DrkBluSeaDragon Posted August 14, 2024 Share Posted August 14, 2024 Ive been making my first modded character for a bit now and I've run into an issue I cant see a way to solve, I can't find a way to give the Glow Berry light effect to other foods. I don't have much experience in coding (have been using this as a learning project); but pulling code from the wormlight prefab file and putting it within a AddPrefabPostInit in my modmain has only resulted in a crashes so far. I was looking to pull it from the glow berry mousse but I cant find its prefab file. I have found this chunk of code on the single player Don't Starve modding forums as a response to someone asking the same question - inst.components.edible:SetOnEatenFn( function(inst, eater) -- This function is from wormlight.lua prefab if eater.wormlight then eater.wormlight.components.spell.lifetime = 0 eater.wormlight.components.spell:ResumeSpell() else local light = SpawnPrefab("wormlight_light") light.components.spell:SetTarget(eater) if not light.components.spell.target then light:Remove() end light.components.spell:StartSpell() end end) And when plugged into my modmain I get the error - Quote [00:02:00]: error calling PrefabPostInit: moonrocknugget in mod Worldeater Ryihaj (Worldeater Ryihaj Ashke Ralithizzad): [string "scripts/components/edible.lua"]:143: attempt to index local 'self' (a function value) LUA ERROR stack traceback: scripts/components/edible.lua(143,1) in function 'SetOnEatenFn' Link to comment https://forums.kleientertainment.com/forums/topic/159029-glowberry-effect-on-pre-existing-or-new-foods/ Share on other sites More sharing options...
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