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Maxwell Item Synergy Perk


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For one of Maxwell's perks, he can get synergies for his Workers and Duelists with certain shadow items, at the cost of these items losing their bonus Duelist damage. For example,

the Life-Giving Amulet doubles the health of his Duelists. It also makes Shadow Traps ignite all struck targets, but this drains the amulet's durability by 10%.

The Chilled Amulet makes Puppets immune to fire damage. It also gives Shadow Traps an instant freeze effect, but this drains the amulet's durability by 15%.

Magiluminescence allows all puppets to move with Magi speed, and increases Worker harvesting speed by 1.5x.

Lazy Forager gives all Worker puppets the magnet effect.

Star Caller's and Moon Caller's gives Maxwell's Workers and Duelists higher efficiency and damage the closer they are to the dwarf star or polar light.

Telelocator Staff allows allows Workers to teleport to Maxwell when they want to give him the items they collected.

Lazy Explorer allows Duelists to dodge attacks twice as often, and gives them a small movement speed bonus.

Ice Staff expends durability to give Duelist attacks a freeze buildup. When the target is frozen, Duelist attacks will not unfreeze them, but they will stay frozen for only 2 seconds.

Fire Staff expends durability to give Duelist attacks a small chance to light the target on fire, causing them to panic. This will not cause their drops to turn into ash, but it will cook meat.

These ideas could be balanced better, but they are just meant to be a starting grounds for something more interesting. I tried to do more with his shadow cage and shadow trap, but it's hard to be very thematic. The shadow cage is also already really busted, whilst the shadow trap is very weak.

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