Jump to content

Why is my game crashing?


Recommended Posts

NullReferenceException: Object reference not set to an instance of an object

SaveLoadRoot.SaveWithoutTransform (System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
SaveLoadRoot.Save (System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
SaveManager.Write (Tag key, System.Collections.Generic.List`1[T] value, System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
SaveManager.Save (System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
SaveLoader.Save (System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
SaveLoader.Save (System.String filename, System.Boolean isAutoSave, System.Boolean updateSavePointer) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
SaveScreen.DoSave (System.String filename) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
SaveScreen+<>c__DisplayClass9_0.<Save>b__0 () (at <3d436e4ec1d5455793674ec559b0cc77>:0)
ConfirmDialogScreen.OnSelect_OK () (at <3d436e4ec1d5455793674ec559b0cc77>:0)
KButton.SignalClick (KKeyCode btn) (at <3ca21dc18eae422d87255277091f8593>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <3ca21dc18eae422d87255277091f8593>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.EventSystem:Update()

Build: U51-600112-SD

Link to comment
https://forums.kleientertainment.com/forums/topic/158112-why-is-my-game-crashing/
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...