asdsaax Posted September 1, 2024 Share Posted September 1, 2024 Fuelweaver stuff has existed for years and it's well known for long term DST players but I believe it's flawed from beginner's perspective because variables of Fuelweaver's arc are vaguely connected and personally I think it would be impossible to figure it out on your own, without spoilers or following updates So I thought there could be representation for it in form of a room with sculptures that would inform about necessary stuff to progress. I imagine it would be located in ruins and there would be 2 sculptures of AG with Ancient Key and Shadow Pieces with Shadow Atrium Everytime you obtain an item, torches surrounding corresponding sculpture would be activated and if both are active the final mural/sculpture would be revealed that represents atrium with completed skeleton composition could be closed by tentacles, to hint that there's more to giant tentacles than annoying cave wormholes On side note I think: - Free thulecite medallion in that room would be handy - SFX/Animation for Fossils and Shadow Atrium near eachother or in inventory would be a nice touch - Rare rocks with visible fossils could hint at where you are supposed to look for them Link to comment https://forums.kleientertainment.com/forums/topic/159447-storytelling-sculptures-about-atrium/ Share on other sites More sharing options...
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