marshyds Posted November 23, 2024 Share Posted November 23, 2024 So far ive noticed that the soul damage is pretty good for hordes, but negligible for tankier enemies like beefalo or bosses. While its possible to just kill 20 butterflies for a large burst, a different option may be having souls ramp up in damage the longer they travel. This could be pretty fun to exploit with bosses as you could constantly soul hop in one direction and the other, dealing a lot of damage the longer you go on, also useful with double echo skills. Granted, this may also make hordes too easy to deal with, for that i have no idea. Link to comment https://forums.kleientertainment.com/forums/topic/161024-soul-damage-could-increase-as-it-travels/ Share on other sites More sharing options...
Dingle Posted November 23, 2024 Share Posted November 23, 2024 The last hotfix specifically nerfed this for bosses by the way. So the devs know about this, and wanted it to weaker. Link to comment https://forums.kleientertainment.com/forums/topic/161024-soul-damage-could-increase-as-it-travels/#findComment-1759686 Share on other sites More sharing options...
marshyds Posted November 23, 2024 Author Share Posted November 23, 2024 2 minutes ago, Dingle said: The last hotfix specifically nerfed this for bosses by the way. So the devs know about this, and wanted it to weaker. Oh, i guess its purely a horde tool then. Link to comment https://forums.kleientertainment.com/forums/topic/161024-soul-damage-could-increase-as-it-travels/#findComment-1759687 Share on other sites More sharing options...
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