1060871684 Posted November 26, 2024 Share Posted November 26, 2024 我是来自中国的玩家,附有原文和机翻。I am a player from China, with the original text and machine translation. 据我所知,大部分玩家对温蒂技能树的不满,主要是因为她的技能树不够有趣(可玩性不够),并非是她太弱了需要加强,而且DST不是一个只有战斗的游戏,我们也不能只用战斗强度来判断一个角色的强和弱,所以我想分享一些我的看法。 As far as I know, most players are dissatisfied with Wendy's skill tree, mainly because her skill tree is not interesting enough (playability is not enough), not because she is too weak and needs to be strengthened, and DST is not a game with only fighting, and we can't judge the strength and weakness of a character only by fighting intensity, so I want to share some of my opinions. 那么温蒂现在弱吗?我认为是弱的。温蒂现有的设计,0.75的攻击倍率,导致她对付影怪比别的角色要困难,这需要其他方面来补足强度,所以阿比盖尔可以AOE攻击,可以给温蒂提供伤害加成,这个设计是合理的,因此AOE伤害和伤害加成并不能认为是温蒂强的理由。而且我们知道,boss对玩家的伤害是减半的,但是阿比盖尔没有这个效果,所以阿比盖尔在面对boss时是乏力的,单体攻击的boss我们可以和阿比盖尔一起战斗,让温蒂来承受伤害,但是有些boss的攻击是AOE,我们只能避免阿比盖尔上场,温蒂只有0.75的攻击倍率,在面对这些boss时是困难的,而且即使是单体攻击的boss,温蒂也尽可能的不要走位,以避免boss的攻击打到阿比盖尔,这在之前的游戏版本,温蒂的难度还不那么明显,但是现在,有大量的新生物具有AOE伤害,或者不能主动承受伤害的生物和boss,温蒂既不能承受伤害,也不能让阿比盖尔上场,所以温蒂只能用0.75的攻击倍率去战斗。有人说阿比盖尔有药剂可以恢复,但是我想说这些药剂在面对新boss时作用并不明显,而且温蒂需要单独去寻找药剂的材料,这个寻找过程并不参与日常生活,需要花费额外的时间(薇洛的伯尼和缝纫包需要的材料,伍迪的变身雕像需要的材料,都可以在日常生活中获得),因此我认为这不是一个强势点。所以温蒂在当前版本是弱势的,如果没有技能树,直接加强温蒂都是合理的。 So is Wendy weak now? I think it is weak. Wendy's existing design, with an attack ratio of 0.75, makes it more difficult for her to deal with shadow monsters than other characters, which requires other aspects to supplement her strength, so Abigail can attack with AOE and provide Wendy with damage bonus. This design is reasonable, so AOE damage and damage bonus cannot be considered as Wendy's strong reason. Moreover, we know that the damage of boss to players is halved, but Abigail doesn't have this effect, so Abigail is weak in the face of boss. We can fight with Abigail for single attack boss, so that Wendy can bear the damage, but some boss attacks are AOE, and we can only avoid Abigail from playing. Wendy only has an attack rate of 0.75, which is difficult in the face of these boss. Moreover, even if it is a single attack on boss, Wendy should try not to leave her position, so as to avoid the attack of boss hitting Abigail. In the previous version of the game, Wendy's difficulty is not so obvious, but now, there are a large number of new creatures with AOE damage, or creatures and boss who can't take the initiative to bear the damage. Wendy can neither bear the damage nor let Abigail play, so Wendy can only fight with an attack ratio of 0.75. Some people say that Abigail has medicines that can be recovered, but I want to say that these medicines are not effective in the face of the new boss, and Wendy needs to find the materials of the medicines alone. This search process does not participate in daily life and takes extra time (the materials needed by Bernie of Willow and the sewing bag, and the materials needed by Woody's transformation statue can all be obtained in daily life), so I don't think this is a strong point. So Wendy is weak in the current version. If there is no skill tree, it is reasonable to strengthen Wendy directly. 现在来说一下新的技能树的问题,我认为一个技能树的好坏,除了强度和平衡性之外,最重要的是优秀的设计,我们需要有新的东西出现,一些好的技能树设计,薇洛,沃姆伍德的技能树,在推出之前,我甚至无法根据原本角色想象到这些内容,因此我是感到惊喜的,现在的沃托克斯和沃尔特的技能树也有这个特点,我对他们的技能树整体是满意的。但是温蒂的技能树是无聊的,里面大部分内容都只是数值变动,并没有多少新的东西,温蒂是一个高人气角色,玩家对她技能树的期待也很高,但是现在温蒂的技能树是敷衍的,所以很多人辱骂设计师,这虽然不对,但是他们只是希望Klei能看到他们的不满,他们担心如果Klei看不到他们的呼声,无视了现在技能树的问题,那么正式版本推出以后,对那些喜欢温蒂的玩家将是致命打击。 我认为温蒂的技能树存在的问题: 1,骨灰罐:减少花瓣的腐烂时间,增加阿比盖尔的血量,这只是数值变动,没有新内容,而且花瓣很容易获得,增加300的血量也没有改善面对新boss和生物的困难,对于小生物并不需要这额外的300血量; 2,阿比盖尔的药剂:增加药剂的持续时间,这也是数值变动,没有新内容,而且打小生物一天的持续时间已经够用了,更多的情况是阿比盖尔血量低了,我用恢复药剂覆盖了前一种药剂的效果,因此延长这个时间并没有作用,而且还有其他技能可以让我们获得更多材料来制作药剂,这两个技能点是互相矛盾的; 3,关于收集药剂材料:可以获得更多材料,这也是数值变动,没有新内容,但是它降低了温蒂玩家需要额外花费的时间,所以是有用的,但是强势并不明显,只是改善了缺点; 4,阵营技能:前面2个技能点只是增加基础数值,月亮终极技能,我认为只是挪用了月灵的效果,设计比较平庸,暗影终极技能,初版设计极其平庸且没用,现在也只是增加数值。所以我认为阵营技能也只是数值变动,没有新的内容。 5,阿比盖尔的技能轮盘:只是控制阿比盖尔飞来飞去,并没有很大的作用。逃脱技能对付强大boss不明显,对付小生物又不需要。恐吓技能有用,但是阿比盖尔的AOE攻击又让她很多时候并不需要这个能力。这些技能属于新内容,但是没用。薇格弗德的训牛技能对于不训牛的玩家也是没用的,但是至少技能本身还是有用的; 6,明显属于新内容的能力:花衣和移动墓碑的技能点,墓碑技能褒贬不一,喜欢的人大多认为它具有装饰作用,但是它刷新鬼魂和恶魔花的机制导致了它并不适合放在家里装饰,还会导致有些坏玩家用来干扰正常玩家,薇洛的廉价的点燃物品能力在公共服务器已经让很多人讨厌她了。花衣的设计也是极度不平衡的,转移伤害的机制在某些方面是极其超标的,现在测试下来,温蒂的过热,过冷和饥饿掉血都可以转移给阿比盖尔,这对一个生存游戏来说是很不合理的,这也让温蒂可以基本没有消耗的打赢很多单体攻击的BOSS,只需要给阿比盖尔提供恢复药,但是在面对AOE攻击的boss时,阿比盖尔还是不能上场。很多只看战斗强度的玩家,就因为这个原因觉得温蒂设计得还行,真正喜欢温蒂的玩家是绝对不会同意的,我们要的是可玩性,而不是仅仅只有某一方面超标的强度,所以我支持取消花衣的这个效果,改为其他效果;或许有人认为,也有其他角色的技能只有数值改动,但是我想说,基本很少有这种情况,即使沃尔夫冈,也有状态变化的新效果,雇佣生物等等,而且他只是一个数值角色,大部分人都这么认为的,所以他的大部分技能是数值改动也是合理的,而温蒂不是一个数值角色。另外一个例子,薇格弗德,当初有很多人对她的技能树不满意,即使如此,她的技能树也有大量新东西,新的矛,头盔和盾牌,里面有大量的新机制和玩法,还有训牛。所以温蒂的技能树是很敷衍的。 总结,大量的数值改动充满了温蒂技能树页面,基本没有新内容,明确是新内容的墓碑也是褒贬不一,花衣的设计也是极为不合理,整个技能树设计框架都是不合格的,所以我建议温蒂的技能树重做,如果设计师没有足够的时间,那么我建议先取消这次温蒂的更新计划(可以在当前版本先给温蒂一个阵营方面的数值加强,或者不做任何改动,由设计师自己决定),对于玩家来说,推迟更新并不会比玩到一个不喜欢的内容更反感,中国人相信,慢工出细活。温蒂是一个高人气角色,所以给她特殊关照也是可以理解的,很多游戏公司都是这么做的,没什么大不了的。也不用过于担心Klei的妥协会让玩家得寸进尺,很多人辱骂,是因为语言不通,交流不方便,他们想通过辱骂来快速吸引Klei的重视,中国人是知道感恩的,只要认真、合理地对待玩家的呼声,他们就会相信并感激你们。 Now let's talk about the new skill tree. I think the quality of a skill tree, in addition to strength and balance, is the most important thing. We need something new, some good skill tree designs, Willow and Wormwood's skill trees. Before the launch, I couldn't even imagine these contents according to the original characters, so I was pleasantly surprised. Now the skill trees of Watox and Walter also have this feature. I am interested in them. However, Wendy's skill tree is boring, and most of its contents are just numerical changes, and there are not many new things. Wendy is a popular character, and players have high expectations for her skill tree. But now Wendy's skill tree is perfunctory, so many people insult designers. Although this is wrong, they just hope that Klei can see their dissatisfaction. They are worried that if Klei can't see their voices and ignore the problems of the current skill tree, Then the official version will be a fatal blow to those players who like Wendy. I think the problem with Wendy's skill tree is: 1, urn: reduce the decay time of petals and increase Abigail's blood volume. This is only a numerical change, and there is no new content. Moreover, petals are easy to obtain, and increasing the blood volume by 300 does not improve the difficulty of facing new boss and creatures. For small creatures, this extra 300 blood volume is not needed; 2, Abigail's potion: increasing the duration of the potion, which is also a numerical change, has no new content, and the duration of beating small creatures for one day is enough. More often, Abigail's blood volume is low. I used the recovery potion to cover the effect of the previous potion, so extending this time has no effect, and there are other skills that can let us get more materials to make the potion. These two skills are contradictory; 3. About collecting pharmaceutical materials: more materials can be obtained, which is also a numerical change, and there is no new content, but it reduces the extra time that Wendy players need to spend, so it is useful, but the strength is not obvious, but it only improves the shortcomings; 4, camp skills: the first two skill points only increase the basic value, the ultimate skill of the moon, I think it just misappropriates the effect of the moon spirit, the design is mediocre, the ultimate skill of the shadow, the first version of the design is extremely mediocre and useless, and now it is only increasing the value. So I think the camp skills are only numerical changes, and there is no new content. 5, Abigail's skill roulette: just controlling Abigail to fly around, it doesn't have much effect. Escape skills are not obvious to deal with powerful boss, and they are not needed to deal with small creatures. Intimidation skills are useful, but Abigail's AOE attacks make her often don't need this ability. These skills are new, but useless. Wigford's skill of cattle training is also useless to players who don't train cattle, but at least the skill itself is useful; 6, obviously belongs to the ability of new content: the skill points of flower clothes and moving tombstones, tombstone skills are mixed, and most people who like it think it has decorative function, but its mechanism of refreshing ghosts and demons flowers makes it not suitable for decoration at home, and it will also lead to some bad players using it to interfere with normal players. Willow's cheap ability to ignite items has made many people hate her in public servers. The design of floral clothing is also extremely unbalanced, and the mechanism of transferring injury is extremely excessive in some aspects. Now, after testing, Wendy's overheating, supercooling and bleeding from hunger can be transferred to Abigail, which is very unreasonable for a survival game, and it also allows Wendy to win many single attack boss without consumption, and only needs to provide recovery medicine to Abigail, but Abigail still can't play in the face of AOE attack BOSS. Many players who only look at the fighting intensity think that Wendy's design is ok for this reason. Players who really like Wendy will never agree. What we want is playability, not just the intensity that exceeds the standard in one aspect, so I support canceling this effect of floral clothes and changing it to other effects. Some people may think that there are other characters whose skills are only numerical changes, but I want to say that this is rarely the case. Even Wolfgang has a new effect of state change, hiring creatures and so on. Moreover, he is only a numerical character, and most people think so, so it is reasonable for most of his skills to be numerical changes, while Wendy is not a numerical character. Another example, Wei Gefu, many people were dissatisfied with her skill tree at the beginning. Even so, her skill tree also contains a lot of new things, new spears, helmets and shields, which contain a lot of new mechanisms and games, as well as cattle training. So Wendy's skill tree is very perfunctory. To sum up, a large number of numerical changes are full of Wendy's skill tree page, and there is basically no new content. It is clear that the tombstone of the new content is also mixed, and the design of floral clothes is extremely unreasonable. The whole skill tree design framework is unqualified, so I suggest Wendy's skill tree be redone. If the designer does not have enough time, then I suggest canceling Wendy's update plan first (you can give Wendy a camp numerical enhancement in the current version, Or do not make any changes, it is up to the designer to decide), for players, delaying the update will not be more offensive than playing a content they don't like. China people believe that slow work makes fine work. Wendy is a popular character, so it is understandable to give her special care. Many game companies do this. It's no big deal. Don't worry too much that Klei's compromise will make players push their luck. Many people abuse because of the language barrier and inconvenient communication. They want to quickly attract Klei's attention through abuse. China people know that they are grateful. As long as they treat players' voices seriously and reasonably, they will believe and be grateful to you. Link to comment https://forums.kleientertainment.com/forums/topic/161235-%E6%B8%A9%E8%92%82%E6%8A%80%E8%83%BD%E6%A0%91%E9%9C%80%E8%A6%81%E4%BF%AE%E6%94%B9%E6%88%96%E8%80%85%E9%87%8D%E5%81%9A%EF%BC%8Cwendys-skill-tree-needs-to-be-modified-or-redone/ Share on other sites More sharing options...
webberer Posted November 26, 2024 Share Posted November 26, 2024 Can’t agree more, objective and fair Link to comment https://forums.kleientertainment.com/forums/topic/161235-%E6%B8%A9%E8%92%82%E6%8A%80%E8%83%BD%E6%A0%91%E9%9C%80%E8%A6%81%E4%BF%AE%E6%94%B9%E6%88%96%E8%80%85%E9%87%8D%E5%81%9A%EF%BC%8Cwendys-skill-tree-needs-to-be-modified-or-redone/#findComment-1761882 Share on other sites More sharing options...
Peasant Posted November 26, 2024 Share Posted November 26, 2024 虽然但是,发到Beta Branch更好 Link to comment https://forums.kleientertainment.com/forums/topic/161235-%E6%B8%A9%E8%92%82%E6%8A%80%E8%83%BD%E6%A0%91%E9%9C%80%E8%A6%81%E4%BF%AE%E6%94%B9%E6%88%96%E8%80%85%E9%87%8D%E5%81%9A%EF%BC%8Cwendys-skill-tree-needs-to-be-modified-or-redone/#findComment-1761890 Share on other sites More sharing options...
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