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Brightshades should fight back


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Ranged weapons like gloomerang allows the player to kill brightshades without them fighting back, they simply stay still and receive the damage...

I think they should keep they aggro range intack but have a bigger range when they are damaged by something futher than their max aggro range

They can even have a "herd mentality" in a radius so close enough BS, lets say 3 tile radius, would also aggro the thing that is hitting one of them (because just one root is too easy to ignore)

There is clearly a design oversight i hope gets fixed 

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