facelessgod Posted October 18, 2024 Share Posted October 18, 2024 I have use spriter to make the scml. I download the DS mods tool and put the folder (scml and pngs) under the exported folder. Then I directly click the autocompiler .exe, but nothing happen. In fact, a window pop up but disappear immediately. Can I click the autocompiler. exe here to compile? Or the real compiler is another .exe? And I didn't see anim folder, should I create one or will the compiler create by itself? Someone say that we can compile by just open the game, but I also fail. I create a "mymod" folder under "mods", and also "exported" in it. But I didn't put modmain.lua, is it the reason? Here is photo. Really thanks for answering. Link to comment https://forums.kleientertainment.com/forums/topic/160260-how-to-compiling-the-scml-into-zip-animation-in-mod-tool/ Share on other sites More sharing options...
IronFuzzball Posted October 18, 2024 Share Posted October 18, 2024 (edited) In my experience, the autocompiler searches only the mod folder of Don't Starve Together (DST/mods/yourmod/). It should automatically create the anim zips, but I'm not sure if it will create an anim folder. Try creating one. Not having a modmain.lua could be a problem. I've never tried without one. It's also possible that your file structure is incorrect in the exported folder. Edited October 18, 2024 by IronFuzzball Link to comment https://forums.kleientertainment.com/forums/topic/160260-how-to-compiling-the-scml-into-zip-animation-in-mod-tool/#findComment-1753529 Share on other sites More sharing options...
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