PetePablo Posted July 9, 2024 Share Posted July 9, 2024 NullReferenceException: Object reference not set to an instance of an object SaveLoadRoot.SaveWithoutTransform (System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0) SaveLoadRoot.Save (System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0) SaveManager.Write (Tag key, System.Collections.Generic.List`1[T] value, System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0) SaveManager.Save (System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0) SaveLoader.Save (System.IO.BinaryWriter writer) (at <3d436e4ec1d5455793674ec559b0cc77>:0) SaveLoader.Save (System.String filename, System.Boolean isAutoSave, System.Boolean updateSavePointer) (at <3d436e4ec1d5455793674ec559b0cc77>:0) SaveScreen.DoSave (System.String filename) (at <3d436e4ec1d5455793674ec559b0cc77>:0) SaveScreen+<>c__DisplayClass9_0.<Save>b__0 () (at <3d436e4ec1d5455793674ec559b0cc77>:0) ConfirmDialogScreen.OnSelect_OK () (at <3d436e4ec1d5455793674ec559b0cc77>:0) KButton.SignalClick (KKeyCode btn) (at <3ca21dc18eae422d87255277091f8593>:0) KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <3ca21dc18eae422d87255277091f8593>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e9635660f69b4d9d84c085aeda3be353>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e9635660f69b4d9d84c085aeda3be353>:0) UnityEngine.EventSystems.EventSystem:Update() Build: U51-600112-SD Link to comment https://forums.kleientertainment.com/forums/topic/158112-why-is-my-game-crashing/ Share on other sites More sharing options...
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