RexySeven Posted September 5, 2024 Share Posted September 5, 2024 It's so annoying Not even "Duh, just reduce your game's volume" type of deal, I don't want to set my entire game to silent mode so these two structures are on acceptable levels of sound just like, 20% sound decrease so they are not machines that do obnoxiously loud bass-boosted deep fried sounds every time I walk past them Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/ Share on other sites More sharing options...
gaymime Posted September 5, 2024 Share Posted September 5, 2024 oh, actually that would be nice! sawhorse tends to startle me with the volume of it when it starts creaking while i am trying to change clothes(both are on a boat moored to my base and i often think something has gone wrong with the boat, lol) Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1745868 Share on other sites More sharing options...
NPCMaxwell Posted September 5, 2024 Share Posted September 5, 2024 This randomly reminds me how much I startled the first time I heard the DST sound of the science machine....????? I mean......I was used to the DS thing and therefore had been searching around whether something creepy was around, before I noticed the sound ONLY appeared near the science machine. Why was it changed? (but then I haven't paid much attention to the SM in my longterm worlds in DS lately. Did it always make that annoying sound? I thought that was different in DS.) Apart from that: Why do some crafting structures make really startling noises instead of just normal ones? x_x Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1745891 Share on other sites More sharing options...
Grand Admiral Posted September 6, 2024 Share Posted September 6, 2024 Then don't place everything near each other, make a place for your wood and sawhorse, make camp preetier and game more fun. Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1746044 Share on other sites More sharing options...
RexySeven Posted September 6, 2024 Author Share Posted September 6, 2024 7 minutes ago, Grand Admiral said: Then don't place everything near each other, make a place for your wood and sawhorse, make camp preetier and game more fun. The point is about making these stations less loud, not placing them far apart from each other lol Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1746047 Share on other sites More sharing options...
Grand Admiral Posted September 6, 2024 Share Posted September 6, 2024 6 minutes ago, RexySeven said: The point is about making these stations less loud, not placing them far apart from each other lol I mean they could, but is it really that annoying? In case you have everything near each other then it's no wonder it annoys you. Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1746048 Share on other sites More sharing options...
RexySeven Posted September 6, 2024 Author Share Posted September 6, 2024 56 minutes ago, Grand Admiral said: I mean they could, but is it really that annoying? In case you have everything near each other then it's no wonder it annoys you. My guy Even if it's far away, it's still gonna noise-flashbang you when you walk past it or stand near crafting stuff Having it on the edge of the base doesn't fix the issue of it's being near five times more louder than other research stations for absolutely no reason Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1746058 Share on other sites More sharing options...
Grand Admiral Posted September 6, 2024 Share Posted September 6, 2024 22 minutes ago, RexySeven said: My guy Even if it's far away, it's still gonna noise-flashbang you when you walk past it or stand near crafting stuff Having it on the edge of the base doesn't fix the issue of it's being near five times more louder than other research stations for absolutely no reason It's a sawhorse so it has to be loud. Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1746062 Share on other sites More sharing options...
NPCMaxwell Posted September 6, 2024 Share Posted September 6, 2024 4 minutes ago, Grand Admiral said: It's a sawhorse so it has to be loud. There is a reason we wear ear protection at work, you know? Why not grant 'ear protection' for a fictional in-game sawhorse too? Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1746065 Share on other sites More sharing options...
RexySeven Posted September 6, 2024 Author Share Posted September 6, 2024 10 minutes ago, Grand Admiral said: It's a sawhorse so it has to be loud. uh huh, great excuse why is think tank and sawhorse as loud as literal meteors dropping from the sky if not louder? by "realistic" stand point, when saw is working/you craft something - then it should be the loudest part but instead it just stands there, being a nonsense with sounds of working saw being drowned by the sounds of idle animation Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1746067 Share on other sites More sharing options...
Grand Admiral Posted September 6, 2024 Share Posted September 6, 2024 30 minutes ago, NPCMaxwell said: There is a reason we wear ear protection at work, you know? Why not grant 'ear protection' for a fictional in-game sawhorse too? 8 minutes ago, RexySeven said: uh huh, great excuse why is think tank and sawhorse as loud as literal meteors dropping from the sky if not louder? by "realistic" stand point, when saw is working/you craft something - then it should be the loudest part but instead it just stands there, being a nonsense with sounds of working saw being drowned by the sounds of idle animation Fair points, got me on that one Link to comment https://forums.kleientertainment.com/forums/topic/159506-reduce-sawhorse-and-think-tanks-sound-volume/#findComment-1746069 Share on other sites More sharing options...
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