Gurgel Posted July 20, 2024 Share Posted July 20, 2024 If you transport Pips through an area below -30C, they lose health fast. Now, I am all on-board with the need to make the area where you use them warm enough, but having to select a fast dupe to even get them there alive (and back) is decidedly overdoing things. I suggest that Pips be changed to either only take cold damage after, say, 60 in-game seconds, or to actually regenerate health. Link to comment https://forums.kleientertainment.com/forums/topic/158466-transporting-pips-in-the-cold-is-a-problem/ Share on other sites More sharing options...
Knurek Posted July 21, 2024 Share Posted July 21, 2024 If the path is too cold you can move eggs instead. Link to comment https://forums.kleientertainment.com/forums/topic/158466-transporting-pips-in-the-cold-is-a-problem/#findComment-1736995 Share on other sites More sharing options...
Gurgel Posted July 21, 2024 Author Share Posted July 21, 2024 7 hours ago, Knurek said: If the path is too cold you can move eggs instead. Yep. Every 65 cycles. That is not a solution. Link to comment https://forums.kleientertainment.com/forums/topic/158466-transporting-pips-in-the-cold-is-a-problem/#findComment-1737011 Share on other sites More sharing options...
Knurek Posted July 21, 2024 Share Posted July 21, 2024 I'm guessing you know how to ranch them. That can significantly shorten waiting time. Link to comment https://forums.kleientertainment.com/forums/topic/158466-transporting-pips-in-the-cold-is-a-problem/#findComment-1737018 Share on other sites More sharing options...
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