just passingby Posted September 20, 2024 Share Posted September 20, 2024 Please change Health Recovery per hit back to 10. A recent update has weakened its lifesteal from 10.4 to 3.4. Before that I can beat beequeen with brambleshade armored wormwood. To obtain this weapon, we have to destory ancient fuel weaver,ink blight and feed chest monster with shadow atrium. But it's not even as effective as bat bat,which can easily crafted at shadow manipulator. Most people around me think it has become almost useless after this change. please strengthen it. This is not a pvp game. Nerfing weapons will definitely detract from the game experience for most players. Most Chinese players like me thought the nerf was too much. You don't have to use shadow maul if you think it's too powerful I like this game a lot and I hope my point of view will be recognized Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/ Share on other sites More sharing options...
arubaro Posted September 20, 2024 Share Posted September 20, 2024 5 hours ago, just passingby said: This is not a pvp game Pve games with mechanics that makes the player immortal arent fun. 10 per hit is absurd. The current one is still very powerful, is way more than wigfrid's life leech which already make her the easiest character to play Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749612 Share on other sites More sharing options...
Sacco Posted September 21, 2024 Share Posted September 21, 2024 On 9/20/2024 at 9:10 AM, just passingby said: Please change Health Recovery per hit back to 10. A recent update has weakened its lifesteal from 10.4 to 3.4. Before that I can beat beequeen with brambleshade armored wormwood. To obtain this weapon, we have to destory ancient fuel weaver,ink blight and feed chest monster with shadow atrium. But it's not even as effective as bat bat,which can easily crafted at shadow manipulator. Most people around me think it has become almost useless after this change. please strengthen it. This is not a pvp game. Nerfing weapons will definitely detract from the game experience for most players. Most Chinese players like me thought the nerf was too much. You don't have to use shadow maul if you think it's too powerful I like this game a lot and I hope my point of view will be recognized a game being not pvp doesn't mean you are supposed to be immortal. I don't think people even realize what 10/17 hp per hit is, which is a lot. Healing more than a bat bat would make an underwhelming item never used even less used, the maul is just straight up better than the bat bat, dealing like double the damage and healing you at the same time (being repairable too for literally nothing) Not needing food to heal is way too good, not having to prepare food is a lot of time saved. I don't get why people find something fun if that thing makes you literally immortal, at this point what even is the point of the game? Edit: before i forgot to mention a thing about your last sentence "if you don't like it because it's too powerful than don't use it", it's not how it works. A game is intended to be played in a certain way, if devs wanted you to be immortal then they would have given you something which does this, but they didn't because that's what they are aiming for. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749841 Share on other sites More sharing options...
RozeMeteor Posted September 21, 2024 Share Posted September 21, 2024 4 hours ago, Sacco said: a game being not pvp doesn't mean you are supposed to be immortal. I don't think people even realize what 10/17 hp per hit is, which is a lot. Healing more than a bat bat would make an underwhelming item never used even less used, the maul is just straight up better than the bat bat, dealing like double the damage and healing you at the same time (being repairable too for literally nothing) Not needing food to heal is way too good, not having to prepare food is a lot of time saved. I don't get why people find something fun if that thing makes you literally immortal, at this point what even is the point of the game? Edit: before i forgot to mention a thing about your last sentence "if you don't like it because it's too powerful than don't use it", it's not how it works. A game is intended to be played in a certain way, if devs wanted you to be immortal then they would have given you something which does this, but they didn't because that's what they are aiming for. Seeing people complaining about life steal never cease to amaze me.. i mean did they never played wigfrid ? She is a monster with literaly the minimum Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749878 Share on other sites More sharing options...
Sacco Posted September 21, 2024 Share Posted September 21, 2024 23 minutes ago, RozeMeteor said: Seeing people complaining about life steal never cease to amaze me.. i mean did they never played wigfrid ? She is a monster with literaly the minimum yep, lifesteal literally removes the requirement of healing food and gives you the ability to still deal damage when healing, and still the bat bat is considered underwhelming somehow.. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749882 Share on other sites More sharing options...
grm9 Posted September 21, 2024 Share Posted September 21, 2024 4 hours ago, Sacco said: before i forgot to mention a thing about your last sentence "if you don't like it because it's too powerful than don't use it", it's not how it works that's how that works, they effectively turned it into a weapon for kiting instead of tanking so the change makes sense but simply removing it'd've been absurd because an item that you can only intentionally interact with through equipping and starting using it can't hurt any one that'dn't want to use it 4 hours ago, Sacco said: A game is intended to be played in a certain way doesn't matter Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749883 Share on other sites More sharing options...
Bumber64 Posted September 21, 2024 Share Posted September 21, 2024 5 hours ago, Sacco said: Healing more than a bat bat would make an underwhelming item never used even less used, the maul is just straight up better than the bat bat, dealing like double the damage and healing you at the same time (being repairable too for literally nothing) It'll be used less than never, then? XD You can't really pretend bat bat's effect is overpowered if basically nobody uses it. Evidently it's balanced by other considerations. Maul is the latest-game item currently available, requires many boss kills to acquire and max out, and hungers (need to kill mobs occasionally if using as axe or not wrapped). Presently, it heals half as much as bat bat, with the same per-hit sanity cost. It also passively drains sanity the same as other shadow items. So with those considerations, it pretty much ends up to the same place as bat bat, which is underused. You can repair it, but reaper is the same without all the other downsides. (Repair kits can be considered a type of food, frankly.) So you're gaining only the healing effect for all of the downsides. Also consider the case of using gloomerang on most enemies and just never taking damage to begin with. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749885 Share on other sites More sharing options...
arubaro Posted September 21, 2024 Share Posted September 21, 2024 47 minutes ago, RozeMeteor said: Seeing people complaining about life steal never cease to amaze me.. i mean did they never played wigfrid ? She is a monster with literaly the minimum What amaze me is how someone can defend buffing this weapo. when, precisely, wigfrid exists. Her life steal is way lower and still, she is a dumb character 17 minutes ago, grm9 said: that's how that works, they effectively turned it into a weapon for kiting instead of tanking so the change makes sense but simply removing it'd've been absurd because an item that you can only intentionally interact with through equipping and starting using it can't hurt any one that'dn't want to use it Always got the best damage by kitting so i dont understand your claim... dont need to kite if you dont want, the weapon would help you recover hp without stopping to eat but expecting to be immune... is as dumb as the "dont use it argument" 14 minutes ago, Bumber64 said: It'll be used less than never, then? XD You can't really pretend bat bat's effect is overpowered if basically nobody uses it. Evidently it's balanced by other considerations. Maul is the latest-game item currently available, requires many boss kills to acquire and max out, and hungers (need to kill mobs occasionally if using as axe or not wrapped). Presently, it heals half as much as bat bat, with the same per-hit sanity cost. It also passively drains sanity the same as other shadow items. So with those considerations, it pretty much ends up to the same place as bat bat, which is underused. You can repair it, but reaper is the same without all the other downsides. (Repair kits can be considered a type of food, frankly.) So you're gaining only the healing effect for all of the downsides. Also consider the case of using gloomerang on most enemies and just never taking damage to begin with. You dont use batbat as main weapon...that is what makes it not being used. People prefer to waste that inventory slot in other healing despite batbat being a good source of healing. Also is way more expensive, repair kits are amassed easily The downsides are ridiculous. Killing 9 weak bosses? Wow isnt like you get the tier3 maul forever. Hungy you say? When did the hungre mechanic of this weapon annoyed you? I will answer that, never because has been nerfed to the point of being near inexistent Frankly, either people want easy mode or they never tried the current maul... What pity of rift await us with such feedback Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749888 Share on other sites More sharing options...
grm9 Posted September 21, 2024 Share Posted September 21, 2024 17 minutes ago, arubaro said: dumb as the "dont use it argument" why's it? 17 minutes ago, arubaro said: Always got the best damage by kitting so i dont understand your claim... dont need to kite if you dont want, the weapon would help you recover hp without stopping to eat but expecting to be immune... is as dumb as the "dont use it argument" i said that the change's fine because it changed what'd you use the weapon for instead of simply making it useless or removing it Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749889 Share on other sites More sharing options...
Ohan Posted September 21, 2024 Share Posted September 21, 2024 34 minutes ago, Bumber64 said: Presently, it heals half as much as bat bat, with the same per-hit sanity cost. Maul heals 3.4 and drains 1.8 sanity per swing. batbat heals 6.8 and drains 3.4 sanity per swing. So its halved for both HP and SAN. 34 minutes ago, Bumber64 said: So with those considerations, it pretty much ends up to the same place as bat bat, which is underused. batbat in my opinion is underused because it cant function like a main weapon like the maul, is expensive to (re)craft and has very low durability, making it so its mostly appealing to wormwood who can make the 2 logs. The maul improves on all these aspects. Highest potential damage of any generic weapon, 200 durability, 1 time crafting cost and cheap repairs afterwards. …And its an axe if u need it boss killing requirement happens on its own unless u stop killing bosses after uve opened shadow rift, 3.3 san per minute and hunger drain are very negligible in practice. and the 1.8 sanity per swing only happens when u need healing. I think its a great weapon that adds a new playstyle: ignore making healing food/items. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749890 Share on other sites More sharing options...
grm9 Posted September 21, 2024 Share Posted September 21, 2024 18 minutes ago, arubaro said: People prefer to waste that inventory slot in other healing despite batbat being a good source of healing i personally don't use bat bat because getting prestihatitator, shadow manipulator and it's too time consuming, can just ideally not get hit, make beefalo tank or eat blue shroom, royal jelly or a jelly bean Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749891 Share on other sites More sharing options...
Bumber64 Posted September 21, 2024 Share Posted September 21, 2024 37 minutes ago, arubaro said: You dont use batbat as main weapon...that is what makes it not being used. People prefer to waste that inventory slot in other healing despite batbat being a good source of healing. Also is way more expensive, repair kits are amassed easily The way you've portrayed the healing effect, you'd think any Wormwood could just craft a bunch of bat bats and bramble husks, then just hold F near any non-planar boss and wait for it to die. Bat bats certainly aren't expensive for a Wormwood. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749897 Share on other sites More sharing options...
arubaro Posted September 21, 2024 Share Posted September 21, 2024 13 minutes ago, Bumber64 said: The way you've portrayed the healing effect, you'd think any Wormwood could just craft a bunch of bat bats and bramble husks, then just hold F near any non-planar boss and wait for it to die. Bat bats certainly aren't expensive for a Wormwood. tecnically you can, why do you think it is impossible? also he has easy access to sanity regeneration Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749900 Share on other sites More sharing options...
Bumber64 Posted September 21, 2024 Share Posted September 21, 2024 51 minutes ago, arubaro said: tecnically you can, why do you think it is impossible? also he has easy access to sanity regeneration So why aren't people doing that? We know certain individuals cheese whenever they can, even if it takes significant setup. So why haven't they just been using this one weird trick™ to facetank everything? Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749907 Share on other sites More sharing options...
arubaro Posted September 21, 2024 Share Posted September 21, 2024 6 minutes ago, Bumber64 said: So why aren't people doing that? We know certain individuals cheese whenever they can, even if it takes significant setup. So why haven't they just been using this one weird trick™? because the dps is low. What people does might surprise you! they use the batbat when they lose enough health Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749908 Share on other sites More sharing options...
rsaonydom1 Posted September 21, 2024 Share Posted September 21, 2024 For me, the most suitable place to use the Shadow Hammer is to pack it into a wooden crate after reaching the maximum level. This weapon is only slightly stronger than a sickle, but it is not as useful and convenient as the latter, let alone compared to powerful tools like the Moon Bear Jar. Not cheap production materials, lengthy and tedious upgrade process, coupled with the need to regularly kill enemies for support. It doesn't have the freshness display like a ham stick, and you don't know its current satiety level. You may have finally upgraded it to full level, but when you don't pay attention to it for doing something else, it may be scrapped (before this update, it scrapped astonishingly quickly). Its current value, 3.4 bloodsucking value, buddy, it's so funny. Is it really true that someone can't afford to eat healing food after defeating the Stalker Atrium and then defeating nine big bosses? Or do you prefer dishes that restore rationality over dishes that restore health? I don't need bloodsucking ability, I just want the effort to be rewarded accordingly. My opinion is: either enhance its ability or reduce its demand, otherwise it can only stay at the bottom of my wooden box. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749925 Share on other sites More sharing options...
grm9 Posted September 21, 2024 Share Posted September 21, 2024 2 hours ago, Bumber64 said: We know certain individuals cheese whenever they can, even if it takes significant setup they usually don't, you never see some one make 50 gun powder for FW Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749943 Share on other sites More sharing options...
Bumber64 Posted September 21, 2024 Share Posted September 21, 2024 2 hours ago, grm9 said: they usually don't, you never see some one make 50 gun powder for FW Because they can trap him on pillars (formerly lureplants). Shadow chess involves gunpowder, I think? They do walls for BQ and DFly, moon staff event. Lots of shoving for toadstool. (They can just drop him in void now.) Catapult spam for whatever. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749961 Share on other sites More sharing options...
just passingby Posted September 22, 2024 Author Share Posted September 22, 2024 17 hours ago, Sacco said: if devs wanted you to be immortal then they would have given you something which does this, but they didn't because that's what they are aiming for. The game works because the player is playing it, so we don't need the developer to tell us how to play it. The developer's job is to modify the game according to the player's wishes The very day after I posted this, my weapon starved to death again just because I was building my 1000 day base and ignoring it. Then I upgraded it by beating dragonfly, beequeen,malbatross, klaus, ancient gurdian, beargar and armored bear. I was tired and shut down the game before I had time to consider whether it was worth it for a weapon that only had 3.4 recovery per hit and could starve again at any time afterwards, which I was going to use to continue decorating the base Either remove the hunger mechanism or increase the health regeneration, the current strength is definitely not justified, and when you compare it to Batbat, Batbat has already won, and it makes sense that this weapon is better than Batbat overall given the difficulty of obtaining it. Even if according to the setting, the soul of the enemy killed by it is obviously swallowed by him, why does he not restore durability in the end instead of requiring the player to repair him? Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749987 Share on other sites More sharing options...
just passingby Posted September 22, 2024 Author Share Posted September 22, 2024 DST isn't supposed to be a game focused on fighting monsters. If so, you only need 200 hours to beat all the bosses and start getting bored. The reason I've been able to play this far is because of the satisfaction of building a large base across the whole map and enjoying my free time with friends. In fact, the boxes of packaged food at the base will never be eaten up. The amount of Pierogi,honey ham,jellybeans or any healing food in my polar beargar bin are always 40. The main reason to use this weapon is for its highest potential damage but it has so many negative effects that players like me thought it was a total useless weapon Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1749994 Share on other sites More sharing options...
just passingby Posted September 22, 2024 Author Share Posted September 22, 2024 A weapon's strengths minus its weaknesses is its true strength. Right now it's just strong enough to be left in a box and forgotten.Since I can defeat the fuelweaver, it means that I have enough recovery food and do not need the means of recovery provided by weapons. It provides minimal recovery and consumes a great deal of sanity and needs me to keep an eye on him to see if he was hungry...don't you think that's ridiculous Although it can be used as an axe, most of the base's wood comes from winona trebuchet or beaverman or maxwell. I haven't cut a tree with an axe for a long time Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1750004 Share on other sites More sharing options...
Sacco Posted September 22, 2024 Share Posted September 22, 2024 2 hours ago, just passingby said: The game works because the player is playing it, so we don't need the developer to tell us how to play it. The developer's job is to modify the game according to the player's wishes The very day after I posted this, my weapon starved to death again just because I was building my 1000 day base and ignoring it. Then I upgraded it by beating dragonfly, beequeen,malbatross, klaus, ancient gurdian, beargar and armored bear. I was tired and shut down the game before I had time to consider whether it was worth it for a weapon that only had 3.4 recovery per hit and could starve again at any time afterwards, which I was going to use to continue decorating the base Either remove the hunger mechanism or increase the health regeneration, the current strength is definitely not justified, and when you compare it to Batbat, Batbat has already won, and it makes sense that this weapon is better than Batbat overall given the difficulty of obtaining it. Even if according to the setting, the soul of the enemy killed by it is obviously swallowed by him, why does he not restore durability in the end instead of requiring the player to repair him? at the end of the day bat bat deals an abismal quantity of damage and has less uses than the maul and can't be repaired. I tried the maul, and it is extremely useful, i don't know why people think it sucks. It deals a ton of damage, heals you and you have to kill like a couple of spiders a day to just refill its hunger. You know, sometimes a weapon can be useful and funny at the same time without being overtuned by any means. 11 minutes ago, just passingby said: A weapon's strengths minus its weaknesses is its true strength. Right now it's just strong enough to be left in a box and forgotten.Since I can defeat the fuelweaver, it means that I have enough recovery food and do not need the means of recovery provided by weapons. It provides minimal recovery and consumes a great deal of sanity and needs me to keep an eye on him to see if he was hungry...don't you think that's ridiculous Although it can be used as an axe, most of the base's wood comes from winona trebuchet or beaverman or maxwell. I haven't cut a tree with an axe for a long time that's the point of the maul! you don't need anymore any healing food, which is great. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1750006 Share on other sites More sharing options...
Shining Galaxy Posted September 22, 2024 Share Posted September 22, 2024 14 hours ago, Ohan said: 3.3 san per minute and hunger drain are very negligible in practice. Ignoring hunger needs makes me doubt whether you have really used Maul in practice. This is not at all pleasant, and like those cursed weapons in legend, picking up Maul will truly make you a bloodthirsty madman - you have to abandon your base construction, fishing, farming, etc., to find something to kill. But it doesn't have the power of those legendary weapons; the damage of Reaper is not much less than that of a fully upgraded Maul, and there's no need for troublesome upgrades and maintenance. Maul doesn't even have an excuse to be used as an axe - Moon Glass Axe is far superior to it. 20 minutes ago, Sacco said: that's the point of the maul! you don't need anymore any healing food, which is great. Oh yes, I no longer need any healing food when I have over 40 Pierogi in the Polar Bearger Bin and I'm worrying about what kind of monster to fight to finish these Pierogi without wasting life recovery. Besides, Maul doesn't keep you from eating food in battle - it just switches the healing food for sanity recovery food. If I avoid enemy attacks enough, I can eat less healing food, but using Maul will definitely eat a lot of sanity recovery food, and I don't understand what's so "great" about that. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1750007 Share on other sites More sharing options...
just passingby Posted September 22, 2024 Author Share Posted September 22, 2024 24 minutes ago, Sacco said: at the end of the day bat bat deals an abismal quantity of damage and has less uses than the maul and can't be repaired. I only beat these bosses with this weapon because he starved to death and I needed to upgrade him again. If he didn't have a starvation mechanism, I wouldn't have wasted my time hitting the boss. By the way, 99% of the damage to these bosses was done by winona with some trebuchet, and the output of shadow maul is still almost zero. Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1750011 Share on other sites More sharing options...
Sacco Posted September 22, 2024 Share Posted September 22, 2024 11 minutes ago, just passingby said: I only beat these bosses with this weapon because he starved to death and I needed to upgrade him again. If he didn't have a starvation mechanism, I wouldn't have wasted my time hitting the boss. By the way, 99% of the damage to these bosses was done by winona with some trebuchet, and the output of shadow maul is still almost zero. at max level you have more than 5 days until the weapon starves... Link to comment https://forums.kleientertainment.com/forums/topic/159849-please-strength-shadow-maul/#findComment-1750012 Share on other sites More sharing options...
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