BabaFisi Posted August 12, 2024 Share Posted August 12, 2024 This makes it so that the health cost of making your summon (particularly the Saladmanders) a little more forgiving. Carrats would give back 2.5, Bulbous Lightbugs 5, and Saladmanders 12.5 Health respectively. I think it would work similarly to Maxwell’s Puppets, and how they cost maximum sanity, and give it back after they die. Just with Health instead. I always imagine Lunar Cultivator 3 as an Alternative to Lunar Guardian 2, but with how the Saladmanders take a 3rd of your health to summon, coupled with the fact that they don’t deal Planar damage and don’t have Planar defense, I think giving back some health after they die could really help out. Link to comment https://forums.kleientertainment.com/forums/topic/158990-wormwood-summons-giving-back-half-the-health-they-cost-upon-death/ Share on other sites More sharing options...
Creatingabe1125 Posted August 12, 2024 Share Posted August 12, 2024 This change seems fair enough. Link to comment https://forums.kleientertainment.com/forums/topic/158990-wormwood-summons-giving-back-half-the-health-they-cost-upon-death/#findComment-1740433 Share on other sites More sharing options...
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