Jump to content

Recommended Posts

17 hours ago, AzNFoLk said:

To the Devs.

     Please oh please oh just please give us a legit Monkey character. That is all, love ya'll work since the day I got my hands on DS solo eleven years ago. Remember please, give me monkey.

If you so desire not much ago a modder called Lugon launched a full independent wonkey mod on the workshop, use that to kill the monke itch for a while.

This is my first time using forums. It seems like people sometimes express their feedback here? Well, let me try. 
I can't say anything about the Wurt skill tree, but I played with Winona's skill tree and overall I liked it, the first two shelves are done quite well, but the third...
There is almost no balance between Shadow Seeker II and Founder's Keepers II. With the second one you can create a teleportation station and an umbrella, generally good abilities, essentially improved by Telelocator Focus and Telelocator Staff. But shadows allow you (I take a deep breath) not to take damage in the dark, to be resurrected with the help of roses, to get pure horror more easily and to teleport through wormholes. Klei seemed to say that they tried to make the skills interchangeable, maybe with the wormholes and the teleportation station it turned out that way, but otherwise the side of the shadows is much better.
I hope that the balance between them will be improved in the future, as the entire Wormwood skill tree has been improved in the past. It’s unlikely that my review will affect anything, but I just wanted to speak out.

11 hours ago, Bearrr said:

This is my first time using forums. It seems like people sometimes express their feedback here? Well, let me try. 
I can't say anything about the Wurt skill tree, but I played with Winona's skill tree and overall I liked it, the first two shelves are done quite well, but the third...
There is almost no balance between Shadow Seeker II and Founder's Keepers II. With the second one you can create a teleportation station and an umbrella, generally good abilities, essentially improved by Telelocator Focus and Telelocator Staff. But shadows allow you (I take a deep breath) not to take damage in the dark, to be resurrected with the help of roses, to get pure horror more easily and to teleport through wormholes. Klei seemed to say that they tried to make the skills interchangeable, maybe with the wormholes and the teleportation station it turned out that way, but otherwise the side of the shadows is much better.
I hope that the balance between them will be improved in the future, as the entire Wormwood skill tree has been improved in the past. It’s unlikely that my review will affect anything, but I just wanted to speak out.

I dont see the value of not getting hit in dark for a player that is able to kill fuelweaver neither to have an extra way of reviving when LGA and meat effigies are so damn cheap

2 hours ago, arubaro said:

I dont see the value of not getting hit in dark for a player that is able to kill fuelweaver neither to have an extra way of reviving when LGA and meat effigies are so damn cheap

Firstly, for this skill it is not necessary to kill the fuel weaver, and secondly, however, this does not negate the fact that the lunar skill does not have at least some kind of replacement for these skills.

4 hours ago, arubaro said:

I dont see the value of not getting hit in dark for a player that is able to kill fuelweaver neither to have an extra way of reviving when LGA and meat effigies are so damn cheap

Not getting hit by the dark is a flavour thing, which is why it's attached to a perk with like 3 other effects (Rerouting Wormholes, Safety Net, Pure Horror chance).

The revive is nice because (afaik) it doesn't actually kill you, but teleports you to safety. So in the  event you're in the middle of a dangerous area, you don't have to go back to get equipment.

It's there to show that if Winona cares about Charlie enough to keep searching for her, Charlie cares enough to not attack Winona at night. I think it should be thrown on a few other survivor's skill trees, like Maxwell and Wendy (Who already has immunity to Charlie effectively via Abigail) as narrative-gameplay integration. Besides, Winona's alignment skills aren't actually locked behind Fuelweaver/Celestial Champion.

Edited by WenericMember

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...