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Optional glass cannon modes for Maxwell and Wanda?


grm9

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Could their skill trees include a perk, possibly an affinity perk, that'd increase their risk and reward? At the moment the risk is rather low, with many players not considering them as glass cannons or any thing like that, so it would be good to bring them to their likely intended design at the very least through an optional perk, if players would be unhappy with their current, low risk versions getting taken away.

This could be done in many ways, as some examples:

Spoiler

- Wanda's damage taken could scale with age. x1 when young, x2 or x1.5 when mid and x3 or x2 when old.

- Wanda's healing clocks could have durability along with cooldown, allowing you to only use them on 100%, not breaking at 0%, very slowly regenning it on their own (just enough for compensating passive hp drain) and having durability get restored by healing that you try to consume from things like bat bat, food and salves. This will make healing, and therefore mistakes, not free in most scenarios, unlike current wanda, that passively generates healing.

- Maxwell's shadow level could depend on beefalo's equipment when riding it instead of his, only getting 3 shadow level with shadow saddle and 0 otherwise, instead of maxwell's 6 with full t2, 9 with full t3 and 10 with thurible and 2 t3 things.

- Maxwell's clones could stop attacking entirely if you stay inactive for too long, not letting you get away with not hitting the boss yourself and having the clones kill it.

As for compensations, if players'd wish for them:

Spoiler

- Wanda could become able to prototype alarming clock and dark sword on full pseudo science station, instead of only on shadow manipulator.

- Wanda's damage multiplier could get increased to x1.5 and x2.5 instead of x1.25 and x1.75, with alarming clock's initial damage getting reduced to 59.5 for compensating that for it, but making dark sword and thule club more useful.

- Thule club could start counting as a shadow weapon for her and get her damage multiplier, along with spawning ancient guardian tentacles instead of normal tentacles (just for the 60 damage per hit instead of 34, they won't stay there infinitely), possibly with a higher chance the higher your age is.

- Maxwell could get some way to slow down nightmares spawning, for making fully insane fights with out bone helm consistently viable instead of a gamble.

- Wanda could become able to repair dark sword and thule club with nightmare fuel.

- Maxwell could get worker clones rowing when on a boat, into same direction that you are rowing into/ship's moving into because of a sail.

Thoughts about the general concept and, if you read them, the specific ideas?

3 minutes ago, Jakepeng99 said:

They are already cannons though, but they arent glass

That's kind of the point, if klei won't give them glass because of many players likely not liking that, they could get it as an optional perk, maybe with some buff attached to it since they seem to never add perks that only worsen a character intentionally

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