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Wortox's naughty/nice paths should influence his neutral and affinity skills


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The entire neutral branch kinda just sucks. A much cooler idea for the neutral branch could be special soul related skills that have different effects dependent on if youre naughty or nice. For instance, if a soul bomb skill existed that hurled a cluster of souls, it could do a little damage to enemies and heal a little to allies. However, if you were naughty, it would instead forgo the healing effect in exchange for a much more potent damage effect, and vice versa for being nice.

If you wanted to keep the pan flute thing, have Wortox play either some sort of tune that buffs allies in someway, or a frightening tune that gives slept enemies nightmares that deal damage over time. 

A nice lunar aligned Wortox could summon defensive gestalts when hit that put attackers to sleep, while a naughty one could occasionally summon a single greater gestalt to deal large amounts of damage to whatever he's attacking. 

There's a ton of potential for this idea.

Unrelated suggestion, but change Overflowing Greed to redirect souls that would cause an overflow to a soul jar, and when all soul jars are full, prevent souls from being picked up while at max stacks.

Slightly more related suggestion, but naughty Wortox should get extra hunger from eating souls. That'd help with making naughty actually kinda decent.

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