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Reduce Sawhorse and Think Tank's sound volume


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It's so annoying 
Not even "Duh, just reduce your game's volume" type of deal, I don't want to set my entire game to silent mode so these two structures are on acceptable levels of sound 

just like, 20% sound decrease so they are not machines that do obnoxiously loud bass-boosted deep fried sounds every time I walk past them

oh, actually that would be nice! sawhorse tends to startle me with the volume of it when it starts creaking while i am trying to change clothes(both are on a boat moored to my base and i often think something has gone wrong with the boat, lol)

This randomly reminds me how much I startled the first time I heard the DST sound of the science machine....?????

I mean......I was used to the DS thing and therefore had been searching around whether something creepy was around, before I noticed the sound ONLY appeared near the science machine. Why was it changed? (but then I haven't paid much attention to the SM in my longterm worlds in DS lately. Did it always make that annoying sound? I thought that was different in DS.)

Apart from that: Why do some crafting structures make really startling noises instead of just normal ones? x_x

7 minutes ago, Grand Admiral said:

Then don't place everything near each other, make a place for your wood and sawhorse, make camp preetier and game more fun.

The point is about making these stations less loud, not placing them far apart from each other lol

6 minutes ago, RexySeven said:

The point is about making these stations less loud, not placing them far apart from each other lol

I mean they could, but is it really that annoying? In case you have everything near each other then it's no wonder it annoys you.

56 minutes ago, Grand Admiral said:

I mean they could, but is it really that annoying? In case you have everything near each other then it's no wonder it annoys you.

My guy
Even if it's far away, it's still gonna noise-flashbang you when you walk past it or stand near crafting stuff
Having it on the edge of the base doesn't fix the issue of it's being near five times more louder than other research stations for absolutely no reason

22 minutes ago, RexySeven said:

My guy
Even if it's far away, it's still gonna noise-flashbang you when you walk past it or stand near crafting stuff
Having it on the edge of the base doesn't fix the issue of it's being near five times more louder than other research stations for absolutely no reason

It's a sawhorse so it has to be loud.

10 minutes ago, Grand Admiral said:

It's a sawhorse so it has to be loud.

uh huh, great excuse
why is think tank and sawhorse as loud as literal meteors dropping from the sky if not louder?

by "realistic" stand point, when saw is working/you craft something - then it should be the loudest part
but instead it just stands there, being a nonsense with sounds of working saw being drowned by the sounds of idle animation 
 

30 minutes ago, NPCMaxwell said:

There is a reason we wear ear protection at work, you know?

Why not grant 'ear protection' for a fictional in-game sawhorse too?

 

8 minutes ago, RexySeven said:

uh huh, great excuse
why is think tank and sawhorse as loud as literal meteors dropping from the sky if not louder?

by "realistic" stand point, when saw is working/you craft something - then it should be the loudest part
but instead it just stands there, being a nonsense with sounds of working saw being drowned by the sounds of idle animation 
 

Fair points, got me on that one

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