webberer Posted November 25, 2024 Share Posted November 25, 2024 Moon Skill - Concentric Potion: After use, Abigail will possess Wendy and follow her (not occupying the head equipment slot or body equipment slot), providing Wendy with 100% plane defense. Abigail will take the plane damage for Wendy, and normal damage will still be borne by Wendy. At the same time, while possessing Wendy, she will continue to attack hostile creatures in a range, and each damage is the damage of Abigail in the corresponding time period, and it is plane damage. Shadow Skill - Resonance Potion: After use, every time Abigail kills a creature, Wendy's next attack will be converted into 100% plane damage, and every time Wendy kills a creature, Abigail's next attack will be converted into 100% plane damage. Hide and Seek 1: Wendy instructs Abigail to stay near a nearby flower, and then tries to haunt the flower Hide and Seek 2: Wendy immediately exchanges current positions with Abigail Resurrection Experiment 1: 4 evil petals + 1 butterfly wing = a butterfly 4 butterfly wings + 1 mourning glory = 1 moon moth Resurrection Experiment 2: The beefalo bound to the bell in Wendy's inventory does not automatically disappear after death. Wendy can bury the bell, hair, horns, and meat in the grave, and beefalo will be resurrected three days later. Close to Death 1: Wendy can sleep in a decorated grave Close to Death 2: Wendy will not drop Abigail's flower after death, and Abigail will not disappear. Abigail will carry the remaining items dropped by Wendy until Wendy is resurrected. Link to comment https://forums.kleientertainment.com/forums/topic/161207-my-idea-about-wendy%E2%80%99s-skill-tree/ Share on other sites More sharing options...
erick was right Posted November 25, 2024 Share Posted November 25, 2024 I really enjoy Hide and Seek 1, Hide and Seek 2, and Close to Death 1. (Close to Death 2 is honestly skippable if you're an experienced player, but I suppose it could be a good option for new or casual players.) Now imagine you could create a pseudo-wormhole between two graves >.< (probably restricted to Wendy to avoid it being too overpowered). Alternatively, what if you could use a grave as an entrance to the caves, allowing you to choose a specific location underneath to emerge? Or even better, during the daytime, Abigail could gain +1 damage for every mob she kills, stacking up until she reaches her nighttime damage potential. To be honest, I’d also remove the ability to build graves. There’s already a good number of them on the surface and in the caves, which can be replaced without losing any points in the skill tree. Link to comment https://forums.kleientertainment.com/forums/topic/161207-my-idea-about-wendy%E2%80%99s-skill-tree/#findComment-1761444 Share on other sites More sharing options...
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