Sacco Posted November 22, 2024 Share Posted November 22, 2024 Hi, i think a big problem with Walter's skill tree are the new ammos, and i want to rework/tweak some to make them more interesting. 1) Dreadstone rounds: they're cool, maybe increase their damage to 72 (because it's nonsensical that gounpowder rounds deal more damage than them) or add a panick feature when you hit smaller enemies. 2) Sting rounds: I think they are ok, but i think their area of effect needs to be increased and their damage a bit too. 3) Gunpowder rounds: Damage is fine, with the change applied to sting rounds these rounds deal more damage but in a smaller area. 4) Honey rounds: COOL, but the honey trail needs to last longer, so it can slow down other enemies easier. 5) Electric rounds: Cool idea, somewhat useful 6) Glass rounds: Instead of dealing AOE damage i think they should apply bleeding damage to "alive" creatures. 7) Vortex rounds: With this update they became outdated, so i thought about some changes: DAMAGE ON IMPACT: FROM 17 TO 0 NEW ABILITY: on hit they create a vortex which sucks enemies into it (bosses are immune to this effect) and after 2 seconds it explodes, dealing more damage the closer the enemy is and dealing knockback. Link to comment https://forums.kleientertainment.com/forums/topic/160877-how-id-make-the-new-rounds-more-interesting/ Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Share Posted November 22, 2024 2 hours ago, Sacco said: 2) Sting rounds: I think they are ok, but i think their area of effect needs to be increased and their damage a bit too. I the aoe could use a slight increase but I feel like their fine damage wise for how accessible they are. 2 hours ago, Sacco said: 6) Glass rounds: Instead of dealing AOE damage i think they should apply bleeding damage to "alive" creatures. I feel like this should be given to the dreastone rounds to as a panic ability wouldn't be as useful while we have good slowdown options already. 2 hours ago, Sacco said: 7) Vortex rounds: With this update they became outdated, so i thought about some changes: DAMAGE ON IMPACT: FROM 17 TO 0 NEW ABILITY: on hit they create a vortex which sucks enemies into it (bosses are immune to this effect) and after 2 seconds it explodes, dealing more damage the closer the enemy is and dealing knockback. Is this meant to be for the purple gem's rounds? If so it is a interesting concept. Link to comment https://forums.kleientertainment.com/forums/topic/160877-how-id-make-the-new-rounds-more-interesting/#findComment-1758822 Share on other sites More sharing options...
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