aidankocherhans Posted November 22, 2024 Share Posted November 22, 2024 For Wendy, the longer duration for potions doesn't seem all that useful, especially since changing potion effects overwrites it, and there's a good chance you'll want a healing potion after using something else. Id replace this with either: spectral cure all does not override other potions, or: two potion effects can be active at once, maybe with both effects reduced a bit. For wortox, if the naughty effect is supposed to be worse to balance the strength of the skills, that's fine, but if not, remove the healing change from the naughty/nice leaning. Link to comment https://forums.kleientertainment.com/forums/topic/160808-what-i-would-tweak-on-the-skill-trees/ Share on other sites More sharing options...
aidankocherhans Posted November 22, 2024 Author Share Posted November 22, 2024 Another thing for Walter, having the ammo efficiency perks locked behind relatively niche ammo crafts seems like a bad idea, it'll discourage any slingshot use if you don't choose to go all in with it. There also probably ought to be a few perks that aren't based only on his slingshot or woby Link to comment https://forums.kleientertainment.com/forums/topic/160808-what-i-would-tweak-on-the-skill-trees/#findComment-1758361 Share on other sites More sharing options...
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