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improvemend ideas for wortox skills and FIX FOR NAPSACK


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from what i read and have seen, there some things that i think need to be made better, but first of all, new idle animation idea depending if NICE or NAUGHTY side, for nice it would be something like wortox makin a small soul butterfly that he holds on his fingertips before it vanish, for naughty it would be wortox lookin at a soul and grinning evilish

now for the skills, the nice side seems relative ok for the most part, its just that the revvive thing seems a bit not needed, like, i dont know seems wasted to me given telltale hearts or red amulets still exist and the telltale is not that hard to even make in the first place, and theres no reason why its a spoilable item

but the naughty side? oh boy....remove the napsack or rework it or anything, its....not good, like at all, theres no practical need, it sounds like a backpack at first that makes you do more damage the more it holds but...its actualy not that its...just not doin much of any damage if its supposed to work as a weapon and pickin up items? i can just, hold spacebar

soul jar sould not be something to carry souls on you, it will bloat your inventory, instead make the soul jar a placeable structure that can store 20 souls, no leaking or anything, you can store some and take what you need and leafe some for when you need it later, i think as a placeable it would have been better, and instead of the 5 soul jar item bloat skill instead make it a a simple +5 soul cap skill with maybe an upgrate for another +5, would still make it more balanced then being able to carry 200 souls at once at the cost of bloating your inventory with the jars, alsol its recipe may be differend, marble is sure fine, but then instead of a bottle and red gem it sould be some nitre and 1 nightmare fuel

the decoy...eh, they seem to appear randomly on soul hop, what i think they sould do is allways even at the first rank of its skills do 10 CONTACT damage, with that i mean if the creature attacks the decoy they will take 10 damage instandly if they touch it and with decoy 2 you are able to create 2 decoys at the same time, and the damage now is 15 contact damage, and decoy 3 does the 20 contact damage + 15 extra explode damage to all sorounding creatures, aswell the explosion happens instandly

soul pierce 1 is "fine" its soul pierce 2 that might need slight change, first of all the damage hit box for the soul needs a slight increase, first soul pierce as is but rank 2 will first make the soul go backwards and then once it touches wortox it does a quick "spin attack" dealing douple damage

the neutral panflute skills are not worth it, solutuion would be for wortox be able to make a mandrakeless panflute and a skill that makes it last twice as long, the inspiration able to expire is...like makes the skill a waste of point to invest in

now for the goin full nice/naughty
full nice sould make pigs and bunnys not hostile towards wortox while full naughty can make get you more hunger from eating souls as it seems to implies wortox wants to eat them even more now

affinity, ahm...the moon side soul echo while echo is active and wearing any moon armor sould make you immune to damage while on echo cooldown instead of echo being instand removed, and the shadow reaper weapon, while soul echo, you do 30 more shadow damage while it is on the soul echo cooldown and will not instand get removed when you attack

so overall the biggest problem is the napsack, i think to fix it sould first of all NOT BE USED AS A WEAPON but more so a tool, like a special bug net that can make you able to catch more things then bees and butterflys, maybe a 2 stage, first where it can only take small creatures and objects like bees, spiders, PLANTED FLOWERS that dont become petals and are able to be placed anywhere if you so desire, tree stumbs, planted carrots and other farm plants, and stage 2 napsack can take more medium size things like pigs, baby beefalos, grass, twiggs and berry plants, gravestones, oversized crops and suspicous marble, and the napsack has its own inventory that can only be filled with those special items i mention and some more if you think it would fit of kind things, i think that would be way more funny and would be so much more fitting for "wortox was with krampus alot so he starts doin his own stealing things bag" then it being a weapon PLEASE klei, of all the things the napsack the most importand part of it

but what do others think? please do tell

now that i think about it more, the affinity might be something else, like, wortox being able to make an unique shadow reaper only he can use that does the special things, and for moon? i cant realy think anything interesting about it realy

just allow us to upgrade the sack with a krampus sack, it consumes it but makes it compete with late game weapons? i like a reason to use a core weapon of a character over late game stuff, just like alarming clock and slingshot

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