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I have use spriter to make the scml. I download the DS mods tool and put the folder (scml and pngs) under the exported folder. Then I directly click the autocompiler .exe, but nothing happen. In fact, a window pop up but disappear immediately. 

Can I click the autocompiler. exe here to compile? Or the real compiler is another .exe?

And I didn't see anim folder, should I create one or will the compiler create by itself?

Someone say that we can compile by just open the game, but I also fail. I create a "mymod" folder under "mods", and also "exported" in it. But I didn't put modmain.lua, is it the reason?

Here is photo. Really thanks for answering.

屏幕截图(1834).png

In my experience, the autocompiler searches only the mod folder of Don't Starve Together (DST/mods/yourmod/). It should automatically create the anim zips, but I'm not sure if it will create an anim folder. Try creating one.
Not having a modmain.lua could be a problem. I've never tried without one. It's also possible that your file structure is incorrect in the exported folder.

Edited by IronFuzzball

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