yuntunhemudu Posted November 23, 2024 Share Posted November 23, 2024 Poor skill tree updates and poor linkage between skills. The linkage between the potions and floral armor, as well as the linkage between the potions and the Moon/Shadow factions, have been ignored. It is expected that after the skill tree update, Wendy will still lack sufficient ability to participate in future cave exploration, sea exploration, or team battles. Additionally, the other characters need Beefalo Wool/Gold, Monster Meat/Grass, Potatoes and Papyrus that are often collected by the team and return much-needed armor/food/ damage output for the team, so they are always at the center of the team. In contrast, Wendy's materials need to be gathered by her alone, and the gain back to the team is not much needed, which will further marginalize Wendy (Walter also has this problem). Also, despite the updated skill tree, when playing Wendy alone, it still can't deal with the powerful damage and control and knockdown effects of the Beyond Creatures. Here are some suggestions for modifying the skill tree: Dark Petals: Add branches III.1 and III.2 after Dark Petals I and II. Dark Petals III.1: When Wendy equips her flower armor, Wendy and her teammates can gain additional benefits from the potion. For example, when using Vigor Mortis on Abigail, Wendy' immune slowing effect from floral armor, her nearby teammates receive an additional 5% movement speed bonus. And when using Spectral Cure All on Abigail, Wendy recovers 30 health points at once, and her nearby teammates can recover 15 health points at once. Dark Petals III.2: Wendy can decorate her floral armor with gems/gears/shadow fuel, and gears/shadow fuel/six colored gems can be filled into the floral armor (up to 40 per item), giving a Mourning Glory to the armor or when the armor rots, it can make all items spit out. When the Flower Armor has six colored gems, Abigail will be immune to AOE damage from Boss level creatures and only receive single damage from Boss or damage from Flower Armor. Branch III.1 and Branch III.2 cannot be lighted up simultaneously. Pipspook Quest: After lighting up Pipspook Quest I, two branches appear. Branch one is the current Pipspook Quest II -> Pipspook Quest III. Additional branch two: Pipspook Quest II.2: Teammates can also receive and complete Pipspook missions. Pipspook Quest III.2: Each Wendy can only make one additional Abigail flower in the current world (unless one of them is destroyed). At dusk, teammates can use the extra Abigail flower to summon Abigail to their side (Wendy can use her own Abigail flower to lock Abigail out of summoning) and assist in the battle. At the end of dusk, Abigail automatically returns to the Abigail flower in Wendy's hands. Allegiance skills: Ordinary potions cannot be used simultaneously, but the effects of shadow potions and moon potions will not be covered by ordinary potions. After lighting up the skill tree, ordinary potions can be upgraded to shadow potions/moon potions, retaining the effects of ordinary potions while gaining new abilities. Lunar Allegiance II: Abigail gains 5 Planar Defense and learns Lunar Potion 1. Lunar Potion 1 is upgraded from Distilled Vengeance and has the effect of the original potion. At the same time, Abigail's illumination range increases based on the numbers of surrounding ghosts (the maximum value can illuminate the entire screen) and continues until the effect ends. Lunar Allegiance III: Learn Lunar Potion 2. On the night of a full moon, Wendy can upgrade Vigor Mortis to Lunar Potion 2. When drinking the potion, Abigail gains the effect of the original potion, Wendy gains an additional 10% movement speed, and Abigail switches to single player attack mode (beta version of Lunar Allegiance III), which will last until the potion effect ended. The effects of two lunar potions cannot coexist. Shadow Allegiance II: Abigail gains 5 Planar Damage and learns Shadow Potion 1. Shadow Potion 1 is upgraded from the Unyielding Draugh. While retaining the effect of the original potion, Wendy will increase her and Abigail's Planar Damage by n/2 for every n small creatures she kills during this period. The maximum n is 10, and it will continue until the end of the potion's effect. Shadow Allegiance III: Learn Shadow Potion 2. Shadow Potion 2 is upgraded from Nightshade Nostrum. While retaining the effects of the original potion, Abigail and Wendy simultaneously gain a 5 Planar Defense. During this period, Wendy kills small creatures more than 3 times, allowing Abigail to gain the ability to attack Shadow Monsters (Crawling Horror…) until the potion effect ends. The effects of two shadow potions cannot coexist. Link to comment https://forums.kleientertainment.com/forums/topic/160999-suggestions-and-details-on-the-improvement-direction-of-wendys-skill-tree/ Share on other sites More sharing options...
cyjs Posted November 26, 2024 Share Posted November 26, 2024 Every article is good, but no one reads it, haha Link to comment https://forums.kleientertainment.com/forums/topic/160999-suggestions-and-details-on-the-improvement-direction-of-wendys-skill-tree/#findComment-1761823 Share on other sites More sharing options...
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