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Quality of Life


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add a quick restart button to the pause and death menu.

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It would be nice to have an indication that an enemy is taking increased damage.

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Extra Healing Helm allows you to be healed by Hammer Totem

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there is a ball when you dash, even when you dash without it

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The speed from the garlic breastplate should gradually decrease after changing the direction of movement, so that you can hit the enemy with the garlic helmet

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The ice charge animation is very strange. The charged attack is useless, make it fly only 1 time, but it will be stronger. In combat, when you urgently need to freeze an enemy or press dash and don’t have time to see if you have ice-activating charges, it would be nice to have an indication of the charges on the character, for example, small ice flying spheres around the character

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The diving attack is very strong, it allows you to inflict huge damage without having a single perk and at the same time is very safe, it should be given restrictions on stacks, which, for example, will be gained from critical hits

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The hammer's golf swing is his strongest attack and the one you want to use all the time. This hammer amplifies this attack many times over, it is too strong and should be made weaker.

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This hammer's charged shots are too weak, they do less damage than a golf swing, and they are much less safe than a golf swing

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It would be nice if this ball's active ability prevented it from bouncing off enemies so it could explode in a crowd of enemies 

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This ball ability has the same animation regardless of whether you have the ball.

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the ball can be called to you while dashing without an animation with your hand raised if you press a strong attack while dashing

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This weapon's ability is too strong and should be nerfed.

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it would be nice to be able to immediately complete all training achievements when starting the game on a new file

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crystal icons are annoying and distracting

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due to changes in the golem, having high DPS, you can completely miss the entire battle without seeing almost a single attack, this boss has been weakened too much.   even if you have low damage, this boss was too weakened, the fight became simple and boring.  The fact that in the last golem phase the torches no longer break kills the whole idea of this stage of the battle where you have to stay close to the bugs and try not to kill them. 

 

 

 

The boss changes in this update are very bad..:( 

 

this perk is useless in co-op

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Why can Google translator change the language of the text on this forum? Because of this, I once again had to rewrite the entire text. 

  

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the game forum button takes you directly to a general discussion instead of a list of forums. 

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I tried several times to delete the screenshot at the end of the post, but it is not deleted

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another screenshot was duplicated...

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Rotwood should be as convenient as DST to see other players that players meet in the game, and can link to the user page of steam.Players can choose any level of weapons instead of only the highest level after weapon upgrade. Veterans can easily use low-level weapons to play with novices.

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