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Webber Skilltree Concept


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Since Webber is the only real "child" of the group, and with speculation about Walter and Wendy's skill trees out of the way, I had a great idea for Webber's skill tree. What if his skill tree was based around other survivors, of which he learns and grows from? Each main perk (outside of dump skills like "Armor loses less durability when spiders wear it") would be thematic for a survivor. A Wilson perk could grant Webber more silk when shaving his beard, or perhaps to be able to make a Webber-themed meat effigy with silk instead of beard hair. A Woodie perk would give Webber the ability to make a Spider Totem that could corral tamed spiders around it, allowing you to keep their loyalty without needing to use a Shoo Box, or making them focus on a certain point (perhaps you can throw it for that purpose?). A Maxwell perk might allow him to make more use of Top Hats, such as spiders wearing them have a sanity aura, or that spiders don't lose durability when wearing shadow-aligned armor. Heck, a Wes-themed perk would make spiders be targeted for earthquakes/lunar rain and be hit by lightning instead of Webber.

His affinity would depend on who he gathers the perks of - getting enough perks from Maxwell, Wanda, Wolfgang, Wickerbottom, etc would unlock the shadow affinity, while Wormwood, Woodie, Wigfrid, etc would unlock the lunar affinity.

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