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Is it me, or are icebergs a bit poorly optimized?


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Not only in the Crabking battle, but also in the Frostjaw battle, these icebergs seem to slow down weak computers a lot, even more so for server hosts, I believe this happens because they count as an individual boat, in addition to the particles and ice they leave behind when destroyed (this recording would not be possible without the Don't Starve Alone mod, which allows you to play worlds offline) 
To solve this type of problem, I would suggest an option to reduce particles or the ice when broken. 
If you agree say something below.
(ps: this boss became one of my favorites after the rework)

 

13 minutes ago, Carinhaaaaa said:

, I believe this happens because they count as an individual boat, in addition to the particles and ice they leave behind when destroyed

This is just another reason to get rid of ice boats, not only that leave a lot of ice could also be a reason why the games slowing down.

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