ouroboros13 Posted November 15, 2024 Share Posted November 15, 2024 Has anyone found a practical use for the multi-cycle scheduling system introduced recently? I tried using it but ran into some practical issues. Duplicants loose 70% stamina per cycle as a base rate. This comes down to 2,917% stamina per scheduling block, theoretically allowing them to be awake for 34 whole scheduling blocks. Following with two blocks of sleep time in a private bedroom gets them back to 100% adding up to 36 blocks or 1,5 cycles exactly. Nice! The problem I ran into is the bladder, which goes up at 100% per cycle as a base rate. This resulted in dupes peeing themselves constantly, or at least more than I was willing to deal with. This meant returning to single-cycle schedules. Another problem are hot and cold surroundings, which drain an additional 50% stamina per cycle, though that should be less of an issue late game. Are there ways to get around the bladder issue? What are your experiences? Link to comment https://forums.kleientertainment.com/forums/topic/160674-regarding-multi-cycle-schedules/ Share on other sites More sharing options...
Knurek Posted November 16, 2024 Share Posted November 16, 2024 On 11/15/2024 at 2:10 PM, ouroboros13 said: Has anyone found a practical use for the multi-cycle scheduling system introduced recently? Some recreational buildings provide morale increase that lasts 4, 8, or 12 cycles. You can use the multi-cycle schedule to give dupes more downtime every 4, 8, or 12 cycles, and set the in-between cycles to focus on work. Link to comment https://forums.kleientertainment.com/forums/topic/160674-regarding-multi-cycle-schedules/#findComment-1757354 Share on other sites More sharing options...
asurendra Posted November 18, 2024 Share Posted November 18, 2024 We can use "shower" schedule block to say dupes that they need to go to toilet. Thats allows to split it from eating so we can feed dupes once in two cycles. Thats safe some running time Link to comment https://forums.kleientertainment.com/forums/topic/160674-regarding-multi-cycle-schedules/#findComment-1757530 Share on other sites More sharing options...
meekay Posted November 18, 2024 Share Posted November 18, 2024 On 11/16/2024 at 7:41 AM, Knurek said: Some recreational buildings provide morale increase that lasts 4, 8, or 12 cycles. You can use the multi-cycle schedule to give dupes more downtime every 4, 8, or 12 cycles, and set the in-between cycles to focus on work. Everybody's working for the weekend! Link to comment https://forums.kleientertainment.com/forums/topic/160674-regarding-multi-cycle-schedules/#findComment-1757567 Share on other sites More sharing options...
Lillegre Posted November 29, 2024 Share Posted November 29, 2024 Spoiler Spoiler For the bionics Link to comment https://forums.kleientertainment.com/forums/topic/160674-regarding-multi-cycle-schedules/#findComment-1764730 Share on other sites More sharing options...
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