Jakepeng99 Posted September 14, 2024 Share Posted September 14, 2024 I forgot who made this, but basically, a skill that makes him pick up items from the floor that he has in his backpack. Could be extended to harvesting things like saplings too. For example, having twigs in his inventory he will collect more twigs. It fits Walter so much as a scout, and it makes Woby feel more actively useful. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/ Share on other sites More sharing options...
Gashzer Posted September 14, 2024 Share Posted September 14, 2024 This is just a lesser weaker version of maxwell servants.... I prefer not to overlap too many of the same perks with so many characters. Woodie has faster harvest speed for picking as well. We don't need a third character with this ability. Making woby able to track suspicious dirtpiles faster, give walter the ability to track unique mobs like a over-fed massive and fat gobbler that explodes with like 8-12 berries when killed. Able to know what animal is being tracked from the start, able to track beefalos. Make special unique cave animals that only Walter and woby can track. Can uncover dirtpiles from atop of big woby, skills to make big woby competitive with a late game ornery beefalo with a nightmare saddle. I just want reasons to keep using big woby way into the latest of late game and she doesn't get outcompeted by beefalos. Its Walter and woby verses the world not Walter and beefalo. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1747997 Share on other sites More sharing options...
Jakepeng99 Posted September 14, 2024 Author Share Posted September 14, 2024 1 hour ago, Gashzer said: This is just a lesser weaker version of maxwell servants.... No its not because you dont need to sumon them every time you see a seed or monster meat on the ground. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748017 Share on other sites More sharing options...
Gashzer Posted September 14, 2024 Share Posted September 14, 2024 2 hours ago, Jakepeng99 said: No its not because you dont need to sumon them every time you see a seed or monster meat on the ground. Wow what a massive difference that is...... come on Jakepeng99 its still the same perk. Copy and pasting another characters ability then slightly changing it, is the least creative approach to a skilltree. And it's a terrible and boring skill idea, as a Walter main myself, I really don't want skills wasted on this. Here's one of my ideas: Ghillie suit Recipe: 1x grass suit, 5x pond plant (make plants around ponds pickable), 3x silk Durability: 630 Protection: 70% Walter gains 3.3 sanity a minute while wearing ghillie suit (he enjoys being wrapped in nature) Walter can hide similar to bush hat, this drains durability of ghillie suit, lasts for 1 day total when hiding. When hiding woby begins to bark instantly drawing aggro away from Walter, mobs including bosses begin to chase after woby but dont attack her. When 5x regular mobs or a boss is chasing woby, Walter has a -50 sanity drain per minute. (-10 sanity drain per regular mob) Woby hold aggro for 4secs after you stop hiding, this allows you abit of time to escape hordes. You continue to lose sanity for these 4secs. Walter can fire slingshot from hiding position without breaking ghillie suit camouflage, doesn't draw aggro to Walter. When shooting a boss every slingshot pellet has a 2% chance of instantly drawing aggro to Walter. This causes Walter to break hiding with a quote and the ghillie suit goes on a 8sec cooldown before being able to re-hide. Shadow creatures ignore hiding mechanic and woby bait to attack Walter directly. Sanity management is the downside to using the ghillie suit. Walter needs a unique body armour to encourage people to not use backpacks as him. He's a character that "should" reward you for using pinecone hat + body armour instead of standard head armour + backpack. Ghillie suit also incentivizes people (mostly noobs) to craft the very underrated grass suit which combined with pinecone hat will help prevent noob-Walter insanity death spirals. Ghillie suit would be a fitting survivalist armour for the boy scout that makes his slingshot more viable for day to day combat and with bosses as long as you can manage the sanity drain. Also it's simply good for losing aggro incase you get swarmed. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748039 Share on other sites More sharing options...
Jakepeng99 Posted September 14, 2024 Author Share Posted September 14, 2024 2 hours ago, Gashzer said: Recipe: 1x grass suit, 5x pond plant (make plants around ponds pickable), 3x silk Durability: 630 Protection: 70% Walter gains 3.3 sanity a minute while wearing ghillie suit (he enjoys being wrapped in nature) Walter can hide similar to bush hat, this drains durability of ghillie suit, lasts for 1 day total when hiding. When hiding woby begins to bark instantly drawing aggro away from Walter, mobs including bosses begin to chase after woby but dont attack her. When 5x regular mobs or a boss is chasing woby, Walter has a -50 sanity drain per minute. (-10 sanity drain per regular mob) Woby hold aggro for 4secs after you stop hiding, this allows you abit of time to escape hordes. You continue to lose sanity for these 4secs. Walter can fire slingshot from hiding position without breaking ghillie suit camouflage, doesn't draw aggro to Walter. When shooting a boss every slingshot pellet has a 2% chance of instantly drawing aggro to Walter. This causes Walter to break hiding with a quote and the ghillie suit goes on a 8sec cooldown before being able to re-hide. Shadow creatures ignore hiding mechanic and woby bait to attack Walter directly. Sanity management is the downside to using the ghillie suit Thats mostly just the bush hat. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748081 Share on other sites More sharing options...
Gashzer Posted September 14, 2024 Share Posted September 14, 2024 1 hour ago, Jakepeng99 said: Thats mostly just the bush hat. You would attack from hiding without drawing aggro. So you are functionally invincible using the slingshot until your sanity runs out. But sure you can do that already with the bush hat... even the bush hat doesn't stop aggro instantly, ghillie suit is just my idea to make a practical hiding mechanic. Point being, come up with more creative ideas Jake instead of copy-pasting other characters perks. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748093 Share on other sites More sharing options...
Jakepeng99 Posted September 14, 2024 Author Share Posted September 14, 2024 1 hour ago, Gashzer said: Point being, come up with more creative ideas Jake instead of copy-pasting other characters perks Ability to shave Woby. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748109 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 10 hours ago, Jakepeng99 said: I forgot who made this, but basically, a skill that makes him pick up items from the floor that he has in his backpack. Could be extended to harvesting things like saplings too. For example, having twigs in his inventory he will collect more twigs. It fits Walter so much as a scout, and it makes Woby feel more actively useful. The uc mod actually has something like this implemented for Woby I made a post a long time back about how the devs should add it to the base game and I still agree. The way it works is you can right click to have woby pick up items and harvest things as well as tell her to dig it would definitely make Woby more useful without fighting the futile battle that is trying to compete with a beefalo. 8 hours ago, Gashzer said: This is just a lesser weaker version of maxwell servants.... I prefer not to overlap too many of the same perks with so many characters. Woodie has faster harvest speed for picking as well. We don't need a third character with this ability. Making woby able to track suspicious dirtpiles faster, give walter the ability to track unique mobs like a over-fed massive and fat gobbler that explodes with like 8-12 berries when killed. Able to know what animal is being tracked from the start, able to track beefalos. Make special unique cave animals that only Walter and woby can track. Can uncover dirtpiles from atop of big woby, skills to make big woby competitive with a late game ornery beefalo with a nightmare saddle. I just want reasons to keep using big woby way into the latest of late game and she doesn't get outcompeted by beefalos. Its Walter and woby verses the world not Walter and beefalo. It's kind of pointless to mind it at this point considering we've already leaned really hard into perk overlap long before this and this suits Woby as a character anyway. Simply put it's impossible to make Woby beat beefalo at it's own game unless we simply make Woby work like a beefalo completely but that defies her lore. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748133 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 5 hours ago, Gashzer said: Wow what a massive difference that is...... come on Jakepeng99 its still the same perk. Copy and pasting another characters ability then slightly changing it, is the least creative approach to a skilltree. And it's a terrible and boring skill idea, as a Walter main myself, I really don't want skills wasted on this. Here's one of my ideas: Ghillie suit Recipe: 1x grass suit, 5x pond plant (make plants around ponds pickable), 3x silk Durability: 630 Protection: 70% Walter gains 3.3 sanity a minute while wearing ghillie suit (he enjoys being wrapped in nature) Walter can hide similar to bush hat, this drains durability of ghillie suit, lasts for 1 day total when hiding. When hiding woby begins to bark instantly drawing aggro away from Walter, mobs including bosses begin to chase after woby but dont attack her. When 5x regular mobs or a boss is chasing woby, Walter has a -50 sanity drain per minute. (-10 sanity drain per regular mob) Woby hold aggro for 4secs after you stop hiding, this allows you abit of time to escape hordes. You continue to lose sanity for these 4secs. Walter can fire slingshot from hiding position without breaking ghillie suit camouflage, doesn't draw aggro to Walter. When shooting a boss every slingshot pellet has a 2% chance of instantly drawing aggro to Walter. This causes Walter to break hiding with a quote and the ghillie suit goes on a 8sec cooldown before being able to re-hide. Shadow creatures ignore hiding mechanic and woby bait to attack Walter directly. Sanity management is the downside to using the ghillie suit. Walter needs a unique body armour to encourage people to not use backpacks as him. He's a character that "should" reward you for using pinecone hat + body armour instead of standard head armour + backpack. Ghillie suit also incentivizes people (mostly noobs) to craft the very underrated grass suit which combined with pinecone hat will help prevent noob-Walter insanity death spirals. Ghillie suit would be a fitting survivalist armour for the boy scout that makes his slingshot more viable for day to day combat and with bosses as long as you can manage the sanity drain. Also it's simply good for losing aggro incase you get swarmed. The issue is Walter's slingshot encourages the use of a backpack due to how much space his ammo takes up they'd need to solve that first but the second issue is that the pinetree pioneer hat doesn't offer enough of an advantage which is why most people abandon it fairly quickly it's less about the backpack being too good and more about it not offering enough and his unique weapon taking up too much space. Also why would a Walter player ever use this over a beefalo? Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748147 Share on other sites More sharing options...
Gashzer Posted September 14, 2024 Share Posted September 14, 2024 1 hour ago, Mysterious box said: The uc mod actually has something like this implemented for Woby I made a post a long time back about how the devs should add it to the base game and I still agree. The way it works is you can right click to have woby pick up items and harvest things as well as tell her to dig it would definitely make Woby more useful without fighting the futile battle that is trying to compete with a beefalo. It's kind of pointless to mind it at this point considering we've already leaned really hard into perk overlap long before this and this suits Woby as a character anyway. Simply put it's impossible to make Woby beat beefalo at it's own game unless we simply make Woby work like a beefalo completely but that defies her lore. 42 minutes ago, Mysterious box said: The issue is Walter's slingshot encourages the use of a backpack due to how much space his ammo takes up they'd need to solve that first but the second issue is that the pinetree pioneer hat doesn't offer enough of an advantage which is why most people abandon it fairly quickly it's less about the backpack being too good and more about it not offering enough and his unique weapon taking up too much space. Also why would a Walter player ever use this over a beefalo? Klei hope you are reading all this. Your unique mount character has a terrible mount. What are you guys gonna do to make Walter players want to choose their own unique mount over a regular beefalo? I dont like the way people are pushing for small woby buffs instead of the far more important big woby buffs. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748160 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 1 minute ago, Gashzer said: Klei hope you are reading all this. Your unique mount character has a terrible mount. What are you guys gonna do to make Walter players want to choose their own unique mount over a regular beefalo? The problem is without borrowing from other characters or ignoring her lore there is nothing they can do. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748161 Share on other sites More sharing options...
Gashzer Posted September 14, 2024 Share Posted September 14, 2024 Just now, Mysterious box said: The problem is without borrowing from other characters or ignoring her lore there is nothing they can do. Giant slingshot for big woby. Fits lore of Walter and woby working together and builds off the fact Walter is good with a small slingshot already. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748162 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 1 minute ago, Gashzer said: Giant slingshot for big woby. Fits lore of Walter and woby working together and builds off the fact Walter is good with a small slingshot already. That doesn't solve the issue though if it's powerful more experienced people might use it but most people would still use the beefalo for the saftey it provides. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748164 Share on other sites More sharing options...
NPCMaxwell Posted September 14, 2024 Share Posted September 14, 2024 10 hours ago, Gashzer said: This is just a lesser weaker version of maxwell servants.... I prefer not to overlap too many of the same perks with so many characters. Woodie has faster harvest speed for picking as well. We don't need a third character with this ability. Making woby able to track suspicious dirtpiles faster, give walter the ability to track unique mobs like a over-fed massive and fat gobbler that explodes with like 8-12 berries when killed. Able to know what animal is being tracked from the start, able to track beefalos. Make special unique cave animals that only Walter and woby can track. Can uncover dirtpiles from atop of big woby, skills to make big woby competitive with a late game ornery beefalo with a nightmare saddle. I just want reasons to keep using big woby way into the latest of late game and she doesn't get outcompeted by beefalos. Its Walter and woby verses the world not Walter and beefalo. Walter and Woby having tracking animals perks and unique animals sounds actually like a perfect approach to giving him something that fits to his theme. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748165 Share on other sites More sharing options...
Gashzer Posted September 14, 2024 Share Posted September 14, 2024 7 minutes ago, Mysterious box said: That doesn't solve the issue though if it's powerful more experienced people might use it but most people would still use the beefalo for the saftey it provides. I think klei have been prepping for Walter to get very strong ranged options by releasing the gloomerang and howlitzer before Walters skilltree. People won't cry OP since we have decent ranged options for all characters now. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748166 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 3 minutes ago, NPCMaxwell said: Walter and Woby having tracking animals perks and unique animals sounds actually like a perfect approach to giving him something that fits to his theme. My thing is what would he gain from this? Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748167 Share on other sites More sharing options...
Gashzer Posted September 14, 2024 Share Posted September 14, 2024 1 minute ago, Mysterious box said: My thing is what would he gain from this? Walter also needs skills to boost drying foods. Jerky is really good for Walter and is in a need of a general buff anyway. Hunting skills and drying skills would go hand in hand. Berries from obese gobbler can help him make his favourite dish, trail mix. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748170 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 7 minutes ago, Gashzer said: I think klei have been prepping for Walter to get very strong ranged options by releasing the gloomerang and howlitzer before Walters skilltree. People won't cry OP since we have decent ranged options for all characters now. I agree but that's the thing if the slingshot becomes good even if you add a huge slingshot alongside it most people would still choose the slingshot and the beef over woby and the giant one unless it had something extremely useful to it. 3 minutes ago, Gashzer said: Walter also needs skills to boost drying foods. Jerky is really good for Walter and is in a need of a general buff anyway. Hunting skills and drying skills would go hand in hand. Berries from obese gobbler can help him make his favourite dish, trail mix. Like I get why you and max would want skills like this but who would invest skill points into stuff that makes easy things faster? Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748172 Share on other sites More sharing options...
NPCMaxwell Posted September 14, 2024 Share Posted September 14, 2024 10 minutes ago, Mysterious box said: My thing is what would he gain from this? Not just more and quicker food items for himself but also for the group that he can collect with his expanded storage, I think. And then: The feeling of ACTUALLY playing a scout character with a big-helpful-dog-like companion? ( I used to be a scout for some years and I think this is one of the most scouty-feeling ideas I have read so far.) And: I suggest MORE hunting patches being able to spawn close near to him and them lasting longer (not vanishing that easy.) Maybe something to make them easier visible when being hidden behind a biome's structure? (<- my worst struggle when searching for footprints but that may be caused by my eyes struggling with orientating in the game in general) Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748173 Share on other sites More sharing options...
Gashzer Posted September 14, 2024 Share Posted September 14, 2024 1 hour ago, Mysterious box said: The issue is Walter's slingshot encourages the use of a backpack due to how much space his ammo takes up they'd need to solve that first but the second issue is that the pinetree pioneer hat doesn't offer enough of an advantage which is why most people abandon it fairly quickly it's less about the backpack being too good and more about it not offering enough and his unique weapon taking up too much space. Also why would a Walter player ever use this over a beefalo? Gold rounds stack to 200 per slot if you leave them as gold nuggets and craft them as you need them. Marble stacks to a mad 400 rounds. Slots isn't an issue. Skill to make the pinecone hat a jack of all trades insulation with 50% water resist, both tier 2 summer/winter insulation and lightning resist. This would be unique as the only clothing item useful for all seasons... as a boy scout trained to survive whatever nature throws at him, fits lore wise. 3 minutes ago, Mysterious box said: I agree but that's the thing if the slingshot becomes good even if you add a huge slingshot alongside it most people would still choose the slingshot and the beef over woby and the giant one unless it had something extremely useful to it. Be down to how klei execute it. But I would imagine giant slingshot would be more expensive to craft initially but with vastly more powerful rounds with far better crafting-cost/dps ratio in the long run using rift resources compared to small slingshot. That's atleast how I would aim to do it. 9 minutes ago, Mysterious box said: Like I get why you and max would want skills like this but who would invest skill points into stuff that makes easy things faster? Because it would be fun to have better and unique hunts. And skilltrees arnt all about being useful for experienced players. Better drying skills will help more casual players And in fairness it would give experienced players options to try a different food playstyle that doesn't involve crafting 6 crockpots and birdcage. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748174 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 13 minutes ago, NPCMaxwell said: Not just more and quicker food items for himself but also for the group that he can collect with his expanded storage, I think. And then: The feeling of ACTUALLY playing a scout character with a big-helpful-dog-like companion? ( I used to be a scout for some years and I think this is one of the most scouty-feeling ideas I have read so far.) And: I suggest MORE hunting patches being able to spawn close near to him and them lasting longer (not vanishing that easy.) Maybe something to make them easier visible when being hidden behind a biome's structure? (<- my worst struggle when searching for footprints but that may be caused by my eyes struggling with orientating in the game in general) But food and hunts are already abundant so what use would this be? I can't figure out why someone would spend a skill point on this? It feels like giving webber a skill to make dens spawn 1 extra normal spider for example like it helps I guess? But is it really that helpful especially for a skill point? Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748178 Share on other sites More sharing options...
NPCMaxwell Posted September 14, 2024 Share Posted September 14, 2024 10 minutes ago, Mysterious box said: But food and hunts are already abundant so what use would this be? I can't figure out why someone would spend a skill point on this? It feels like giving webber a skill to make dens spawn 1 extra normal spider for example like it helps I guess? But is it really that helpful especially for a skill point? Are they? I am probably not too aware of that unless you are like me and play in a world where hunts are on lots. It probably depends on the number of your fellow players. Maybe I have Walter in a mind that as a scout he should be meant as to be helping and benefit as much people as possible and therefore would be played in a very FULL server? (Mind: I personally am a single player mostly and only play with my two main guys [that means I chose one of them for my solo world], Wilson and a VERY SABOTAGING Maxwell. But I often think it would be fun to have a Walter in a server that actually DID act on it's helpful useful scout benefiting a BIG group the most.....although I sadly don't experience this playing since I struggle a lot with focusing on playing when not being alone. But I just thought less of a....I don't KNOW how games in a normal server are. So I was more orientating with what THEME I would go by. Sorry if this is rather useless for most people's actually playstyle.) Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748184 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 12 minutes ago, Gashzer said: Gold rounds stack to 200 per slot if you leave them as gold nuggets and craft them as you need them. Marble stacks to a mad 400 rounds. Slots isn't an issue. Noone is crafting a bunch of rounds mid fight so this is pointless even more so if people want to use cursed rounds. 14 minutes ago, Gashzer said: Skill to make the pinecone hat a jack of all trades insulation with 50% water resist, both tier 2 summer/winter insulation and lightning resist. This would be unique as the only clothing item useful for all seasons... as a boy scout trained to survive whatever nature throws at him, fits lore wise. I don't think people would use it over better seasonal equipment with just that. 16 minutes ago, Gashzer said: Be down to how klei execute it. But I would imagine giant slingshot would be more expensive to craft initially but with vastly more powerful rounds with far better crafting-cost/dps ratio in the long run using rift resources compared to small slingshot. That's atleast how I would aim to do it. The problem is balance itself the normal slingshot needs to rival the rift ranged options which means the giant slingshot would have go be much much stronger but the game isn't really balanced around that kind of firepower and even then it needs to compete with the new beefalo armor and revival mechanic i just can't see it winning that fight which means it'll likely become as niche as burning bernie builds. 23 minutes ago, Gashzer said: Because it would be fun to have better and unique hunts. And skilltrees arnt all about being useful for experienced players. Better drying skills will help more casual players And in fairness it would give experienced players options to try a different food playstyle that doesn't involve crafting 6 crockpots and birdcage. This isn't a case of being more experienced though it's not adding value to the player it's simply speeding up already fast mechanics. 8 minutes ago, NPCMaxwell said: Are they? I am probably not too aware of that unless you are like me and play in a world where hunts are on lots. It probably depends on the number of your fellow players. Maybe I have Walter in a mind that as a scout he should be meant as to be helping and benefit as much people as possible and therefore would be played in a very FULL server? (Mind: I personally am a single player mostly and only play with my two main guys [that means I chose one of them for my solo world], Wilson and a VERY SABOTAGING Maxwell. But I often think it would be fun to have a Walter in a server that actually DID act on it's helpful useful scout benefiting a BIG group the most.....although I sadly don't experience this playing since I struggle a lot with focusing on playing when not being alone. But I just thought less of a....I don't KNOW how games in a normal server are. So I was more orientating with what THEME I would go by. Sorry if this is rather useless for most people's actually playstyle.) On default you can get multiple hunts in a single day on I've chained up to 3 in a row once. Like I'm not against the idea of scouting abilities but they need to do something that offer some form of value and making hunts spawn more often when they already spawn a lot when your in the proper biomes isn't really helping anyone. I think what's going on is that your missing the the dirt piles most of the time. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748185 Share on other sites More sharing options...
Jakepeng99 Posted September 14, 2024 Author Share Posted September 14, 2024 Also i don't want then to add random stuff to Walter. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748194 Share on other sites More sharing options...
Gashzer Posted September 14, 2024 Share Posted September 14, 2024 43 minutes ago, Mysterious box said: Noone is crafting a bunch of rounds mid fight so this is pointless even more so if people want to use cursed rounds. When using slingshot in day to day combat i do. And if I'm going to fight a boss, I drop non-combat related stuff to make room for crafting a couple of stacks of ammo. Also with wobys inventory i always have plenty of space without a backpack. 43 minutes ago, Mysterious box said: I don't think people would use it over better seasonal equipment with just that. People would because it also reduces sanity loss from hits. If it's jack of all trades you will literally no reason not to wear pinecone hat 24/7 with armour atleast until rift gear or CC crown. 45 minutes ago, Mysterious box said: The problem is balance itself the normal slingshot needs to rival the rift ranged options which means the giant slingshot would have go be much much stronger but the game isn't really balanced around that kind of firepower and even then it needs to compete with the new beefalo armor and revival mechanic i just can't see it winning that fight which means it'll likely become as niche as burning bernie builds. Yeah make it super strong. Giant slingshot could require ruins station to craft to balance its powers level. Problem solved. 48 minutes ago, Mysterious box said: This isn't a case of being more experienced though it's not adding value to the player it's simply speeding up already fast mechanics. Big jerky takes 2 full days for only one jerky. Drying racks are expensive on rope as well. Drying is very slow with a low yield compared with other food production methods. 10 minutes ago, Jakepeng99 said: Also i don't want then to add random stuff to Walter. I don't want klei to add perks we already have in other characters. Also all of what I've suggested is stuff that fits Walter's lore. There's nothing random about it. Link to comment https://forums.kleientertainment.com/forums/topic/159722-woby-fan-skill-i-really-want-to-see/#findComment-1748199 Share on other sites More sharing options...
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