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What I would tweak on the skill trees


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For Wendy, the longer duration for potions doesn't seem all that useful, especially since changing potion effects overwrites it, and there's a good chance you'll want a healing potion after using something else. Id replace this with either: spectral cure all does not override other potions, or: two potion effects can be active at once, maybe with both effects reduced a bit.

For wortox, if the naughty effect is supposed to be worse to balance the strength of the skills, that's fine, but if not, remove the healing change from the naughty/nice leaning.

Another thing for Walter, having the ammo efficiency perks locked behind relatively niche ammo crafts seems like a bad idea, it'll discourage any slingshot use if you don't choose to go all in with it. There also probably ought to be a few perks that aren't based only on his slingshot or woby

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