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Soul damage could increase as it travels


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So far ive noticed that the soul damage is pretty good for hordes, but negligible for tankier enemies like beefalo or bosses.

While its possible to just kill 20 butterflies for a large burst, a different option may be having souls ramp up in damage the longer they travel.

This could be pretty fun to exploit with bosses as you could constantly soul hop in one direction and the other, dealing a lot of damage the longer you go on, also useful with double echo skills.

Granted, this may also make hordes too easy to deal with, for that i have no idea.

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