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New skilltree thoughts compilation


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Gonna keep my thoughts in one thread as I test

Wendy:

  • Cool ouija board visual design
  • I like that nothing too op is on her
  • The direction is interesting, but I still feel there is room for some other cool or convenient perks to cram in the space (maybe a dark sweeper item that can direct abigail to haunt or attack certain things)
  • Now that wendy graves spawn dark petals, maybe some official ways to make BQ crown sanity/insanity stations would be nice
  • vengeance is my fav skill thematically

Wortox:

  • Cool justice scale visual design
  • The sack looks wonky af, I think it needs some animation love
  • The nice section looks to have less perks that matter in practice, as you already overhealed regardless
  • There is room on his nice side to make him more of a nice support (maybe have him soul hop with a friend for 10x cost?)
  • Maybe make his "Nice" affinity passive to mobs that attack him like pigs

Waltuh:

  • could've leaned harder into the boy scout badge visual design, maybe if skilltree was a t-shirt graphic?
  • Can't wait to make my super beefalo with convenience perks
  • Slingshotstrike: Source gaming is interesting, I like the efficient ammo craft perks which was his most annoying downside
  • Overall he feels tight on skillpoints

Decorated graves spawning evil flowers was def the missing piece to Wendy's skill tree that makes the whole thing feel a lot more cohesive. The dark Petals Skills make a lot more sense, even if they're pretty useless as is. Spawning an army of ghosts through decoration graves is pretty cool flavor too.

I think the only branch of the skill tree I think is salvageable in its current state is the potion duration. If that's replaced and Dark Petals line is reworked I think Wendy's Skill tree is in a pretty complete state.

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