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Add a better Reward for making and decorating gravestones as Wendy Please


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Just now, Fitzee said:

In addition to what's already there, right? Because they said they had plans to increase their production of evil flowers.

Just producing evil flowers would still be not useful.

They are giving Abigail the haunt command.

1 minute ago, Fitzee said:

Still wouldn't hurt to to keep that aspect, as your idea can coexist alongside it; I don't believe we have to resort to replacing anything just yet.

I never said to replace it?

Just now, Jakepeng99 said:

I never said to replace it?

He specifically asked "in addition to what they're adding right"

As in asking for clarification, which you didnt respond, the confusion is reasonable

2 hours ago, Fitzee said:

Still wouldn't hurt to to keep that aspect, as your idea can coexist alongside it; I don't believe we have to resort to replacing anything just yet.

Consider this: This is Wendy’s final update.. they may continue to tweak her after this a little bit (they basically redid Wormwoods Entire Skill Tree to make the Majority of WW players happy, even the ones who enjoyed him as a “character” but not so much as a harder to play one)

Klei did a Massive fan service to Wormwood making his skill tree a jumbled confusing mess of choose what you want.

With Wendy we DONT have that, we have the obvious options of “do what you already did but do it slightly better”

We should be asking (please do so politely..) for massive changes to this, any skills that feel like useless filler need to be replaced with actual fun new creative stuff.

I have a few ideas and suggestions for that but.. I’d prefer to get these things we actually Axe roughly Half the filler stuff on her current skill tree and hit her with a hard nerf to her core, to in exchange add fun new content that won’t feel overpowered.

Buffs to graves beyond petal production are pretty important, but I think they should be tied to the tier 3 version rather than the tier one version.

Wendy's skill tree has a weird issue where basically none of the tier three versions of skills feel that impactful.

  • Making additional graves is far too niche, especially with the hard cap on decorated graves at a time. Its also incredibly condition.
  • Overheal for abigail is nice, but the original number, 100 was inconsequential
  • Abigail inflicting terror is a very niche application
  • Double potion duration is overkill and not in a particularly good way.They're adding a potion storage tool, but even that doesn't make sense as a tier 3 skill, as it was a standalone skill on wigfrids.

Making these tier 3 skills more impactful (along with making dark petals a 3 tier skill, why is it not) would go a long way to improving the tree.

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