 30% extra planar damage. • Materials. Pure terror x1, Dark petals x4, Empty bottle x1. 27. (REWORK) Shadow Allegiance III. Dark Magic is released whenever Wendy get damage that creates a burst of Planar Damage when it hits Abigail and gives a Terror aura that produce panic/paralysis on foes when attacking. LUNAR ALIGNED 28. (REWORK) Lunar Allegiance I: Abigail can fight against Shadows. Abigail attunes with lunar energies and earns +15 Planar Defense. 29. (REWORK) Lunar Allegiance II. In addition to the ghostly elixir, Wendy can craft a new ectoherbology potion (Bright cold potion) that will give its user (Wendy or another character) a temporary 30% extra planar defense. • Materials. Pure Brilliance x1, Lune Tree Blossom x2, Empty bottle x1. 30. (REWORK) Lunar Allegiance III: Wendy can use the Moon Dial during a full moon to fill Abigail with lunar energy, turning her into a Gestalt. The Moon Dial can restore her ghost status at anytime. Abigail has a Freezing aura that slowing/paralysis foes when attacking. Thanks for mentioning me, I feel appreciated, but there are two problems with your suggestion. First, it doesn't align much with what I said in my posts to begin with. And second, some of those suggestions are gonna take a lot of work to be implemented. In my suggestions I tried to keep the changes numerical rather than mechanical, so the devs would have to edit as few lines of code as possible. Even when suggesting mechanical changes I tried to keep them as brief and doable as possible. I don't think Klei will redo Wendy's skill tree from scratch, and I don't think they should either. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763249 Share on other sites More sharing options...
purelove Posted November 28, 2024 Author Share Posted November 28, 2024 7 hours ago, MarcoReverie said: I’d love to share this with you. Maybe you like some points. I like the idea of a flower shape to the skill tree. I made an old version based on that. I hope some of theses ideas reach to klei developers. Thanks to @RussoDaFederal because I take some ideas from their post. Note: I distinguish between potions and elixirs, where potions are for survivors and elixirs for ghosts. Discarded skills: Strong Brew I, Strong Brew II. GRAVES 1. (KEEP) Grave Beautification 2. (KEEP/REWORK?) Gravestones By Wendy / Final Resting Place? Whatever of this two are ok, but I feel the last one is not according with Wendy’s personality. I preffer the first one and I’d change the name to Posthumous burial, crafting a headstone in whatever place (not attached to a skeleton). This skill is linkage to the next one. • Materials: Cut Stone x2, Mourning Glory x3, Shovel x1. 3. (ADD) Grave keeper. Make graves renewable. Wendy can bury Bone Shards in open or new graves on new moon to make them renewable on the next new moon or after this. The renewable resources will have the already setting chance and randomness for graves. 4. (ADD) Green burial. Craft a green grave site able for resurrection to any character. Requires a telltale heart bury inside by one player. Resurrection is activating by haunting the green grave. Only for one use. These graves will spawn a randomized number of Evil Flowers growing near them. *An animation of the characters bursting out of the grave like a horror film will be cool. • Materials: Living Logs x4, Mourning Glory x4, Shovel x1. • Resources after use. Log x1, Nightmare fuel x1. DARK PETALS 5. (REWORK) Dark Petals I: Evil flowers hold no fear for Wendy. She can turn regular Petals into Dark Petals. 6. (ADD) Magic herbology. Unlock known tier 1 magic recipes related with plants, such nightmare fuel from dark petals and the shadow manipulator. 7. (ADD) Ectoherbology lab. Unlock new potions (for Wendy and other player’s use) created from DST plants based on Wendy examining. Some suggestions: I. Joy potion. • Materials: Petals x2, Nightmare fuel x1, Rocks x1 = +15 Sanity II. Artic potion. • Materials: Foliage x2, Nightmare fuel x1, Rocks x1 = Temporarily reduce overheating. III. Safety potion. • Materials: Succulent x1, Nightmare fuel x2, Rocks x1 = +30 Health, +15. Sanity IV. Burning potion. • Materials: Light Bulb x2, Nightmare fuel x1, Rocks x1 = Temporarily reduce frezzing. V. Fleeting potion. • Materials: Lichen x1, Nightmare fuel x2, Rocks x1 = Temporarily increase speed +1.2/4 min (not accumulative). VI. Knives potion. • Materials: CactusFlower x1, Nightmare fuel x2, Rocks x1 = Temporarily increase damage 10%. VII. Impermanent potion. • Materials: Lune tree blossom x2, Nightmare fuel x1, Rocks x1 = Reduce enlightened. VIII. Prickly potion. • Use 2x Nightmare fuel over a Rose to create a potion for temporary shield. VENGEFUL GHOST 8. (KEEP) Vengeful Ghost. 9. (ADD) Combat ghost. Craft an Elixir to convert a Ghost character into a combat Ghost (same combat stats of a ghost MOB) controlled by the player for 2 min. The effect lasts for one day and just for one use per dead. • Materials: Nightmare fuel x2, Cactus Flesh x2, Mourning Glory x2. 10. (ADD) Army ghost. Enhance the Combat ghost elixir with doubles of the combat stats of a ghost MOB. The effect lasts for 4 min and just for one use per dead. • Materials: Nightmare fuel x3, Cactus Flesh x3, Mourning Glory x3. STRONG BREW 11. (KEEP) Strong Brew III. 12. (ADD) Twinxirs. Abigail can use 2 elixirs. 13. (ADD) Elemental elixirs. Unlock new elixirs for Abigail with temporary elemental efects. Their effects are activated in the foes by attacking Abigail. Some suggestions: I. Incinerate corpse. Burn the foes. • Materials: Mourning Glory x3, Red Gem x1. II. Fear Freezing. Freez the foes. • Materials: Mourning Glory x3, Blue Gem x1. III. Spectral scintillation. Electrocute the foes (by lightning strikes). • Materials: Mourning Glory x3, Volt Goat Horn x1. IV. Shadow Hunter. Abigail can fight against shadows temporary. • Materials: Mourning Glory x3, Hound’s tooth x1. V. Bright Guardian. Abigail can fight against Gestalts temporary. • Materials: Mourning Glory x3, Glow Berry x1. PIPSPOOK QUEST 14. (REWORK) Pipspook Quest I + II: Merge this two into a Ghost Wishper skill. 15. (KEEP) Pipspook Quest III. 16. (ADD) Pipspook calling. Craft a flower to summon (cost of 15 sanity) a pipspook. Requires to be near a Headstone. • Materials: Nightmare fuel x2, Mourning Glory x2, Butterfly x1. TEAM SPIRIT 17. (KEEP) Dark Petals II. I think this skill fits better here. 18. (KEEP) Team Spirit I 19. (KEEP) Team Spirit II 20. (REWORK) Team Spirit III. Haunting. Abigail can haunt objets / MOBS. 21. (ADD) Medium sister. An astral projection from Wendy to Abigail. Abigail can be controlled in vanishing mode just to fly around while Wendy stays immobilized. The link will break if Wendy is attacked and Abigail will return to her flower. BLESSED SISTURN 22. (KEEP) Blessed Sisturn I 23. (REWORK) Blessed Sisturn II. Sisturn emits light when is full and improves Abigail light radius. This light buff loses when flowers spoil or sisturn is empty. + Wendy’s resistance to scary things is increased, and she grants some of that confidence to others nearby. 24. (REWORK) Blessed Sisturn III: Sisturn has a healing AOE (+4?/min) for survivors when full. + Abigail can be sent to rest at her urn, letting her health rise above normal levels. SHADOW ALIGNED 25. (REWORK) Shadow Allegiance I. Abigail can fight against Gestalts. Abigail attunes with the shadows and earns +15 Planar Defense. 26. (REWORK) Shadow Allegiance II. Wendy can craft an elixir infused with shadow magic that increases Abigail’s Planar Damage. In addition, Wendy can craft a new ectoherbology potion (Night terror potion) that will give its user (Wendy or another character) a temporary 30% extra planar damage. • Materials. Pure terror x1, Dark petals x4, Empty bottle x1. 27. (REWORK) Shadow Allegiance III. Dark Magic is released whenever Wendy get damage that creates a burst of Planar Damage when it hits Abigail and gives a Terror aura that produce panic/paralysis on foes when attacking. LUNAR ALIGNED 28. (REWORK) Lunar Allegiance I: Abigail can fight against Shadows. Abigail attunes with lunar energies and earns +15 Planar Defense. 29. (REWORK) Lunar Allegiance II. In addition to the ghostly elixir, Wendy can craft a new ectoherbology potion (Bright cold potion) that will give its user (Wendy or another character) a temporary 30% extra planar defense. • Materials. Pure Brilliance x1, Lune Tree Blossom x2, Empty bottle x1. 30. (REWORK) Lunar Allegiance III: Wendy can use the Moon Dial during a full moon to fill Abigail with lunar energy, turning her into a Gestalt. The Moon Dial can restore her ghost status at anytime. Abigail has a Freezing aura that slowing/paralysis foes when attacking. In fact, the skill tree I designed did not add potions at all, because I think that a lot of potions can be made alive by adding mechanisms, and your potions will take a lot of time to produce, I think a good mechanism is far more powerful than stacked props, I have deleted a lot of powerful skill ideas. Because there are always players who think that Wendy wants the strength of the potato man, in fact, Wendy players want maneuverability, to deal with the boss I thought my idea would minimize the amount of work, but still leave plenty of room to continue to improve Wendy's experience, and she's very relatable and interesting Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763456 Share on other sites More sharing options...
purelove Posted November 28, 2024 Author Share Posted November 28, 2024 In my vision, the potions that have no practical value will have the opportunity to be applied. Also takes good care of novice and skilled players. In addition, she did not increase work efficiency and special output ability, but still maintained the positioning of a combat role. one of which is high return in high-difficulty battles, and the other is low return in low-difficulty battles. In my opinion, this can strengthen all aspects and not become a monster role Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1763736 Share on other sites More sharing options...
purelove Posted November 29, 2024 Author Share Posted November 29, 2024 In fact, Abigail's staying power, damage, and functionality are far lower than those of Maxwell and Willow, and even both of them are superior replacements for Wendy, and both of them could use Dreadstone so well that I can't figure out why I should stick with the current skill tree. It's not mechanically interesting, and if you want Wendy to get a boost to match the other characters, there's no boost space at all right now, unless Abigail gets 10,000 health, or forces every monster to only deal the same damage as the spider (similar to Maxwell's minions). There is no more mechanic and interesting skill tree, such skill tree enhancement will only cast a new twice as bad female potato man, or all-round less than other characters, should add a new output mode and a new advantage zone. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1764398 Share on other sites More sharing options...
purelove Posted November 29, 2024 Author Share Posted November 29, 2024 bubbling Wendy's late stage has always been difficult, if she can get high returns while her late stage is difficult, which is what I crave more. Everyone likes to pay and get rewarded, if every little effort, you can intuitively feel the improvement, how good it is? In fact, I am a little scared now, in the past can only be exhausted to defeat the boss, now will be much easier. A little lost. Hopefully, both lines will satisfy both types of players. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1764651 Share on other sites More sharing options...
Utopia353 Posted November 29, 2024 Share Posted November 29, 2024 Wendy's Shadow/Moon camp final skill, in response to Abigail's suggestion to possess Wendy. Abigail can possess Wendy through exclusive clothing. Shadow: Wendy can craft a special outfit that provides defense and increases attack speed. When attacked, the attacker receives a debuff that reduces their damage by 10%. When Wendy kills small animals, the debuff temporarily increases to 20%. Every 15 seconds, Wendy gains the power of shadows, and her next attack will have an AOE damage effect. Killing small animals can reduce this cooldown to 10 seconds. Moon: Wendy can craft a special hat that increases movement speed and damage. In combat, Abigail can emerge from the hat to scare nearby enemies, with a small radius. This effect slows enemies and applies a vulnerability debuff, making them take increased damage. The cooldown is 10 seconds. Equipment Details: Outfit: This could be similar to the current burial wraps, made with Demon Flowers and using freshness as a substitute for durability. When Wendy takes a fatal blow, she will be teleported a short distance, the outfit will break, and Abigail’s level will drop to 1, returning to the flower petal. Hat: This acts as a container, with durability based on Abigail’s health. When the hat breaks or Wendy takes a fatal blow, Abigail emerges and performs a larger area scare, controlling monsters for 1 second. Abigail’s level will drop to 1, returning to the flower petal. The original text in Chinese is as follow: Wendy的暗影/月亮阵营最终技能,针对于阿比盖尔附身Wendy的建议。阿比盖尔可以通过专属的服饰附身于Wendy。 暗影:Wendy可以制作一个专属的衣服,提供防御力,提高攻击速度;在被攻击的时候,对攻击者是加一个debuff,让被攻击者伤害降低10%,Wendy杀小动物可以暂时提高debuff至20%;每15秒可以获得一次暗影的力量,下一次攻击可以有AOE伤害,Wendy杀小动物可以暂时减少至10秒每次; 月亮:Wendy可以制作一个专属的帽子,提高移动速度,增加伤害;在战斗状态,阿比盖尔钻出帽子可以恐吓周围怪物,范围较小,但可以减速怪物,让怪物获得易伤debuff,冷却时间10秒; 对于装备的补充: 衣服:可以参考现在的裹尸布,利用恶魔花等制成,并且用新鲜度来代替耐久;在Wendy收到致命伤害时,可以将Wendy传送到稍远的位置,衣服破掉,阿比盖尔等级变成一级回到花瓣里; 帽子:可以认为是一个容器,用阿比盖尔的血量转化计算耐久;在帽子破掉或者Wendy收到致命伤害时,阿比盖尔钻出较大范围恐吓,控制怪物1秒,阿比盖尔等级变成一级回到花瓣里; Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1764679 Share on other sites More sharing options...
Mr_tree Posted November 29, 2024 Share Posted November 29, 2024 2024年11月27日下午10点58分,purelove说: Wendy想念Abigail(Wendy从了解Maxwell和图书管理员中获得的新能力): 道奇:它将暂时消散,以避免怪物的攻击,并在稍远的距离聚集,如果Abigail处于非攻击状态,请使用命令接近Wendy。 冲击:命令Abigail立即攻击,造成2.5倍的当前伤害(早上造成37.5倍,晚上造成100倍伤害,使用Nightshade Nostrum时长时间保持100点伤害,并使用Vigor Mortis提高冲击速度),单次攻击,影子怪物也可以攻击,影子怪物不能锁定Abigail,影子怪物的死亡被Wendy击败,碰撞期间不会有仇恨。 更强大的药理学:温迪对影子的学习使她获得了更精细的配药知识,阿比盖尔现在可以与这两种类型的演员合作。 其他三个技能点与收集哀悼荣耀有关。 当所有Wendy's Help Abigail技能点亮时,它们就可以解锁: 理性盔甲:温迪的理智与阿比盖尔的盔甲防御成反比,使阿比盖尔的盔甲比例相等。当Wendy的理智为0时,Abigail的伤害减少了60%(确切值需要测试)。 Abigail让Wendy很开心(因为Abigail担心她的妹妹,为了让她开心,她无意中从月亮中提取了力量)。 照亮温迪:阿比盖尔的照明范围扩大了。 Abigail试图让Wendy热身:Abigail的灯光变亮了,当Wendy不处于攻击模式时,总是被照亮。 与Abigail Wendy相关的其他三个技能点可以增加Wendy对恐惧(或其他影响)的抵抗力。 点燃时解锁所有Abigail Help Wendy技能点: 这就像回到Abigail死前的时代,在非战斗的情况下恢复了更高的理智 Wendy对死亡的感知(这是化身为月亮Abigail并绘制Shadow Wendy技能线的能力的介词,只有通过完成技能线的某些任务才能解锁)。 Wendy探索死亡:Wendy可以制作自己的墓碑,死后,她可以从中复活(类似于Florid Postern)。 温迪在墓碑上献花:温迪可以制作花来装饰墓碑,当用于鬼墓碑时,它将使鬼魂玩家友好,而当温迪装饰过一次她的墓碑并从那里复活时,她将解锁月线和暗影线。 死亡狂欢节:温迪周围所有死亡的玩家将能够暂时造成伤害并提高移动速度,包括温迪。 特殊力学(在月亮和阴影之间进行选择): Abigail和Wendy联系在一起,随着Wendy对影子力量的掌握加深(点亮了所有<Wendy Misses Abigail>),她有帮助Abigail获得强大的月亮力量的知识,这将真正让Abigail能够抵御月亮的力量并解锁Abigail月线。 当Abigail无意中汲取月亮的力量并安慰Wendy(点亮所有<Abigail让Wendy快乐>)时,Wendy的心变得更强大,Wendy将能够承受一些影子的力量,并解锁Wendy阴影线。 Abigail保卫Wendy(Abigail Moon Line):Abigail在Wendy身后保持她的月球形态(Ice Cream Moon Abigail),不认为自己是一个单位,而是漂浮在Wendy身后,不受到伤害,也不主动攻击任何怪物。 当Wendy攻击怪物时,她发动了一次联合攻击(类似于启蒙皇冠攻击的效果),在这次攻击之后,下一次联合攻击需要等待Abigail飞回Wendy身后,即单次伤害。 此外,当它没有受到攻击时,它可以代表温迪受到伤害(这种伤害由阿比盖尔自己的生命值造成,享受<理性装甲>效果,低理智和高装甲),并使用撞击命令和返回命令立即让阿比盖尔再次撞击或快速返回温迪身后。 这项技能分为两个需要点燃的技能点。 (这个技能树的伤害很高,伤害也足够了,但需要频繁操作才能保持低理智模式) Wendy使用Shadow的力量来保护和增强Abigail(Wendy的Shadow Line):Wendy将能够使用类似于Bone Armor的力量来保护Abigail和她自己(这两种效果都是单独计算的),他的冷却时间将大于Bone Armor,消耗哀悼荣耀的燃料 (设置骨甲,消耗大量技能点,因为温迪需要完成她自己的特殊任务,从自己的坟墓和死亡中到达和复活,这条线被称为理解死亡,伤害不高,所以它没有预期的强大) 最后一个技能点:这是影子和月亮最终连接的终点,其效果是增加阿比盖尔的平面伤害和平面防御。 PS:这是翻拍的 温迪的坟墓将不再被改造成简单制作的东西,但可能会在第一级使用魔法科学制作。 他将成为一个类似于出生地之门的生物,这个生物可以放在温迪玩家的家附近。他还需要一块二级装饰墓碑来装饰自己的墓碑,以便复活。在装饰鬼魂时,它会变成玩家友好的生物。 只有当温迪从自己的墓碑中复活时,她才能指出即将到来的月亮阿比盖尔和影子温迪台词的超级技能。我认为我很好地处理了这两个分歧点,以及先决条件, 当技能树的消息首次出现时,我幻想着有一天Wendy可以学习他的亲戚Maxwell的一些影子能力! 为什么姐妹的存在与月亮家族相似? 我一直在幻想,当Wendy的技能线正式出现时,它是否会解释为什么Abigail成为幽灵追随者。 我一直期待着Wendy的技能树出现,Wendy和Abigail的故事将被提升。从那时起,在游戏中,将不是Wendy和他的附属公司,而是Wendy和Abigail一起支持冒险。 我一直期待着温迪长大,从那个悲伤的小女孩到坚强,我的技能树实际上是我自己对故事将如何发展的愿景的隐喻。 我希望Wendy在未能找到让Abigail完全复活的方法后(Maxwell和其他知识渊博的人物说没有办法)心碎并试图自杀,但当Abigail意识到Wendy快死了时,她无意中释放了月亮的力量,让Abigail成为她曾经的她(部分),这给了Wendy新的希望, 并继续从知识渊博的人物那里学习他们的一些知识。 指挥技能树是从麦克斯韦指挥自己的爪牙的能力中学到的,找到更多的哀悼荣耀是其他冒险家给她找到的方法。 自从上次她汲取月亮的力量以来,阿比盖尔线大多是阿比盖尔,总是能够无意中利用这种力量,使其似乎复活了,当然,情绪正变得越来越生动 月灵阿比的设计好棒,或许可以再优化一下。阿比紧跟着她的姐妹温蒂,与她配合发起攻击(就像启迪王冠的月灵一样),比如每攻击三次或五次(具体数值平衡可以根据实际测试修改)温蒂脚下出现类似奔雷矛冲刺的箭头,右键可以发射月灵阿比对目标发起固定距离的冲刺,对路径上的生物造成10倍伤害,之后立刻返回。但这样阿比过于无敌了,阿比的血量就是官方的平衡点,你需要保证阿比的存活才能获得战斗上的增益,如果阿比一直处于不可被攻击状态等于是凭空增加了温蒂的数值了。所以我建议阿比在攻击时会现形,可以受到伤害,攻击结束以后再恢复到不可被攻击形态,如果阿比受伤了你可以用药水修复她,下一次阿比可以发射时,你可以根据她的血量判断是否发射或者让她在你身边疗养至安全为止。 Moonspirit Abi's design is great, maybe it can be optimized. Abi follows her sister Wendy closely, and cooperates with her to launch attacks (just like the Moon Spirit who enlightens the Crown), such as every three or five attacks (the specific value balance can be modified according to the actual test) An arrow similar to the Thunder Spear Dash appears at Wendy's feet, and right-clicking can launch the Moon Spirit Abbi to launch a fixed distance dash at the target, dealing 10x damage to creatures in the path, and then returning immediately. But this Abi is too invincible, Abi's HP is the official balance point, you need to ensure Abi's survival to get the combat buff, if Abi has been in an unattackable state, it is equivalent to increasing Wendy's value out of thin air. So I suggest that Abi will appear when attacking, she can take damage, and then return to her non-attacking form after the attack is over, if Abi is injured you can repair her with a potion, and the next time Abi can fire, you can decide whether to fire according to her HP or let her recuperate by your side until it is safe. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1764761 Share on other sites More sharing options...
purelove Posted November 29, 2024 Author Share Posted November 29, 2024 39 minutes ago, Mr_tree said: 月灵阿比的设计好棒,或许可以再优化一下。阿比紧跟着她的姐妹温蒂,与她配合发起攻击(就像启迪王冠的月灵一样),比如每攻击三次或五次(具体数值平衡可以根据实际测试修改)温蒂脚下出现类似奔雷矛冲刺的箭头,右键可以发射月灵阿比对目标发起固定距离的冲刺,对路径上的生物造成10倍伤害,之后立刻返回。但这样阿比过于无敌了,阿比的血量就是官方的平衡点,你需要保证阿比的存活才能获得战斗上的增益,如果阿比一直处于不可被攻击状态等于是凭空增加了温蒂的数值了。所以我建议阿比在攻击时会现形,可以受到伤害,攻击结束以后再恢复到不可被攻击形态,如果阿比受伤了你可以用药水修复她,下一次阿比可以发射时,你可以根据她的血量判断是否发射或者让她在你身边疗养至安全为止。 Moonspirit Abi's design is great, maybe it can be optimized. Abi follows her sister Wendy closely, and cooperates with her to launch attacks (just like the Moon Spirit who enlightens the Crown), such as every three or five attacks (the specific value balance can be modified according to the actual test) An arrow similar to the Thunder Spear Dash appears at Wendy's feet, and right-clicking can launch the Moon Spirit Abbi to launch a fixed distance dash at the target, dealing 10x damage to creatures in the path, and then returning immediately. But this Abi is too invincible, Abi's HP is the official balance point, you need to ensure Abi's survival to get the combat buff, if Abi has been in an unattackable state, it is equivalent to increasing Wendy's value out of thin air. So I suggest that Abi will appear when attacking, she can take damage, and then return to her non-attacking form after the attack is over, if Abi is injured you can repair her with a potion, and the next time Abi can fire, you can decide whether to fire according to her HP or let her recuperate by your side until it is safe. Actually, my editor may have caused the misunderstanding. Abigail will not be able to cover all attacks; when Abigail is in Moon form, she will only have the ability to attack collaboratively and take damage to provide armor. Her main ability to play requires frequent use of commands (after Abigail's impact out, slightly more distance from the boss, and the timing of the sprint command immediately, so that Abigail can reverse sprint back, using the return command is easier, but if higher quality output is needed to seize the timing of the recoil command), (after moving away from Wendy, Abigail will float towards Wendy at her normal speed of movement, using a speed boost potion to get her closer to Wendy), and move closer to the outgoing Abigail during the attack, in order to make the next coordinated attack faster. When the Armor is unable to take the full damage of the boss, it will give the damage to Wendy to take, so that the big blood medicine will not be too slow to recover, resulting in Abigail's death. In the other line I imagined bone armor, because bone armor is a powerful device, and both Wendy and Abigail can be equipped, she will double the cd, making the player constantly alternate using Wendy and Abigail to take damage. In fact, although the form is similar to the powerful equipment, but the specific role will be different, and the bone armor Wendy skill line is actually I am not particularly satisfied, the most satisfied is the moon Abigail line. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1764776 Share on other sites More sharing options...
MarcoReverie Posted November 29, 2024 Share Posted November 29, 2024 On 11/27/2024 at 1:56 PM, RussoDaFederal said: Thanks for mentioning me, I feel appreciated, but there are two problems with your suggestion. First, it doesn't align much with what I said in my posts to begin with. And second, some of those suggestions are gonna take a lot of work to be implemented. In my suggestions I tried to keep the changes numerical rather than mechanical, so the devs would have to edit as few lines of code as possible. Even when suggesting mechanical changes I tried to keep them as brief and doable as possible. I don't think Klei will redo Wendy's skill tree from scratch, and I don't think they should either. Your welcome Well, maybe I didn't understand your suggestions, but I really believe some of my ideas are achievable. I know there are a lot of potions but I believe their are kinda similiar to what we already do in the Mad Scientist lab. But, I aware those potions are not essential to develop Wendy as a character. It's just a personal craving. However, I would love to that skill make true because I talking as a novice (but a gamer) and as a player, instead a skilled or a dev. Yes, I am conscious that some mechanical skill may take time, but there are features that already exist, maybe into another modules. But, if there are others characters with new and extended mechanicals, why sould we limit ourselves with Wendy. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1764811 Share on other sites More sharing options...
purelove Posted November 30, 2024 Author Share Posted November 30, 2024 8 hours ago, MarcoReverie said: Your welcome Well, maybe I didn't understand your suggestions, but I really believe some of my ideas are achievable. I know there are a lot of potions but I believe their are kinda similiar to what we already do in the Mad Scientist lab. But, I aware those potions are not essential to develop Wendy as a character. It's just a personal craving. However, I would love to that skill make true because I talking as a novice (but a gamer) and as a player, instead a skilled or a dev. Yes, I am conscious that some mechanical skill may take time, but there are features that already exist, maybe into another modules. But, if there are others characters with new and extended mechanicals, why sould we limit ourselves with Wendy. In fact, although you put your own understanding of potions in my post, in reality, many of the abilities you envisioned I think are not a priority, because potions will always be used only the most powerful few, if there is a stronger potions, the weaker potions will become invisible. However, a large part of my skill tree assumptions do not have good utility, and I fill them in just to better realize them. Most of my skill assumptions also exist in the equipment mechanism of the game itself, and I also restrict and weaken this ability that is easier to get, and it will become more difficult to operate. And it is easy to use code to achieve the effect, can intuitively change some of the low effectiveness of the potion, and there are still a lot of changes and fill space, I think, we should focus on the most difficult part first, to achieve the most critical problems, and I also helped to think about the strength of the problem, so that it is not too op. Many of the remaining places, if there are makers with the time and energy and ideas, can be filled in a lot. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1765101 Share on other sites More sharing options...
MarcoReverie Posted November 30, 2024 Share Posted November 30, 2024 35 minutes ago, purelove said: In fact, although you put your own understanding of potions in my post, in reality, many of the abilities you envisioned I think are not a priority, because potions will always be used only the most powerful few, if there is a stronger potions, the weaker potions will become invisible. However, a large part of my skill tree assumptions do not have good utility, and I fill them in just to better realize them. Most of my skill assumptions also exist in the equipment mechanism of the game itself, and I also restrict and weaken this ability that is easier to get, and it will become more difficult to operate. And it is easy to use code to achieve the effect, can intuitively change some of the low effectiveness of the potion, and there are still a lot of changes and fill space, I think, we should focus on the most difficult part first, to achieve the most critical problems, and I also helped to think about the strength of the problem, so that it is not too op. Many of the remaining places, if there are makers with the time and energy and ideas, can be filled in a lot. It is true I thinking the potions from a novice player. I tried to cover all of the survival basic elements and for early game, but I did not realized there were potions which will be usseless for skilled players. Now I'm considering that to many potion will not chance the game play for Wendy. But, there are skills which I still believe can work, as graves with a new way of resurrection (burying a telltale hearth) and some perks for Abigail. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1765154 Share on other sites More sharing options...
purelove Posted November 30, 2024 Author Share Posted November 30, 2024 Wendy still needs to work through her struggles with Shadow monsters, and if she's not willing to make up for that, because of that flaw, she's entitled to other powerful powers Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1765641 Share on other sites More sharing options...
cloudf Posted November 30, 2024 Share Posted November 30, 2024 Shaping the skill tree like a flower is such a cool idea. Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1765704 Share on other sites More sharing options...
purelove Posted November 30, 2024 Author Share Posted November 30, 2024 I'm sure that after this change, Abigail's sprint in the test has made her better at dealing with bosses than before, but in reality, there is still a high threshold for mastery and a low return on operation. After all, there is one press that is 2.0, and one that can trap movement and use minions for ranged attacks. And he's still weak against the shadow monsters. I watched the live footage and it seemed like there was a part of the production team that gave up trying to satisfy everyone perfectly because it was so hard to satisfy everyone. In fact, the current skill tree still has most of the utility confusion, obviously the number of cases, the coherence is not satisfactory, I think there is still the ability to continue to optimize and improve, we should first find the biggest pain points to make up for it, and then fill in the fun creative skills. Unless the so-called fun ideas can intuitively change the output mode, similar to the Maxwell minions directly attack on their own behalf. 13 minutes ago, cloudf said: Shaping the skill tree like a flower is such a cool idea. Thank you for your approval, I think this can well solve the problem of low playability and inflation caused by hard adding values. And because the cd and co-collision only have 100 damage, her operation will be accompanied by a lot of better picking up Abigail for the next attack, with a very good fun. However, I did not think about the specific numbers, cd time and impact distance. I think it is difficult to reach a conclusion based on brain thinking without actual testing and communication. Pre-skill also has a lot of changes and fill space, you can leave suggestions. We can have a discussion Link to comment https://forums.kleientertainment.com/forums/topic/161352-i-tried-to-perfectly-balance-the-skill-tree-to-satisfy-both-novice-and-skilled-players-heres-my-answer-wendys-skill-tree/#findComment-1765718 Share on other sites More sharing options...
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