Catapult 2.0 Posted November 25, 2024 Share Posted November 25, 2024 Big Wobby Form: Beefalo has a faster movement speed than Wobby, and will help Walter take damage when attacked, and will not leave Walter behind.At present, the three skill points of Big Wobby are only playing down his shortcomings as inferior to Beefalo, and even if he gets them all, he is not as good as a real Beefalo.Instead of going to great lengths to turn Big Wobby into a Beefalo, we're going to make Wobby do things that Befalo can't. Convenience: Riding on Wobby allows for more interactive actions, including opening Wobby's storage slot, feeding Wobby and other mobs, opening chests, using pots for cooking, using torches to light items, building buildings, etc. That way, Walter would have barely had to get off Wobby. Tandem Ride: Walter riding on Wobby can carry another player, but this will deplete the Wobby's satiety faster. It's going to be cool and romantic. Shallow Sea Swimming: It is possible to move in shallow waters, but Walter will quickly increase humidity. Fast Harvesting: Riding on Wobby all pick-up actions are the same as picking up gold nuggets, and the collection action is faster. Dodge Dash: Riding on Wobby allows you to dash forward for a distance to dodge damage, which requires a cooldown period. Mobile Shooting: Riding on Wobby allows you to attack or charge with a slingshot while moving. Increase Rate of Fire: Ride on a wobby and use a slingshot to rate faster. Small Wobby Form: Find an item: After smelling an item for Wobby, she will guide Walter to the nearest item in the world (yes, that's what Wheeler's Navigadget does in hamlet) Pet traits: Don't forget that Wobby is also a pet, and she will also have four traits. Wobby provides Walter with different bonuses depending on the trait. For example, the "aggressive" wobby increases the rate of fire of the Walter slingshot, and the "dexterous" wobby improves Walter's work efficiency. Treasure Digging: Giving wobby monster jerky can immediately let wobby dig up treasures, and the probability of digging up various items in different terrains is different. Link to comment https://forums.kleientertainment.com/forums/topic/161153-suggested-improvements-to-wobby-training/ Share on other sites More sharing options...
aidankocherhans Posted November 25, 2024 Share Posted November 25, 2024 17 minutes ago, Natsuki Bamboo said: Dodge Dash: Riding on Wobby allows you to dash forward for a distance to dodge damage, which requires a cooldown period. This sounds like a great idea Link to comment https://forums.kleientertainment.com/forums/topic/161153-suggested-improvements-to-wobby-training/#findComment-1760930 Share on other sites More sharing options...
leo920101 Posted November 25, 2024 Share Posted November 25, 2024 I like that shallow sea swimming idea, but not sure about Mobile Shooting In that case, Walter will do pretty much the same thing during every combat ( holding one of the "wasd" key while keep shooting any how ), feels not fun Link to comment https://forums.kleientertainment.com/forums/topic/161153-suggested-improvements-to-wobby-training/#findComment-1760935 Share on other sites More sharing options...
ccczz Posted November 25, 2024 Share Posted November 25, 2024 I like those ideas Link to comment https://forums.kleientertainment.com/forums/topic/161153-suggested-improvements-to-wobby-training/#findComment-1760943 Share on other sites More sharing options...
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