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Wortox's soul balance mechanic is really cool but one sided.


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Its finally some cool upsides to downsides added to skilltrees.

 

But its really one sided. The one for choosing good skills increases healing and sainity from dropping souls, and only makes you lose 5 more sainity by eating souls.

The naughty one decreases healing and sainity gain from dropping souls, but the only thing it does is reduce sainity when eating souls. Pretty much just a downside.

 

I would suggest making the naughty one also increase the hunger gained from eating souls too at least. I would also like more skills like this.

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