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My thoughts on the current improvement methods for Wendy's skill tree, as well as my personal past ideas for the skill tree


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Personally, assuming the armor of the shroud is compatible, what is needed now is only
 1. Spiritual medicine can exist in two forms simultaneously; Extending the time is meaningless and may not even be effective for the blood medicine
2. Improve the attack speed/change the damage composition of Yueabi; Yue Abi's auxiliary ability is almost zero, and its output ability can only be described as tragic under the sluggish attack speed. At the same time, 400 points of pure physical damage directly reduces the enemy's "Planar Entity Protection" to over 100, which is really bad. DPS is even inferior to ordinary Abi. There is a sense of early Viola's shadow fire being completely destroyed by the moon fire.

3. Enable Abi to attack Shadow Monsters, at least those that are naturally generated rather than low San generated. In Shadow Rift, even if Fused Shading Abi doesn't fight, it's really outrageous to still get hit by them. Now there's the abstract 850 Lurking Nightmare, with a 75% attack rate that's really like sitting at Vis's table.
To be honest, that's all there is to it. If there is something, it's just icing on the cake, but if there is nothing, it's as if it's nothing.

Then came the direction I imagined myself, as it was just an idea, I tried to fill as few perfunctory skill trees of type 1 → 2 → 3 as possible, which had almost no playability. Most of them are the ones I find more interesting.
In my personal opinion, the core modification of Wendy's skill tree should have at least one new mode that allows Abby to completely break away from the current idiot following mode. Otherwise, no matter how much modification is made, he will be crushed by AOE's mid to high level enemies or small monster groups with sufficient numbers (unless you want to use numerical strength to stack and break through ten levels).


Firstly, the Abi core talent, which is placed in two factions' branches (can be activated through the Abigail flower and is in a third state besides calm/rage. When not activated, it defaults to calm)
Requires 6 Abi points to unlock
1. Moon Spirit Armor: When a creature develops hatred towards Wendy, Abigail will attach herself to Wendy. At this time, Wendy will bring all of Abby's effects (such as glowing, automatic damage halo, easy damage, 0.5s shield, potion), and Abby's health will be deducted first when injured (highest damage priority, cannot be reduced by armor). Abigail in this state can attack Shadow Monster creatures.
Strong additives like essential oils will be weakened (+25%)
2. Shadow Domain: When a creature harbors hatred towards Wendy, Abigail will transform into a range domain (the size of a shadow umbrella), exerting an effect on all hostile creatures within the range (an automatic damage halo that reduces damage to half), providing an effect (0.5s shield) for friendly units, and providing maximum light within the range that can still drop San without triggering Charlie. Abi's automatic healing health drops by 1 point per second and 3 points per second, with an additional deduction of 5 points of health for characters within the range when they receive damage.
The potion can still work normally, and some potions can provide special effects that can work on Shadow Monsters and Moon Spirits.
(Essential oils can reduce the movement speed and attack interval of all enemies to a certain extent)
The two factions' talents will unlock effects after giving the urn bright eggplant armor/shadow umbrella, and provide physical resistance on the Abigail plane.

Wendy's main body faction talent: (requires 6 points of Wendy's route to activate)
Moonlight Navigator:
The Moon faction's creatures' hatred towards Wendy has decreased
Wendy can actively guide non leader moon spirits (such as Liangqie) to enter the urn for storage (up to 4 compartments)
Wendy can use the flower of Abigail to make the Moon Spirit actively possess (such as plants or corpses). At this time, the Moon Spirit is temporarily a friendly unit, lasting for one day, and will dissipate after the end (with falling objects).

Shadow ferryman:
The creatures in the Shadow faction's hatred towards Wendy has decreased
Wendy can summon Void or Shadow creatures (such as Mo Huang/non level 3 Shadow chess pieces) into the urn for storage (up to a maximum of 4 slots)
Wendy can use the Flower of Abigail to make Void or Shadow creatures fight for Wendy, and some Shadow creatures will have additional attack modes (such as imprisonment position, fear halo, drag position, etc.)

Then there are other additions
Abi Line: 9
Soul Pressure: 1/2/3
Abi's vulnerability effect has been increased to 15%/Wendy's additional boost effect has been increased to 50%/providing 5 (Wendy's 10) surface damage when using surface weapons.

Resilient Mass: 1/2/3
Abby has the same boss damage multiplier/health boost as the player, increasing 1/area defense by 10 points

Dark Sky Lamp: 1/2/3
Abi's light range expands/attack frequency slightly increases/can slowly recover from San (with Wendy's 75% ability to counteract dusk nights)

Spiritual Medicine Route: 9
Mourning Journey: 1/2/3
Small scares appear more frequently and have shorter missions
The small scare brings more mourning and glory
Little Scar will have more tasks and can perform up to 5 at the same time (such as fighting phantom monsters/reaching certain iconic buildings/watching specific natural creatures)

Pharmacy knowledge: 1/2/3
Can make medicine boxes
Can produce more potions (provide a small amount of warmth/provide a small amount of insulation/reduce the enemy's attack power by a little/increase the overall effect)
The duration of the potion is longer and some have better effects


Collaborative Peace: 1/2/3
There can be 2/3 different effects of the medicine at the same time
Potions can have a continuous effect (such as healing from injuries during shield protection, and slowing down enemy attack speed due to armor resistance)


Wendy's Route: 6
Abigail provides assistance in various tasks such as rowing, fishing, and collecting (efficiency increases by 25%, lifting items in the water)

The urn can be upgraded to permanent preservation with beeswax

Abi will immediately enter the flower when fatally injured, and Wendy will bear the damage that time

Wendy has a higher reduction rate of San resistance (75% → 50%)

When Wendy falls into the water/dies, level 3 Abi will become level 1 and cannot be used for one day. Wendy will not be punished and the dropped items will be resurrected next to the urn

The corresponding ointment essence can be made from various plants (flowers, devil flowers, ferns, succulents, moon tree flowers, etc.) to provide the character with the effect of blood return/shadow creature threat reduction/moon spirit threat reduction, etc.


 

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