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The feature to craft ingredients for a craft without going to craft the ingredients independently should get 2 changes


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If your crafting something lets say an alchemy engine, you don’t have enough materials but you have the ingredients to make those materials to make the alchemy engine. lets say you have 16 logs, when you try to craft the alchemy engine it will instead craft those logs into enough boards first, works the same with the cut stone and doodads but lets say the cut stone was not used to make doodads and instead it was rope for this example, you have the grass but you have to go to the doodad to make the rope ingredient along with the doodad and then back to the alchemy engine craft. My first suggestion is to make it so the ingredient craft feature applies even further so you don’t have to keep swapping crafts if you have all the ingredients you need. My second suggestion is to make it so skill tree crafts like Wilson’s transmutations or woodie’s boards are apart of that ingredient craft system, it would prioritize first if one is available, then the cheaper craft, and then if both cost the same and are available then the prototyped crafts are prioritized. Would be nice to have those 2 things updated to that feature.

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