NPCMaxwell Posted August 8, 2024 Share Posted August 8, 2024 (edited) I'm currently busy adapting animations in spriter, and so far just keep creating "placeholder" versions of the animations, simply for the fact that the symbols keep "wobbling" when I change their position or size in the project. Is there a method I could use to reduce the "wobbly" motions? (e.g. a method to make sure when I move their positon or size and copy and paste the new version of the symbol that it will always be in a position that makes transitioning from one frame to the other more smooth. E.g. could I maybe write down the "original" value of the position of the sprite and then try to have the similarity between the pre-and-after frame as close as possible to the "original" value? I am currently not trying out this yet, since for now it's just important for me to have hat-and-hand-object symbols to not be oversized, so I don't mind the "wobbling" in the placeholder versions.) (If possible the method should be as simple and beginner friendly as possible, even if this means still some "wobbliness" being left at the end. I don't want the animations to look "good" since it's the first time I even work with spriter. I just want to reduce the "Rayman syndrom" (floating body parts from being in the wrong position) and want to make sure swap hat and swap hand symbol have a reasonable size and make sure the face is not half outside the head xD.) Edited August 8, 2024 by NPCMaxwell Link to comment https://forums.kleientertainment.com/forums/topic/158933-how-to-anti-wobble-moving-symbols-in-spriter/ Share on other sites More sharing options...
NPCMaxwell Posted August 19, 2024 Author Share Posted August 19, 2024 (edited) *PING*(?) I am at the point of replacing the placeholder animations with what is supposed the final version now. I have to reposition almost every symbol, though, due to the new sprites not camouflaging disjoined hands etc. anymore. My problem is that I can't find the /exact/ position where to reposition the sprites to make the animation look smooth. For now it creates a "wobbling" / shiffering effect because I can't seem to figure out the relative movements the sprites are supposed to do correctly (I have the normal version with the games default sprites open as well, for comparison but I can't quite find a system how to adjust the positions of my tall-character's sprites by numbers to run as smoothely as the games default ones. So far I only need a solution for INSIDE SPRITER. I will compile and test the animations in-game as soon as in spriter the wobbly/shiffer effect is not much noticeable anymore. I didn't ask any sooner, because it not running smoothely was not my priority when working with the placeholder animations but annoys me in the final ones. Is there maybe a general way how to make sure your body parts don't shiffer in spriter, I mean, even if it was a new animation (I am only replacing default ones), how would you make sure that small movements look smooth relatively? (I hope this was a better way to explain my issue) (tweening is set to the spriters default setting [linear] so I didn't forget this.) ( Anyway I already tried to search the brashmonkey's spriter-forum for a solution but sadly the website doesn't load at all, so it was no way I could read any tutorial or troubleshooting thread there. ) Edited August 19, 2024 by NPCMaxwell Link to comment https://forums.kleientertainment.com/forums/topic/158933-how-to-anti-wobble-moving-symbols-in-spriter/#findComment-1741438 Share on other sites More sharing options...
NPCMaxwell Posted August 19, 2024 Author Share Posted August 19, 2024 OK it seems most of it is caused by me forgetting to pay attention whether the y values were supposed to stay the same of a symbol from one frame to another. Link to comment https://forums.kleientertainment.com/forums/topic/158933-how-to-anti-wobble-moving-symbols-in-spriter/#findComment-1741442 Share on other sites More sharing options...
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