asdsaax Posted November 22, 2024 Share Posted November 22, 2024 The Nice branch -Life bringer line is multiplayer exclusive that babifies revives... yay Wortox's job is to PREVENT death, if you die with a character that has 400 healing in his pocket then I think it's fair to say that you deserve to stay dead. Instead of wasting skilltree slots, you could make enchanted telltales in base kit if you insist on easy revives, but not at expense of 3 points worth of personal skill set -Focuses on boosting Wortox's healing which was originally very potent already and buffing it even more feels like a total overkill -There's nothing to smooth out for Beefalo riding! currently Wortox's need to be on foot to use his abilities kinda clashes with Beefalo taming and it would be nice if Wortox's strengths in transport weren't competing with Beefs but played nicely with them instead TL;DR - Except for lifted spirits line that has potential to synergize with affinities and rewards your time investment with discounts (at least on paper), Niceness feels like an overbuff for multiplayer and doesn't bring anything new to Wortox himself... and doesn't support beefs which do clash with Wortox's abilities I will be honest I didn't think of anything to replace this branch with yet, but current state of it feels almost like nothing and a buff out of nowhere that doesn't bring anything fun to the character, but PLEASE Wortox is already a healing slave that boosts others, he needs his own stuff so playing him is worthwhile. Lunar Affinity -Unlike Shadow one, this effect is very situational and we won't get to use it very often I'm afraid. Instead of avoiding damage by shadows alone I think it would be nice to explore on brightshade's armor retaliate which would expand upon Wortox's role as a tank that isn't afraid to get hit... but that's just an idea, a suggestion to replace current very niche effect with something that can be used more often. Knabsacks -Don't get me wrong, getting personal better darkswords from 2 silk is pretty SCRUMPTIOUS and the way you can go crazy with quantity seems good, but in DST we don't need that many weapons to progress, especially when we consider the fact that the first 21 days can be survived with hambat alone. My point is that the weapon demands way too much commitment for 5 jars in exchange for what it does and when it's comparable to way easier things to get. Why should I farm knabsack, when you could get something like glass cutter if you are going on ocean trip anyway to defeat fuelweaver? and the worst thing is that you have potential to replace Knabsacks too soon with Shadow Reaper. Also keep in mind that for the first 20 days we are going to be busy with different stuff than farming up knabsack. Remember about ruins full clear and shadow pieces! And if you decide to go for knabbies you are just going to delay yourself greatly for very average results in combat I think reducing the amount of jars greatly would be nice, if we stay in area of 1x damage mult, anyway Not to mention that holding so many jars feels just impractical (Hyuyu.) also 5 jars is really unhealthy for Wortox, because he loses out on inventory slots for armor Also visual critique: Please try straightening out the bag when mid-attack so it looks like Wortox attacks with his bag, not the stick Link to comment https://forums.kleientertainment.com/forums/topic/160797-wortox-skilltree-my-initial-critique-about-knabsacks-niceness-and-lunar-aff/ Share on other sites More sharing options...
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