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[Walter] (SUGGESTION) Moving while shooting while riding woby


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Currently, the perks surrounding woby's giant form isn't really that good with most of them being easily replaced with a beefalo with a good saddle.

 

Why upgrade increased speed and resistance from fall-off if a beefalo can be faster and will never buck you off when damage ON TOP of actually tanking the hits in your stead?

 

Honestly there should be a perk that only Woby would be able to do that is better than a beefalo such as:

 

While riding Woby with the Movement badge, you will be able to use the slingshot while strafing/ slowly moving around, making you a harder target and actually helping out on the theme of attacking from a safe distance. Subsequent upgrades will allow you to shoot your slingshot while running instead of just walking.

 

As a bonus, this should also be possible with ALL ranged weapons as long as Woby with the badge is being ridden.

Moreover with the second movement badge, a Walter riding a woby should be able to do a Bloodborne-esque roll where it could get an i-frame to dodge attacks from enemies.

Of course its not perfect as it requires good timing to use them properly, and it will give a short cooldown if they there is no attack to dodge or if they failed the dodge and get hit.

Can Woby use saddles?  With the new patch

 

IMO the solution to Woby would be allowing saddles to work on Woby, and having unique scaling with them

 

This would prevent Woby from being grossly overpowered early game or falling off late game 

 

I think the key to making it work would be having unique scaling to saddles on Woby

 

4 minutes ago, Kwaik said:

Can Woby use saddles?  With the new patch

 

IMO the solution to Woby would be allowing saddles to work on Woby, and having unique scaling with them

 

This would prevent Woby from being grossly overpowered early game or falling off late game 

 

I think the key to making it work would be having unique scaling to saddles on Woby

 

Sadly no, but it won't really make sense for woby anyway.

Maybe they could implement the buffs of the saddle from woby into walter but that's about it.

Moreover, unlike a beefalo, you are incentivized not to take damage while riding Woby, so perks that lean more into that mindset would work much better.

Woby and Beefalo are the same follower units. The perks of a Beefalo far exceed the ones of Woby, specially for Walter.

Woby should not only have unique perks (like the one she has now) but worthy perks.

On 11/22/2024 at 3:55 PM, Valak said:

Currently, the perks surrounding woby's giant form isn't really that good with most of them being easily replaced with a beefalo with a good saddle.

 

Why upgrade increased speed and resistance from fall-off if a beefalo can be faster and will never buck you off when damage ON TOP of actually tanking the hits in your stead?

 

Honestly there should be a perk that only Woby would be able to do that is better than a beefalo such as:

 

While riding Woby with the Movement badge, you will be able to use the slingshot while strafing/ slowly moving around, making you a harder target and actually helping out on the theme of attacking from a safe distance. Subsequent upgrades will allow you to shoot your slingshot while running instead of just walking.

 

As a bonus, this should also be possible with ALL ranged weapons as long as Woby with the badge is being ridden.

This might be too strong.

1 hour ago, Jakepeng99 said:

This might be too strong.

To be honest, rather than being too strong it is better to call it as a high risk-high reward kind of ability.

You need to be constantly on the move and dodging enemy attacks while trying to throw off an attack of your own, and if you were caught lacking and got hit you are almost certainly going to die due to how Woby works. Moreover, using Woby only allows you to attack using a ranged weapon and you are unable to do a melee attack.

32 minutes ago, Valak said:

To be honest, rather than being too strong it is better to call it as a high risk-high reward kind of ability.

You need to be constantly on the move and dodging enemy attacks while trying to throw off an attack of your own, and if you were caught lacking and got hit you are almost certainly going to die due to how Woby works. Moreover, using Woby only allows you to attack using a ranged weapon and you are unable to do a melee attack.

It seems more like low risk high reward.

58 minutes ago, Valak said:

Guess not really much proof to support this.

Okay i'll elaborate for him:

If you're moving, even extremely slowly, most things in the constant will not be able to hit you at all.

(Because most things attack as soon as you get in range, and if you're moving slowly they will never hit you, because they will enter range, and try to hit you, and then miss because you moved out of range)

The only exceptions are SOME bosses.

Potentially some things can hit you on their second hit after a delay, but you can stop shooting and run after they miss their first attack, making you extremely safe from being hit by just about everything. Its extremely low risk

1 hour ago, Well-met said:

how about nerf beefalos instead

That would be unneccesary seeing the limitations of having to tame the beefalo plus it is mostly only effective up until midgame where it is just better to use your melee and capitalize on your ability to equip higher-damaging weapons and quick healing instead of taking risks and getting you and your beefalo killed because you can't heal your beefalo while riding (except if it ate a food that can heal over time) and them being pretty squishy.

 

The only other reason to use it is just for supports like maxwell to not die as easily while having someone or something else doing the damage, or if you just want a little extra damage as wendy and wes.

2 hours ago, Copyafriend said:

Okay i'll elaborate for him:

If you're moving, even extremely slowly, most things in the constant will not be able to hit you at all.

(Because most things attack as soon as you get in range, and if you're moving slowly they will never hit you, because they will enter range, and try to hit you, and then miss because you moved out of range)

The only exceptions are SOME bosses.

Potentially some things can hit you on their second hit after a delay, but you can stop shooting and run after they miss their first attack, making you extremely safe from being hit by just about everything. Its extremely low risk

Thanks for elaborating in his/her stead.

 

You do make a good point, if you can move almost normally while attacking it is almost impossible to get hit - barring a few enemies with dash or charged attacks and bosses. I can see that having the upgraded movement perk would be overpowered.

 

Though, this does make me think that only having walter be able to just strave slowly (like a revved up heavy with a minigun from tf2) is a good compromise. Yes, you can still dodge some enemies with a small attack range but any mob that doesn't suffer from that can still attack walter quite easily, and groups of enemies can still be a huge problem for him.

 

Moreover, unless you tried maybe unequipping or weapon switching you can't actually cancel your attack because moving won't cancel your attack animation.

 

15 skill points, just use up all the skills after you have the slingshot. You don't need to choose any of the dog's skills. This is the developer telling you that if you raise a cow, the dog is just an invincible mobile box.

On 11/24/2024 at 7:24 PM, Valak said:

can you elaborate on your opinion?

 

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