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Wendy might be strong, but her skill tree is still terrible


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For most characters, the skill trees bring something new (fire magic of Willow) or enhance their specialty (The combat ability of the potato guy). But for Wendy, it became change instead of improve (like Wigfrid's ability to tame beefalo). Which doesn't mean they are not strong or slightly enhanced.

Just like Wigfrid doesn't need to tame beefalo, Wendy got the ability to handle boss at the expense of AOE damage, moreover, Abigail in her new form is still hard to deal with boss possessed with AOE attacks. Another skill transforms Wendy into a tank, it's really strange, and the flower transformation skill is really useless.

What I expect are some new and interesting skills (strong is not necessary), rather than turning the adorable Wendy into a tank by sacrificing Abigail's health. Even if there aren't revolutionary new skills like Willow or Woody, player shouldn't be forced to choose between a less effective single-target damage form and AOE capability. Don't ask why not choose shadow alliance, keep murdering bees or butterfly to improve damage, so funny.

And now, I would like to discuss balance issue. I believe the key question is the efficiency, it costs too long for a round of updates of all characters, there are so many characters in the DST after all. When Maxwell and WX-78's redesign were finished, Willow, Woody,…… had already lagged behind significantly. However, the skill trees, the second round of character updates, of Wilson and Woody merely elevated their strength to be comparable to those characters who had just undergone their redesigns. And when Wanda and Maxwell obtain their skill trees in the future, Wilson and Willow were lagged again, infinite loop……

original text:

温蒂可能确实很强,但这并不影响她的技能树很糟糕

对于绝大多数角色而言,技能树要么增加了一些新玩法,像是薇洛的火焰魔法,要么对角色的特长进行强化,像大头的战斗能力。但到了温蒂的技能树呢,温蒂的特长不但没有被加强,反而变成了其他的(像是给女武神增加了驯牛能力)。但这并不是说她们原本不够强,或者技能树的提升太小。

就像女武神根本不需要去驯牛,温蒂获得的能力是解决大型boss,并且以牺牲aoe能力为代价,更别说月灵形态的阿比也很难打那些有aoe的boss(打蜂后甚至不如普通形态)。裹尸布更是莫名其妙,把温蒂变成了一个抗伤的肉盾,花瓣转换技能也没一点用。

我期待的是一些有趣的新技能强弱无所谓,而不是把可爱的温蒂变成一个沙包,还要消耗自己姐姐的血量。就算没有像薇洛和伍迪那样颠覆性的新机制,设计师也不应该让玩家在一个不好用的单体形态和aoe能力中做抉择。别问为啥不点暗影技能,一想到要靠在背包里杀蜜蜂兔子给阿比增伤就想笑。

再讨论一下平衡问题,我觉得关键在于科雷的效率。给全部角色的完成一轮重做花的时间太久了,老麦和机器人重做结束时,火女这些重做早的角色已经明显落后版本了。技能树可以说是第二轮角色更新,但在设计威尔逊和伍迪这些角色的技能树时,强度对标的却是那些刚完成一轮更新的角色。那等到旺达老麦出技能树的时候呢?技能树出早的角色又落后了,无限循环……

Sigh alright… IS Wendy strong though?? I mean she can craft and place her own Sisturns and now also her own gravestones But what does any of that actually do for her?

Does she have a free infinite method of reviving other players on a Cooldown timer like WANDAs Second Chance clock?

Can she perform an Encore performance to bring back her fallen comrades Like Wigfrid?

Isn’t this the same character who in animated shorts studied & participated in sayonces to desperately try and bring her sister Back? 

So shouldn’t a Wendy player be able to touch one of her tombstones to channel a dead players ghost from wherever they died at to their “final resting place” at the gravesite she’s set up?

Instead we have the laughable vigor Mortis potions which can be crafted in the 100’s and left on the ground as a long trial for players ghosts to haunt to speed up their very slow trek back to the florid Postern (if playing endless mode)

But nah yeah Wendys strong, sure alright *rolls eyes* Come on guys we deserve better!

This isn't the main point of any of this but I can't be the only one that thinks Wigfrid getting Beefalo perks was awesome. Did it synergize with her mechanically up to that point? Nope. But thematically she was the obvious choice for a character that would climb atop a steed and charge into battle. The beefalo branch was just giving a nod to that obvious mechanical gap in what was a thematic perfect fit.

To me, her tree is similar to Wolfgang's, but imo better (I still think throwing dumbbells is unwieldly and kinda trash). She is - currently - a popular, strong character that has had a few glaring flaws/annoyances. Abigail is terrible into bosses (hopefully the armor transfer will fix that) and the Pipspook questing is a mind-numbing chore for the amount of healing potions one typically needs in a boss encounter (going to the graves, doing the quest, amount of reward... they fixed it all). The rest, additional command functionality for abigail, abi healing/overhealing at the sisturn, potion durability/inventory management, minor alignment buffs, is all (welcome) icing and based on reactions it would seem there's likely more to come.

She's not exactly my main but she's in the top 5 or so for me and it sure seems to iron out a lot of the practical realities/annoyances playing her.

1 hour ago, djturner said:

To me, her tree is similar to Wolfgang's, but imo better (I still think throwing dumbbells is unwieldly and kinda trash). She is - currently - a popular, strong character that has had a few glaring flaws/annoyances. Abigail is terrible into bosses (hopefully the armor transfer will fix that) and the Pipspook questing is a mind-numbing chore for the amount of healing potions one typically needs in a boss encounter (going to the graves, doing the quest, amount of reward... they fixed it all). The rest, additional command functionality for abigail, abi healing/overhealing at the sisturn, potion durability/inventory management, minor alignment buffs, is all (welcome) icing and based on reactions it would seem there's likely more to come.

I could accept most part of Wendy's tree as you mentioned, like more convenient to craft potion. But how about the allegiance skills and petal transformation? I will say it's completely useless. Flower shroud is interesting and may be helpful when facing dangerous enemies, but I don't like that it changes Wendy's original combat mode——Wendy takes on damage while Abi provides vulnerability buff, or Abi handles everything to protect Wendy. And now, it has been turned into Abigail rests to provide Wendy with extra health value while Wendy fighting like Wes, and a 15% speed reduction is also quite annoying.

The issue of Wendy's difficulty in dealing with shadow creatures remains unresolved. Of course, we can view it as "a few glaring flaws/annoyances" like Wigfrid doesn't eat potato.

original text:我可以接受温蒂技能树中的大部分内容,正如你提到的那些,例如更方便去制作药剂了。但阵营技能和花瓣转换呢?我觉得他们完全没用。花瓣裹尸布有点意思,在进行危险战斗时也可能很有用。但我不喜欢它改变了温蒂原有的战斗方式,也即温蒂抗伤,阿比提供增伤buff,或者阿比负责全部战斗,完全保护温蒂。现在变成了把阿比盖尔拴在一边为温蒂提供额外生命,温蒂却要像韦斯一样战斗,并且15%的减速也很烦人。

还有温蒂难以应对影怪的问题依然没有被解决,当然了,我们也可以视其为明显的角色缺陷,就像女武神不吃土豆。

8 minutes ago, Lee Sy said:

I could accept most part of Wendy's tree as you mentioned, like more convenient to craft potion. But how about the allegiance skills and petal transformation? I will say it's completely useless. Flower shroud is interesting and may be helpful when facing dangerous enemies, but I don't like that it changes Wendy's original combat mode——Wendy takes on damage while Abi provides vulnerability buff, or Abi handles everything to protect Wendy. And now, it has been turned into Abigail rests to provide Wendy with extra health value while Wendy fighting like Wes, and a 15% speed reduction is also quite annoying.

The issue of Wendy's difficulty in dealing with shadow creatures remains unresolved. Of course, we can view it as "a few glaring flaws/annoyances" like Wigfrid doesn't eat potato.

original text:我可以接受温蒂技能树中的大部分内容,正如你提到的那些,例如更方便去制作药剂了。但阵营技能和花瓣转换呢?我觉得他们完全没用。花瓣裹尸布有点意思,在进行危险战斗时也可能很有用。但我不喜欢它改变了温蒂原有的战斗方式,也即温蒂抗伤,阿比提供增伤buff,或者阿比负责全部战斗,完全保护温蒂。现在变成了把阿比盖尔拴在一边为温蒂提供额外生命,温蒂却要像韦斯一样战斗,并且15%的减速也很烦人。

还有温蒂难以应对影怪的问题依然没有被解决,当然了,我们也可以视其为明显的角色缺陷,就像女武神不吃土豆。

Every character needs to have downsides, every character needs to have a few things that they either can’t do as efficiently as others, or in some cases: Can not do at All.

Wickerbottom can not ever sleep.. EVER so she can not use any of the games various strong sanity and health restoring items (Sleeping Bag, Tent, Siesta-Lean To, Walters portable Tents)

This is one of her Downsides, and unless her skill tree removes that… it’s something players have to learn to get used to as a Negative character effect in exchange for all the powerful stuff she can do.

Wendys Downsides are that Abigail won’t help her AT ALL against Shadow Monsters, and is not very useful in a lot of the games big bad boss fights.

(she used to have a better downside though,  of forcing you to play the game for 2-3 game days without being able to use Abigail if you were reckless enough to get her killed)

Kleis design choices confuse the hell out of me, and I sincerely mean no disrespect… but they Add the Sisturn to speed up Abigail’s Flowers bloom rate, which only serves to restore Abigail’s health and power faster.

but they also add all these weird and mostly useless potion effects like healing Elixers, which you’d probably only ever actually use in a boss fight because otherwise- Abigail’s health restores itself on its own with or without a flower petal fueled Sisturn.

2 hours ago, Mike23Ua said:

Sigh alright… IS Wendy strong though??

What I mean is, some skills need to be reworked. Whether Wendy is strong or not doesn't matter. If someone believes Wendy has been strong enough, well, that's fine, but the skill tree still doesn't satisfy me.

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